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authorFabian Greffrath2014-12-18 10:53:49 +0100
committerFabian Greffrath2014-12-18 10:53:49 +0100
commitea5f633fe42c7693e30106a306b376ec169a4809 (patch)
tree691c23b49589194236a1b75a5ee0d346dd909632 /src/strife/r_things.c
parentad3e1a25f971bea771960bb9efee75a277e56e2c (diff)
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fix a bug that causes monsters to become partly invisible
when walking inside liquids like water -- on big-endian systems Originally reported by Ronald Lasmanowicz and fixed in his wii-hexen port: https://code.google.com/p/wii-hexen/source/detail?r=17
Diffstat (limited to 'src/strife/r_things.c')
-rw-r--r--src/strife/r_things.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/strife/r_things.c b/src/strife/r_things.c
index 2acb238c..6d37ca09 100644
--- a/src/strife/r_things.c
+++ b/src/strife/r_things.c
@@ -470,7 +470,7 @@ R_DrawVisSprite
// villsa [STRIFE] clip sprite's feet if needed
if(vis->mobjflags & MF_FEETCLIPPED)
{
- sprbotscreen = sprtopscreen + FixedMul(spryscale, patch->height << FRACBITS);
+ sprbotscreen = sprtopscreen + FixedMul(spryscale, SHORT(patch->height) << FRACBITS);
clip = (sprbotscreen - FixedMul(10*FRACUNIT, spryscale)) >> FRACBITS;
}
else