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authorJames Haley2010-08-31 01:55:51 +0000
committerJames Haley2010-08-31 01:55:51 +0000
commit5871acd3de5a88ea06d18f80a8f1dddc552e993e (patch)
tree4329d82fc2c25de889917050014f1b6d4968279d /src/strife/doomdef.h
parentb6ea4375e0b5db116a1cdf27e30273d4a92b7a53 (diff)
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Revamped player_t to match binary layout of structure, aside from
enum-determined arrays which will be tackled individually. Removed player itemcount, secretcount, and didsecret fields. Changed armorpoints, armortype, and killcount to shorts. Added all runtime Strife sector types and changed handling of DOOM types where appropriate. Added nukagecount handling in P_PlayerThink. Subversion-branch: /branches/strife-branch Subversion-revision: 1981
Diffstat (limited to 'src/strife/doomdef.h')
-rw-r--r--src/strife/doomdef.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/strife/doomdef.h b/src/strife/doomdef.h
index e911f886..0d9daa6d 100644
--- a/src/strife/doomdef.h
+++ b/src/strife/doomdef.h
@@ -90,6 +90,7 @@ typedef enum
//
// Key cards.
//
+// STRIFE-TODO: A hell of a bunch of keys.
typedef enum
{
it_bluecard,