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authorJames Haley2010-09-10 18:17:34 +0000
committerJames Haley2010-09-10 18:17:34 +0000
commit21f21427c16074276aef29d1d3b1238763d06b77 (patch)
tree93bcb7a7d2fc15e24b2ee6ec0c8db33e7dbb5c55 /src/strife/p_enemy.c
parent939706506562843669ea2bb5b8205e32d56f9972 (diff)
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Minor reformatting in p_map.c, and found some code hex-rays was ignoring
in P_CheckMissileRange regarding maximum considered distance for Crusaders. Subversion-branch: /branches/strife-branch Subversion-revision: 2058
Diffstat (limited to 'src/strife/p_enemy.c')
-rw-r--r--src/strife/p_enemy.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index a5d3da3c..f6c44c67 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -346,6 +346,10 @@ boolean P_CheckMissileRange(mobj_t* actor)
if (dist > 150)
dist = 150;
+ // haleyjd 09/10/10: Hex-Rays was leaving this out completely:
+ if (actor->type == MT_CRUSADER && dist > 120)
+ dist = 120;
+
if (P_Random () < dist)
return false;