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-rw-r--r--src/strife/p_enemy.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 4bfceefe..9cbaf3ed 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -315,7 +315,7 @@ boolean P_CheckMissileRange(mobj_t* actor)
actor->y-actor->target->y) - 64*FRACUNIT;
if (!actor->info->meleestate)
- dist -= 128*FRACUNIT; // no melee attack, so fire more
+ dist -= 128*FRACUNIT; // no melee attack, so fire more
dist >>= 16;
@@ -669,7 +669,7 @@ void P_NewRandomDir(mobj_t* actor)
dir = DI_SOUTHEAST;
while(1)
{
- // haleyjd 09/05/10: P_TryWalk -> P_Move, missing random code.
+ // haleyjd 09/05/10: missing random code.
if(dir != opposite[actor->movedir])
{
actor->movedir = dir;