aboutsummaryrefslogtreecommitdiff
path: root/src/enemies/heads.h
blob: 75fcab00f3a96b47dc4a70a84a0b9700a0f80fe1 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
#ifndef HEADS_H
#define HEADS_H

#include "../collision.h"

//Goblin/medusa/dragon head statues
typedef struct {
	int id, type; //0 = Rhyno head | 1 = Goblin | 2 = Dragon | 3 = Demon | 4 = Fireball | 5 = Air Jar
	int state, timer;
	double x, y;
	int dir;
	int hp, invincible;
	int cooloff;
	int counter;
	
	//Mask mask;
} Head;

void createHead(int type, int x, int y, int dir, int offset, int cooloff);

//Bullet from Rhyno statues
typedef struct {
	int id;
	double x, y;
	int hsp;
	double imageIndex;
	
	//Mask mask;
} Bullet;

void createBullet(int x, int y, int dir, int minid); //Minid is the spawner's id

//Fireball
typedef struct {
	int id;
	double x, y;
	int angle;
	int spd;
	double imageIndex;
	
	Mask mask;
} Fireball;

void createFireball(int x, int y, int angle, int minid);

//Medusa lazer
typedef struct {
	int id;
	double x, y;
	int dir;
	double imageIndex;
	
	Mask mask;
} Laser;

void createLaser(int x, int y, int dir);

//Dragon flame
typedef struct {
	int id;
	int x, y;
	int dir;
	int timer;
	double imageIndex;
} Flame;

void createFlame(int x, int y, int dir);

//Demon Boulder
typedef struct {
	int id;
	double x, y;
	double vsp;
	int dir;
	double imageIndex;
} Rock;

void createRock(int x, int y, int dir);

//Air
typedef struct {
	int id;
	double x, y;
	double imageIndex;
} Air;

void createAir(int x, int y);

#endif