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authorSimon Howard2010-01-14 18:47:03 +0000
committerSimon Howard2010-01-14 18:47:03 +0000
commitdf6a794052bc5c5f28ca15eca7d924ae29002d85 (patch)
tree6a9076ece4e730b85c15f1bfe43d714b21adfbad /src
parent009c7a7dd68f00239889a2dd7d6ca41e6817f1f6 (diff)
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In Chex Quest, use the radiation suit colormap instead of the red
colormaps that are usually used when taking damage (or using the berserk pack). This matches the Vanilla chex.exe behavior (thanks Fuzztooth). Subversion-branch: /trunk/chocolate-doom Subversion-revision: 1812
Diffstat (limited to 'src')
-rw-r--r--src/st_stuff.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/st_stuff.c b/src/st_stuff.c
index c3226f1b..d48609b4 100644
--- a/src/st_stuff.c
+++ b/src/st_stuff.c
@@ -974,6 +974,17 @@ void ST_doPaletteStuff(void)
else
palette = 0;
+ // In Chex Quest, the player never sees red. Instead, the
+ // radiation suit palette is used to tint the screen green,
+ // as though the player is being covered in goo by an
+ // attacking flemoid.
+
+ if (gameversion == exe_chex
+ && palette >= STARTREDPALS && palette < STARTREDPALS + NUMREDPALS)
+ {
+ palette = RADIATIONPAL;
+ }
+
if (palette != st_palette)
{
st_palette = palette;