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author | ptitSeb | 2017-11-30 22:49:38 +0100 |
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committer | ptitSeb | 2017-11-30 22:49:38 +0100 |
commit | de29b11a88dbdd3af0824e59b51528b91ee73c54 (patch) | |
tree | e1aabf8752043998663279fae4359a18c4b4af07 /src/enemies/heads.h | |
parent | d87f450f51372ddf013e6bac09f1ef588e6f8bea (diff) | |
download | hydracastlelabyrinth-de29b11a88dbdd3af0824e59b51528b91ee73c54.tar.gz hydracastlelabyrinth-de29b11a88dbdd3af0824e59b51528b91ee73c54.tar.bz2 hydracastlelabyrinth-de29b11a88dbdd3af0824e59b51528b91ee73c54.zip |
First commit. Version works on Linux (keyboard only, not configurable)
Diffstat (limited to 'src/enemies/heads.h')
-rw-r--r-- | src/enemies/heads.h | 89 |
1 files changed, 89 insertions, 0 deletions
diff --git a/src/enemies/heads.h b/src/enemies/heads.h new file mode 100644 index 0000000..75fcab0 --- /dev/null +++ b/src/enemies/heads.h @@ -0,0 +1,89 @@ +#ifndef HEADS_H +#define HEADS_H + +#include "../collision.h" + +//Goblin/medusa/dragon head statues +typedef struct { + int id, type; //0 = Rhyno head | 1 = Goblin | 2 = Dragon | 3 = Demon | 4 = Fireball | 5 = Air Jar + int state, timer; + double x, y; + int dir; + int hp, invincible; + int cooloff; + int counter; + + //Mask mask; +} Head; + +void createHead(int type, int x, int y, int dir, int offset, int cooloff); + +//Bullet from Rhyno statues +typedef struct { + int id; + double x, y; + int hsp; + double imageIndex; + + //Mask mask; +} Bullet; + +void createBullet(int x, int y, int dir, int minid); //Minid is the spawner's id + +//Fireball +typedef struct { + int id; + double x, y; + int angle; + int spd; + double imageIndex; + + Mask mask; +} Fireball; + +void createFireball(int x, int y, int angle, int minid); + +//Medusa lazer +typedef struct { + int id; + double x, y; + int dir; + double imageIndex; + + Mask mask; +} Laser; + +void createLaser(int x, int y, int dir); + +//Dragon flame +typedef struct { + int id; + int x, y; + int dir; + int timer; + double imageIndex; +} Flame; + +void createFlame(int x, int y, int dir); + +//Demon Boulder +typedef struct { + int id; + double x, y; + double vsp; + int dir; + double imageIndex; +} Rock; + +void createRock(int x, int y, int dir); + +//Air +typedef struct { + int id; + double x, y; + double imageIndex; +} Air; + +void createAir(int x, int y); + +#endif
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