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authorJames Haley2011-02-24 06:28:13 +0000
committerJames Haley2011-02-24 06:28:13 +0000
commit08660bbbd6d78a8c9cb2323f2db890ba8aae0557 (patch)
treefbc8e42d1f9d815689a48a528a6ee614d94311b4 /src/strife/p_pspr.c
parent7604a0956a73158e0f19a9437307556bc9b4ba56 (diff)
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Continuing verification of all P_Random calls has lead to several fixes
in p_enemy.c, in particular to the P_NewRandomDir routine used by peasants. The demo now syncs up until he jumps the railing, and then his position is off by a bit - we may have a physics issue with railing lines. Subversion-branch: /branches/strife-branch Subversion-revision: 2275
Diffstat (limited to 'src/strife/p_pspr.c')
-rw-r--r--src/strife/p_pspr.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/p_pspr.c b/src/strife/p_pspr.c
index 269b60b0..80c53afd 100644
--- a/src/strife/p_pspr.c
+++ b/src/strife/p_pspr.c
@@ -650,7 +650,7 @@ void A_FirePoisonBolt(player_t* player, pspdef_t* pspr)
//
// haleyjd 09/06/10 [STRIFE] Modified with a little target hack...
//
-fixed_t bulletslope;
+fixed_t bulletslope;
void P_BulletSlope (mobj_t *mo)