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author | Simon Howard | 2015-02-20 00:31:09 -0500 |
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committer | Simon Howard | 2015-02-20 00:33:12 -0500 |
commit | b39121c6a682eb8ae5efd29a875bd7c098185f04 (patch) | |
tree | c6a8b42412682c49d73aff7c794e333e55c807bc /src/setup/multiplayer.c | |
parent | 1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (diff) | |
download | chocolate-doom-b39121c6a682eb8ae5efd29a875bd7c098185f04.tar.gz chocolate-doom-b39121c6a682eb8ae5efd29a875bd7c098185f04.tar.bz2 chocolate-doom-b39121c6a682eb8ae5efd29a875bd7c098185f04.zip |
Refactor config file API.
The config file API previously relied on binding config variables
using M_BindVariable() which took a void pointer. It occurred to me
that if used on a boolean variable, this would be erroneous, but the
void pointer would make it impossible to tell. Split this into
separate M_Bind{Foo}Variable() functions based on type, which allows
for proper type checking on the pointers that are passed.
Vaguely related to #509.
Diffstat (limited to 'src/setup/multiplayer.c')
-rw-r--r-- | src/setup/multiplayer.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/setup/multiplayer.c b/src/setup/multiplayer.c index 8e123b03..6b294077 100644 --- a/src/setup/multiplayer.c +++ b/src/setup/multiplayer.c @@ -1127,13 +1127,13 @@ void BindMultiplayerVariables(void) int i; #ifdef FEATURE_MULTIPLAYER - M_BindVariable("player_name", &net_player_name); + M_BindStringVariable("player_name", &net_player_name); #endif for (i=0; i<10; ++i) { M_snprintf(buf, sizeof(buf), "chatmacro%i", i); - M_BindVariable(buf, &chat_macros[i]); + M_BindStringVariable(buf, &chat_macros[i]); } switch (gamemission) |