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-rw-r--r--src/strife/p_enemy.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/strife/p_enemy.c b/src/strife/p_enemy.c
index 2238ebf9..e3757ac7 100644
--- a/src/strife/p_enemy.c
+++ b/src/strife/p_enemy.c
@@ -2333,7 +2333,7 @@ void A_HideZombie(mobj_t* actor)
line_t junk;
junk.tag = 999;
- EV_DoDoor(&junk, blazeClose);
+ EV_DoDoor(&junk, vld_blazeClose);
if(actor->target && actor->target->player)
P_NoiseAlert(actor->target, actor); // inlined in asm
@@ -2351,7 +2351,7 @@ void A_MerchantPain(mobj_t* actor)
line_t junk;
junk.tag = 999;
- EV_DoDoor(&junk, shopClose);
+ EV_DoDoor(&junk, vld_shopClose);
if(actor->target && actor->target->player)
P_NoiseAlert(actor->target, actor); // inlined in asm
@@ -3018,7 +3018,7 @@ void A_BossDeath (mobj_t* actor)
GiveVoiceObjective("VOC87", "LOG87", 0);
}
junk.tag = 222; // Open the exit door again;
- EV_DoDoor(&junk, open); // Note this is NOT the Loremaster door...
+ EV_DoDoor(&junk, vld_open); // Note this is NOT the Loremaster door...
break;
case MT_SPECTRE_D: