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authorSimon Howard2006-10-06 17:06:05 +0000
committerSimon Howard2006-10-06 17:06:05 +0000
commit380080a32ed57ecec1ddb48bccfd80446ac6a53f (patch)
tree0eef07252c0373b538b94505c1d63a570d8ea05c /src
parent69ac893307c01d4fb51e6b1e0c9d54ebb3d0f256 (diff)
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Send deh/wad md5sums to players at the waiting screen. Display a warning
on the waiting screen if the checksums differ from the other players. Subversion-branch: /trunk/chocolate-doom Subversion-revision: 689
Diffstat (limited to 'src')
-rw-r--r--src/net_client.c41
-rw-r--r--src/net_client.h10
-rw-r--r--src/net_gui.c51
-rw-r--r--src/net_server.c37
4 files changed, 121 insertions, 18 deletions
diff --git a/src/net_client.c b/src/net_client.c
index 9a90b7e3..6147a727 100644
--- a/src/net_client.c
+++ b/src/net_client.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.c 688 2006-10-06 07:02:42Z fraggle $
+// $Id: net_client.c 689 2006-10-06 17:06:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -223,11 +223,15 @@ static net_clientstate_t client_state;
static net_addr_t *server_addr;
static net_context_t *client_context;
-// TRUE if the client code is in use
+// true if the client code is in use
boolean net_client_connected;
-// if TRUE, this client is the controller of the game
+// true if we have received waiting data from the server
+
+boolean net_client_received_wait_data;
+
+// if true, this client is the controller of the game
boolean net_client_controller = false;
@@ -240,6 +244,12 @@ int net_clients_in_game;
char net_player_addresses[MAXPLAYERS][MAXPLAYERNAME];
char net_player_names[MAXPLAYERS][MAXPLAYERNAME];
+// MD5 checksums of the wad directory and dehacked data that the server
+// has sent to us.
+
+md5_digest_t net_server_wad_md5sum;
+md5_digest_t net_server_deh_md5sum;
+
// Player number
int net_player_number;
@@ -274,8 +284,8 @@ static unsigned int gamedata_recv_time;
// Hash checksums of our wad directory and dehacked data.
-static md5_digest_t wad_md5sum;
-static md5_digest_t deh_md5sum;
+md5_digest_t net_local_wad_md5sum;
+md5_digest_t net_local_deh_md5sum;
// Average time between sending our ticcmd and receiving from the server
@@ -631,6 +641,7 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet)
signed int player_number;
char *player_names[MAXPLAYERS];
char *player_addr[MAXPLAYERS];
+ md5_digest_t wad_md5sum, deh_md5sum;
size_t i;
if (!NET_ReadInt8(packet, &num_players)
@@ -671,6 +682,12 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet)
}
}
+ if (!NET_ReadMD5Sum(packet, wad_md5sum)
+ || !NET_ReadMD5Sum(packet, deh_md5sum))
+ {
+ return;
+ }
+
net_clients_in_game = num_players;
net_client_controller = is_controller != 0;
net_player_number = player_number;
@@ -682,6 +699,11 @@ static void NET_CL_ParseWaitingData(net_packet_t *packet)
strncpy(net_player_addresses[i], player_addr[i], MAXPLAYERNAME);
net_player_addresses[i][MAXPLAYERNAME-1] = '\0';
}
+
+ memcpy(net_server_wad_md5sum, wad_md5sum, sizeof(md5_digest_t));
+ memcpy(net_server_deh_md5sum, deh_md5sum, sizeof(md5_digest_t));
+
+ net_client_received_wait_data = true;
}
static void NET_CL_ParseGameStart(net_packet_t *packet)
@@ -1164,8 +1186,8 @@ static void NET_CL_SendSYN(void)
NET_WriteInt16(packet, gamemission);
NET_WriteInt8(packet, lowres_turn);
NET_WriteInt8(packet, drone);
- NET_WriteMD5Sum(packet, wad_md5sum);
- NET_WriteMD5Sum(packet, deh_md5sum);
+ NET_WriteMD5Sum(packet, net_local_wad_md5sum);
+ NET_WriteMD5Sum(packet, net_local_deh_md5sum);
NET_WriteString(packet, net_player_name);
NET_Conn_SendPacket(&client_connection, packet);
NET_FreePacket(packet);
@@ -1189,8 +1211,8 @@ boolean NET_CL_Connect(net_addr_t *addr)
// Read checksums of our WAD directory and dehacked information
- W_Checksum(wad_md5sum);
- DEH_Checksum(deh_md5sum);
+ W_Checksum(net_local_wad_md5sum);
+ DEH_Checksum(net_local_deh_md5sum);
// create a new network I/O context and add just the
// necessary module
@@ -1207,6 +1229,7 @@ boolean NET_CL_Connect(net_addr_t *addr)
NET_AddModule(client_context, addr->module);
net_client_connected = true;
+ net_client_received_wait_data = false;
// Initialise connection
diff --git a/src/net_client.h b/src/net_client.h
index 56c327c8..abc0f5bd 100644
--- a/src/net_client.h
+++ b/src/net_client.h
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_client.h 680 2006-09-29 21:25:13Z fraggle $
+// $Id: net_client.h 689 2006-10-06 17:06:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -70,6 +70,7 @@
#include "doomdef.h"
#include "doomtype.h"
#include "d_ticcmd.h"
+#include "md5.h"
#include "net_defs.h"
#define MAXPLAYERNAME 30
@@ -83,6 +84,7 @@ void NET_CL_SendTiccmd(ticcmd_t *ticcmd, int maketic);
void NET_Init(void);
extern boolean net_client_connected;
+extern boolean net_client_received_wait_data;
extern boolean net_client_controller;
extern int net_clients_in_game;
extern boolean net_waiting_for_start;
@@ -93,5 +95,11 @@ extern char *net_player_name;
extern boolean net_cl_new_sync;
extern boolean drone;
+extern md5_digest_t net_server_wad_md5sum;
+extern md5_digest_t net_server_deh_md5sum;
+extern md5_digest_t net_local_wad_md5sum;
+extern md5_digest_t net_local_deh_md5sum;
+
+
#endif /* #ifndef NET_CLIENT_H */
diff --git a/src/net_gui.c b/src/net_gui.c
index ede55cbb..9e98739d 100644
--- a/src/net_gui.c
+++ b/src/net_gui.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_gui.c 579 2006-08-31 18:12:25Z fraggle $
+// $Id: net_gui.c 689 2006-10-06 17:06:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -93,6 +93,7 @@
static txt_window_t *window;
static txt_label_t *player_labels[MAXPLAYERS];
static txt_label_t *ip_labels[MAXPLAYERS];
+static boolean had_warning;
static void EscapePressed(TXT_UNCAST_ARG(widget), void *unused)
{
@@ -112,6 +113,8 @@ static void BuildGUI(void)
txt_window_action_t *cancel;
int i;
+ had_warning = false;
+
TXT_SetDesktopTitle(PACKAGE_STRING);
window = TXT_NewWindow("Waiting for game start...");
@@ -186,6 +189,51 @@ static void UpdateGUI(void)
TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, startgame);
}
+static void CheckMD5Sums(void)
+{
+ boolean correct_wad, correct_deh;
+ txt_window_t *window;
+
+ if (!net_client_received_wait_data || had_warning)
+ {
+ return;
+ }
+
+ correct_wad = memcmp(net_local_wad_md5sum, net_server_wad_md5sum,
+ sizeof(md5_digest_t)) == 0;
+ correct_deh = memcmp(net_local_deh_md5sum, net_server_deh_md5sum,
+ sizeof(md5_digest_t)) == 0;
+
+ if (correct_wad && correct_deh)
+ {
+ return;
+ }
+
+ window = TXT_NewWindow("WARNING");
+
+ TXT_SetWindowAction(window, TXT_HORIZ_RIGHT, NULL);
+
+ if (!correct_wad)
+ {
+ TXT_AddWidget(window, TXT_NewLabel
+ ("Your WAD directory does not match other players in the game.\n"
+ "Check that you have loaded all the same WAD files as other\n"
+ "players.\n"));
+ }
+ if (!correct_deh)
+ {
+ TXT_AddWidget(window, TXT_NewLabel
+ ("Your dehacked signature does not match other players in the\n"
+ "game. Check that you have loaded the same dehacked patches\n"
+ "as other players.\n"));
+ }
+
+ TXT_AddWidget(window, TXT_NewLabel
+ ("If you continue, this may cause your game to desync."));
+
+ had_warning = true;
+}
+
void NET_WaitForStart(void)
{
TXT_Init();
@@ -197,6 +245,7 @@ void NET_WaitForStart(void)
while (net_waiting_for_start)
{
UpdateGUI();
+ CheckMD5Sums();
TXT_DispatchEvents();
TXT_DrawDesktop();
diff --git a/src/net_server.c b/src/net_server.c
index 4628e7e7..478fbd6c 100644
--- a/src/net_server.c
+++ b/src/net_server.c
@@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
-// $Id: net_server.c 688 2006-10-06 07:02:42Z fraggle $
+// $Id: net_server.c 689 2006-10-06 17:06:05Z fraggle $
//
// Copyright(C) 2005 Simon Howard
//
@@ -221,6 +221,11 @@ typedef struct
boolean drone;
+ // MD5 hash sums of the client's WAD directory and dehacked data
+
+ md5_digest_t wad_md5sum;
+ md5_digest_t deh_md5sum;
+
} net_client_t;
// structure used for the recv window
@@ -252,7 +257,6 @@ static net_context_t *server_context;
static int sv_gamemode;
static int sv_gamemission;
static net_gamesettings_t sv_settings;
-static md5_digest_t sv_wad_md5sum, sv_deh_md5sum;
// receive window
@@ -686,10 +690,13 @@ static void NET_SV_ParseSYN(net_packet_t *packet,
{
sv_gamemode = cl_gamemode;
sv_gamemission = cl_gamemission;
- memcpy(sv_wad_md5sum, wad_md5sum, sizeof(md5_digest_t));
- memcpy(sv_deh_md5sum, deh_md5sum, sizeof(md5_digest_t));
}
+ // Save the MD5 checksums
+
+ memcpy(client->wad_md5sum, wad_md5sum, sizeof(md5_digest_t));
+ memcpy(client->deh_md5sum, deh_md5sum, sizeof(md5_digest_t));
+
// Check the connecting client is playing the same game as all
// the other clients
@@ -1265,11 +1272,14 @@ static void NET_SV_Packet(net_packet_t *packet, net_addr_t *addr)
static void NET_SV_SendWaitingData(net_client_t *client)
{
net_packet_t *packet;
+ net_client_t *controller;
int num_players;
int i;
NET_SV_AssignPlayers();
+ controller = NET_SV_Controller();
+
num_players = NET_SV_NumPlayers();
// time to send the client another status packet
@@ -1283,13 +1293,13 @@ static void NET_SV_SendWaitingData(net_client_t *client)
// indicate whether the client is the controller
- NET_WriteInt8(packet, NET_SV_Controller() == client);
+ NET_WriteInt8(packet, client == controller);
// send the player number of this client
NET_WriteInt8(packet, client->player_number);
- // send the address of all players
+ // send the addresses of all players
for (i=0; i<num_players; ++i)
{
@@ -1305,7 +1315,20 @@ static void NET_SV_SendWaitingData(net_client_t *client)
NET_WriteString(packet, addr);
}
-
+
+ // Send the WAD and dehacked checksums of the controlling client.
+
+ if (controller != NULL)
+ {
+ NET_WriteMD5Sum(packet, controller->wad_md5sum);
+ NET_WriteMD5Sum(packet, controller->deh_md5sum);
+ }
+ else
+ {
+ NET_WriteMD5Sum(packet, client->wad_md5sum);
+ NET_WriteMD5Sum(packet, client->deh_md5sum);
+ }
+
// send packet to client and free
NET_Conn_SendPacket(&client->connection, packet);