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authorJames Haley2010-09-16 02:08:28 +0000
committerJames Haley2010-09-16 02:08:28 +0000
commit6a147d5ff759a9c2260719d2dcebe269e64b2e2d (patch)
tree8143e76addd00fff667d588af6770c2a4cc49fdc /src/strife/g_game.h
parente93890502ea653c49f358dfb79008e47310c464c (diff)
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Work on cheats and on teleportation effects.
Subversion-branch: /branches/strife-branch Subversion-revision: 2091
Diffstat (limited to 'src/strife/g_game.h')
-rw-r--r--src/strife/g_game.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/strife/g_game.h b/src/strife/g_game.h
index 2f811dec..c596d1e9 100644
--- a/src/strife/g_game.h
+++ b/src/strife/g_game.h
@@ -31,7 +31,7 @@
#include "doomdef.h"
#include "d_event.h"
#include "d_ticcmd.h"
-
+#include "tables.h"
//
// GAME
@@ -65,11 +65,14 @@ void G_PlayDemo (char* name);
void G_TimeDemo (char* name);
boolean G_CheckDemoStatus (void);
+void G_RiftExitLevel(int map, int spot, angle_t angle); // [STRIFE]
void G_ExitLevel (int dest);
//void G_SecretExitLevel (void);
//void G_WorldDone (void);
+boolean G_RiftCheat(int riftSpotNum); // [STRIFE]
+
// Read current data from inputs and build a player movement command.
void G_BuildTiccmd (ticcmd_t *cmd);