Age | Commit message (Expand) | Author |
2014-10-26 | Another teleport beacon correction | James Haley |
2014-10-24 | Upstream fix 3 | James Haley |
2014-09-13 | Add vld_ prefix for vldoor_e enum values. | Simon Howard |
2014-05-05 | Clean up file headers. | Simon Howard |
2014-03-29 | strife: Eliminate use of unsafe string functions. | Simon Howard |
2012-12-24 | Fix compiler warnings by removing variables that are set but not used. | Simon Howard |
2011-10-19 | Fix lockups in Hexen and Strife when playing with more than four | Simon Howard |
2011-06-04 | Resolved some TODOs and fixed a couple of problem spots that were | James Haley |
2011-02-24 | Continuing verification of all P_Random calls has lead to several fixes | James Haley |
2011-02-10 | Restarted work on hub save code. Brought in multiple filepath handling | James Haley |
2011-02-05 | Documented most of the questflags. Misc fixes: Removed "is turbo!" | James Haley |
2011-02-04 | Finished second sweep of p_inter.c for missed code and bugs. Significant | James Haley |
2010-10-04 | Programmer should attack the player and not his own location :) | James Haley |
2010-09-28 | Fix compile warnings. | Simon Howard |
2010-09-26 | Identified quest #7 (killed Blue Acolytes), fixed a bug in P_SpawnMobj | James Haley |
2010-09-19 | + Renaming MF_INCOMBAT to MF_NODIALOG | Samuel Villareal |
2010-09-18 | More use of DEH_String and DEH_snprintf, especially in the dialog | James Haley |
2010-09-18 | Tons of warnings fixed - now only 7 warnings at warning level 3, and | James Haley |
2010-09-18 | Revisions to objective macro and addition of voice with objective for | James Haley |
2010-09-18 | + Fixed a fluke in A_TeleportBeacon | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_TeleportBeacon done | Samuel Villareal |
2010-09-18 | + A_AcolyteSpecial fixed | Samuel Villareal |
2010-09-18 | + A_Tracer, A_BurnSpread and A_AcolyteSpecial done | Samuel Villareal |
2010-09-15 | + EV_DoDoor updated | Samuel Villareal |
2010-09-12 | I munged up A_CrusaderAttack pretty good, but it's fixed now. | James Haley |
2010-09-10 | Minor reformatting in p_map.c, and found some code hex-rays was ignoring | James Haley |
2010-09-10 | Changed MELEERANGE back to 64 and defined a new PLAYERMELEERANGE to be | James Haley |
2010-09-09 | + More codepointers implemented | Samuel Villareal |
2010-09-09 | Changed mobj_t::allegiance to mobj_t::miscdata due to the fact it has | James Haley |
2010-09-08 | Numbered most of the sprite enums for easy reference. Added more | James Haley |
2010-09-08 | + Fixing comments | Samuel Villareal |
2010-09-08 | + Added check if linetarget is null in P_StartDialog | Samuel Villareal |
2010-09-07 | Minor tweaks to some action functions, more comments as always, removed | James Haley |
2010-09-07 | + All linedef flags added | Samuel Villareal |
2010-09-06 | + Fixed typo in A_SentinelAttack | Samuel Villareal |
2010-09-06 | + More codepointers implemented | Samuel Villareal |
2010-09-06 | Fixes to Inquisitor grenades, Loremaster hookshot spawn, and | James Haley |
2010-09-06 | + P_ThrustMobj implemented | Samuel Villareal |
2010-09-06 | Minor reformatting, added some comments, and fixed P_SpawnFacingMissile | James Haley |
2010-09-06 | + More codepointers implemented | Samuel Villareal |
2010-09-06 | Comment fix, and enabled player's extreme death sound. | James Haley |
2010-09-06 | + Un-inlined P_NewRandomDir | Samuel Villareal |
2010-09-06 | Started some second-hand verification and added more comments to p_pspr. | James Haley |
2010-09-05 | Corrections to some of Kaiser's previous commits. Also, significant work | James Haley |
2010-09-05 | + P_NewRandomDir function added | Samuel Villareal |
2010-09-04 | + p_pspr.c almost completed. Needs A_FireSigil to be implemented | Samuel Villareal |
2010-09-04 | + Found nearly duplicate names (MT_MINIMISSLE and MT_MINIMISLE). | Samuel Villareal |
2010-09-04 | + Map flags for things added (MTF_*) | Samuel Villareal |
2010-09-02 | + Thing z height clipping code added | Samuel Villareal |