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authorSimon Howard2010-02-01 19:11:06 +0000
committerSimon Howard2010-02-01 19:11:06 +0000
commitde6f6af80635f0f20d7cb75722dc04b00dd2d746 (patch)
tree364dcb86f2c22411a720447bfa21c4de9191ff6f /src/strife/d_items.c
parent28f8d3e9b5794e188ccff1cc68c62be9001985b7 (diff)
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Remove improperly-created strife directory.
Subversion-branch: /branches/strife-branch Subversion-revision: 1839
Diffstat (limited to 'src/strife/d_items.c')
-rw-r--r--src/strife/d_items.c136
1 files changed, 0 insertions, 136 deletions
diff --git a/src/strife/d_items.c b/src/strife/d_items.c
deleted file mode 100644
index 8f12be9f..00000000
--- a/src/strife/d_items.c
+++ /dev/null
@@ -1,136 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// Copyright(C) 1993-1996 Id Software, Inc.
-// Copyright(C) 2005 Simon Howard
-//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License for more details.
-//
-// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-//
-// DESCRIPTION:
-//
-//-----------------------------------------------------------------------------
-
-
-// We are referring to sprite numbers.
-#include "info.h"
-
-#include "d_items.h"
-
-
-//
-// PSPRITE ACTIONS for waepons.
-// This struct controls the weapon animations.
-//
-// Each entry is:
-// ammo/amunition type
-// upstate
-// downstate
-// readystate
-// atkstate, i.e. attack/fire/hit frame
-// flashstate, muzzle flash
-//
-weaponinfo_t weaponinfo[NUMWEAPONS] =
-{
- {
- // fist
- am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
- },
- {
- // pistol
- am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
- },
- {
- // shotgun
- am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
- },
- {
- // chaingun
- am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
- },
- {
- // missile launcher
- am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
- },
- {
- // plasma rifle
- am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
- },
- {
- // bfg 9000
- am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
- },
- {
- // chainsaw
- am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
- },
- {
- // super shotgun
- am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
- },
-};
-
-
-
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-