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author | neonloop | 2021-05-07 23:29:27 +0000 |
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committer | neonloop | 2021-05-07 23:29:27 +0000 |
commit | ce92ebebcaedd8678d25fb1bfb0a8923983a5ff9 (patch) | |
tree | d31aefe998c6764740c760716a8bcf27a307fabc /src | |
parent | 752c5e7f995bdceba1853d05b4bc1348eefa8a3b (diff) | |
download | chocolate-doom-trimui-s.tar.gz chocolate-doom-trimui-s.tar.bz2 chocolate-doom-trimui-s.zip |
Keybinding adjustmenttrimui-s
Now matches the default Chocolate Doom gamepad bindings, switches next
weapon to previous weapon so regular shotgun and fists are selectable
Diffstat (limited to 'src')
-rw-r--r-- | src/m_controls.c | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/m_controls.c b/src/m_controls.c index 295ca49a..04d1fa35 100644 --- a/src/m_controls.c +++ b/src/m_controls.c @@ -33,10 +33,10 @@ int key_up = KEY_UPARROW; int key_down = KEY_DOWNARROW; int key_strafeleft = KEY_TAB; int key_straferight = KEY_BACKSPACE; -int key_fire = KEY_CAPSLOCK; +int key_fire = KEY_LALT; int key_use = ' '; int key_strafe = 0; -int key_speed = KEY_LALT; +int key_speed = KEY_CAPSLOCK; // // Heretic keyboard controls @@ -128,8 +128,8 @@ int key_weapon5 = '5'; int key_weapon6 = '6'; int key_weapon7 = '7'; int key_weapon8 = '8'; -int key_prevweapon = 0; -int key_nextweapon = KEY_RSHIFT; +int key_prevweapon = KEY_RSHIFT; +int key_nextweapon = 0; // Map control keys: |