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path: root/src/strife/p_enemy.c
AgeCommit message (Expand)Author
2015-02-20Fix game code that makes false boolean assumptions.Simon Howard
2014-10-26Another teleport beacon correctionJames Haley
2014-10-24Upstream fix 3James Haley
2014-09-13Add vld_ prefix for vldoor_e enum values.Simon Howard
2014-05-05Clean up file headers.Simon Howard
2014-03-29strife: Eliminate use of unsafe string functions.Simon Howard
2012-12-24Fix compiler warnings by removing variables that are set but not used.Simon Howard
2011-10-19Fix lockups in Hexen and Strife when playing with more than fourSimon Howard
2011-06-04Resolved some TODOs and fixed a couple of problem spots that wereJames Haley
2011-02-24Continuing verification of all P_Random calls has lead to several fixesJames Haley
2011-02-10Restarted work on hub save code. Brought in multiple filepath handlingJames Haley
2011-02-05Documented most of the questflags. Misc fixes: Removed "is turbo!"James Haley
2011-02-04Finished second sweep of p_inter.c for missed code and bugs. SignificantJames Haley
2010-10-04Programmer should attack the player and not his own location :)James Haley
2010-09-28Fix compile warnings.Simon Howard
2010-09-26Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobjJames Haley
2010-09-19+ Renaming MF_INCOMBAT to MF_NODIALOGSamuel Villareal
2010-09-18More use of DEH_String and DEH_snprintf, especially in the dialogJames Haley
2010-09-18Tons of warnings fixed - now only 7 warnings at warning level 3, andJames Haley
2010-09-18Revisions to objective macro and addition of voice with objective forJames Haley
2010-09-18+ Fixed a fluke in A_TeleportBeaconSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_TeleportBeacon doneSamuel Villareal
2010-09-18+ A_AcolyteSpecial fixedSamuel Villareal
2010-09-18+ A_Tracer, A_BurnSpread and A_AcolyteSpecial doneSamuel Villareal
2010-09-15+ EV_DoDoor updatedSamuel Villareal
2010-09-12I munged up A_CrusaderAttack pretty good, but it's fixed now.James Haley
2010-09-10Minor reformatting in p_map.c, and found some code hex-rays was ignoringJames Haley
2010-09-10Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to beJames Haley
2010-09-09+ More codepointers implementedSamuel Villareal
2010-09-09Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it hasJames Haley
2010-09-08Numbered most of the sprite enums for easy reference. Added moreJames Haley
2010-09-08+ Fixing commentsSamuel Villareal
2010-09-08+ Added check if linetarget is null in P_StartDialogSamuel Villareal
2010-09-07Minor tweaks to some action functions, more comments as always, removedJames Haley
2010-09-07+ All linedef flags addedSamuel Villareal
2010-09-06+ Fixed typo in A_SentinelAttackSamuel Villareal
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Fixes to Inquisitor grenades, Loremaster hookshot spawn, andJames Haley
2010-09-06+ P_ThrustMobj implementedSamuel Villareal
2010-09-06Minor reformatting, added some comments, and fixed P_SpawnFacingMissileJames Haley
2010-09-06+ More codepointers implementedSamuel Villareal
2010-09-06Comment fix, and enabled player's extreme death sound.James Haley
2010-09-06+ Un-inlined P_NewRandomDirSamuel Villareal
2010-09-06Started some second-hand verification and added more comments to p_pspr.James Haley
2010-09-05Corrections to some of Kaiser's previous commits. Also, significant workJames Haley
2010-09-05+ P_NewRandomDir function addedSamuel Villareal
2010-09-04+ p_pspr.c almost completed. Needs A_FireSigil to be implementedSamuel Villareal
2010-09-04+ Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE).Samuel Villareal
2010-09-04+ Map flags for things added (MTF_*)Samuel Villareal