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authorJames Haley2011-02-05 05:57:12 +0000
committerJames Haley2011-02-05 05:57:12 +0000
commitab144aa9d30a97f0c3a2d049d624c868aaba3af7 (patch)
tree46eab4e49448d748536f21cea0f81908fa01032d /src/strife/p_inter.c
parente81e9d80c45f6ec0698adfbc77b10e37df8c4c26 (diff)
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Documented most of the questflags. Misc fixes: Removed "is turbo!"
message, PST_REBORN set in G_DoLoadLevel if players.health <= 0, M_ClearRandom doesn't seed rndindex with time(), A_Chase doesn't check for target->health <= 0 when decrementing actor->threshold, and A_AcolyteSpecial fixed - ALL blue acolytes must be dead, not just one. Subversion-branch: /branches/strife-branch Subversion-revision: 2248
Diffstat (limited to 'src/strife/p_inter.c')
-rw-r--r--src/strife/p_inter.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/p_inter.c b/src/strife/p_inter.c
index d75970c6..a2d1dcc2 100644
--- a/src/strife/p_inter.c
+++ b/src/strife/p_inter.c
@@ -723,7 +723,7 @@ void P_TouchSpecialThing(mobj_t* special, mobj_t* toucher)
{
// [STRIFE] TODO - verify this. Seems that questflag isn't
// applied if the special's speed is equal to 8 or if
- // the player has recieved a specific quest token
+ // the player has received a specific quest token
if(special->info->speed != 8 || !(player->questflags & QF_QUEST6))
player->questflags |= 1 << (special->info->speed - 1);
}