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author | Simon Howard | 2010-09-28 18:51:07 +0000 |
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committer | Simon Howard | 2010-09-28 18:51:07 +0000 |
commit | edf7efbea35087a6f56ed71ed6f5db613386d39d (patch) | |
tree | 39c0e0dca58bae3a518ea7b5463ce78741f00985 /src/strife/p_enemy.c | |
parent | af6ee1723e009ff55e42fd257da03712ba7099f1 (diff) | |
download | chocolate-doom-edf7efbea35087a6f56ed71ed6f5db613386d39d.tar.gz chocolate-doom-edf7efbea35087a6f56ed71ed6f5db613386d39d.tar.bz2 chocolate-doom-edf7efbea35087a6f56ed71ed6f5db613386d39d.zip |
Fix compile warnings.
Subversion-branch: /branches/strife-branch
Subversion-revision: 2149
Diffstat (limited to 'src/strife/p_enemy.c')
-rw-r--r-- | src/strife/p_enemy.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c index 7c5c9117..09cd4dfc 100644 --- a/src/strife/p_enemy.c +++ b/src/strife/p_enemy.c @@ -748,10 +748,10 @@ P_LookForPlayers // Clear target if nothing is visible, or if the target is a // friendly Rebel or the allied player. - if(!linetarget || - actor->target->type == MT_REBEL1 && - actor->target->miscdata == actor->miscdata || - actor->target == master) + if (linetarget == NULL + || (actor->target->type == MT_REBEL1 + && actor->target->miscdata == actor->miscdata) + || actor->target == master) { actor->target = NULL; return false; @@ -2934,7 +2934,7 @@ void A_BossDeath (mobj_t* actor) // check for a still living boss for(th = thinkercap.next; th != &thinkercap; th = th->next) { - if(th->function.acp1 == P_MobjThinker) + if(th->function.acp1 == (actionf_p1) P_MobjThinker) { mobj_t *mo = (mobj_t *)th; @@ -2974,7 +2974,7 @@ void A_BossDeath (mobj_t* actor) // it becomes an undead ghost monster. Then it's a REAL spectre ;) for(th = thinkercap.next; th != &thinkercap; th = th->next) { - if(th->function.acp1 == P_MobjThinker) + if(th->function.acp1 == (actionf_p1) P_MobjThinker) { mobj_t *mo = (mobj_t *)th; @@ -3071,7 +3071,7 @@ void A_AcolyteSpecial(mobj_t* actor) for(th = thinkercap.next; th != &thinkercap; th = th->next) { - if(th->function.acp1 == P_MobjThinker) + if(th->function.acp1 == (actionf_p1) P_MobjThinker) { mobj_t *mo = (mobj_t *)th; |