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authorSimon Howard2015-02-20 00:03:15 -0500
committerSimon Howard2015-02-20 00:03:15 -0500
commit1f5ce047ad6cb709f746b794b4a2dea9e2f89fb6 (patch)
tree273878bb2a6288122a4efd4f012dbbd611f82500 /src/strife/p_enemy.c
parent714d7a29397b44fcb2b1fef2d675d296cb984264 (diff)
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Fix game code that makes false boolean assumptions.
Various bits of code assume that booleans are represented as 32-bit ints and that they can be assigned to from 32-bit values. This isn't true on all systems; fix code that does this to convert to boolean values properly. This is more progress towards fixing #509.
Diffstat (limited to 'src/strife/p_enemy.c')
-rw-r--r--src/strife/p_enemy.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 8aad08fc..e358e616 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -891,7 +891,7 @@ void A_Look (mobj_t* actor)
// as a parameter to control allaround look behavior. Did they just run out of
// flags, or what?
// STRIFE-TODO: Needs serious verification.
- if (!P_LookForPlayers (actor, actor->flags & MF_GIVEQUEST) )
+ if (!P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
return;
// go into chase state
@@ -975,7 +975,7 @@ void A_FriendLook(mobj_t* actor)
gamemap != 3 && gamemap != 34)
{
// STRIFE-TODO: Needs serious verification.
- if(P_LookForPlayers(actor, actor->flags & MF_GIVEQUEST))
+ if(P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
{
P_SetMobjState(actor, actor->info->seestate);
actor->flags |= MF_NODIALOG;