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-rw-r--r--src/strife/p_enemy.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index f3899ff3..0acf15dd 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -1339,7 +1339,7 @@ void A_StalkerThink(mobj_t* actor)
//
// [STRIFE] New function
// haleyjd 09/06/10: Action function to marshall transitions to the
-// Sentinel's spawnstate.
+// Stalker's spawnstate.
//
void A_StalkerSetLook(mobj_t* actor)
{
@@ -2042,16 +2042,16 @@ void A_BossDeath (mobj_t* mo)
void A_PlayerScream (mobj_t* mo)
{
// Default death sound.
- int sound = sfx_pldeth;
-
+ int sound = sfx_pldeth;
+
if ( (gamemode == commercial)
- && (mo->health < -50))
+ && (mo->health < -50))
{
- // IF THE PLAYER DIES
- // LESS THAN -50% WITHOUT GIBBING
- sound = sfx_swish; // villsa [STRIFE] TODO - fix sounds
+ // IF THE PLAYER DIES
+ // LESS THAN -50% WITHOUT GIBBING
+ sound = sfx_plxdth; // villsa [STRIFE] different sound
}
-
+
S_StartSound (mo, sound);
}