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authorSamuel Villareal2010-09-02 03:50:59 +0000
committerSamuel Villareal2010-09-02 03:50:59 +0000
commit415940729df099709b9ffc8bfdd3eb5a52b2823d (patch)
tree84ad205192e822a1683449fc207d12120b06d377 /src/strife/p_mobj.h
parent87185424769c6c2dd8207f0b63dc787f98011496 (diff)
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+ Thing z height clipping code added
+ Renamed MF_SKULLFLY to MF_BOUNCE + Updated P_ZMovement with Strife changes + Updates to PIT_CheckThing + Removed most references to MF_SKULLFLY Subversion-branch: /branches/strife-branch Subversion-revision: 1995
Diffstat (limited to 'src/strife/p_mobj.h')
-rw-r--r--src/strife/p_mobj.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/strife/p_mobj.h b/src/strife/p_mobj.h
index 50475f30..fcf963b2 100644
--- a/src/strife/p_mobj.h
+++ b/src/strife/p_mobj.h
@@ -203,9 +203,8 @@ typedef enum
// Not to be activated by sound, deaf monster.
MF_AMBUSH = 0x800000,
- // Special handling: skull in flight.
- // Neither a cacodemon nor a missile.
- MF_SKULLFLY = 0x1000000,
+ // villsa [STRIFE] flag used for bouncing projectiles
+ MF_BOUNCE = 0x1000000,
// Don't spawn this object
// in death match mode (e.g. key cards).