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authorFabian Greffrath2015-03-26 16:31:57 +0100
committerFabian Greffrath2015-03-26 16:31:57 +0100
commit27b5915111ffbdae97ce0c415157e104ee6f3493 (patch)
tree850fc62208b642b07047e0a9ea968c365d4dfd1f /src/strife/p_enemy.c
parent350ac122030d198b187255b19b2519ef8267364a (diff)
parentad027ef6dbfeebabe0e6701eec968e9d474e497f (diff)
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Merge branch 'master' of https://github.com/chocolate-doom/chocolate-doom into hexndemo
Diffstat (limited to 'src/strife/p_enemy.c')
-rw-r--r--src/strife/p_enemy.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 8aad08fc..e358e616 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -891,7 +891,7 @@ void A_Look (mobj_t* actor)
// as a parameter to control allaround look behavior. Did they just run out of
// flags, or what?
// STRIFE-TODO: Needs serious verification.
- if (!P_LookForPlayers (actor, actor->flags & MF_GIVEQUEST) )
+ if (!P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
return;
// go into chase state
@@ -975,7 +975,7 @@ void A_FriendLook(mobj_t* actor)
gamemap != 3 && gamemap != 34)
{
// STRIFE-TODO: Needs serious verification.
- if(P_LookForPlayers(actor, actor->flags & MF_GIVEQUEST))
+ if(P_LookForPlayers(actor, (actor->flags & MF_GIVEQUEST) != 0))
{
P_SetMobjState(actor, actor->info->seestate);
actor->flags |= MF_NODIALOG;