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author | Simon Howard | 2015-02-20 00:03:15 -0500 |
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committer | Simon Howard | 2015-02-20 00:03:15 -0500 |
commit | 1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (patch) | |
tree | 273878bb2a6288122a4efd4f012dbbd611f82500 /src/strife/p_enemy.c | |
parent | 714d7a29397b44fcb2b1fef2d675d296cb984264 (diff) | |
download | chocolate-doom-1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6.tar.gz chocolate-doom-1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6.tar.bz2 chocolate-doom-1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6.zip |
Fix game code that makes false boolean assumptions.
Various bits of code assume that booleans are represented as 32-bit
ints and that they can be assigned to from 32-bit values. This isn't
true on all systems; fix code that does this to convert to boolean
values properly.
This is more progress towards fixing #509.
Diffstat (limited to 'src/strife/p_enemy.c')
-rw-r--r-- | src/strife/p_enemy.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index 8aad08fc..e358e616 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -891,7 +891,7 @@ void A_Look (mobj_t* actor) // as a parameter to control allaround look behavior. Did they just run out of // flags, or what? // STRIFE-TODO: Needs serious verification. - if (!P_LookForPlayers (actor, actor->flags & MF_GIVEQUEST) ) + if (!P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0)) return; // go into chase state @@ -975,7 +975,7 @@ void A_FriendLook(mobj_t* actor) gamemap != 3 && gamemap != 34) { // STRIFE-TODO: Needs serious verification. - if(P_LookForPlayers(actor, actor->flags & MF_GIVEQUEST)) + if(P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0)) { P_SetMobjState(actor, actor->info->seestate); actor->flags |= MF_NODIALOG; |