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author | SindenLightgun | 2019-09-15 00:11:53 +0100 |
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committer | GitHub | 2019-09-15 00:11:53 +0100 |
commit | 03fc8e9043246716a36a152750c9c69cce301d73 (patch) | |
tree | b255488d3b9502ce36823e104557d5959a140b58 /frontend | |
parent | f1fcf5ee6b340b4945242c7ee2933e764edc90ad (diff) | |
download | pcsx_rearmed-03fc8e9043246716a36a152750c9c69cce301d73.tar.gz pcsx_rearmed-03fc8e9043246716a36a152750c9c69cce301d73.tar.bz2 pcsx_rearmed-03fc8e9043246716a36a152750c9c69cce301d73.zip |
Adding Guncon support for mouse based lightguns
Diffstat (limited to 'frontend')
-rw-r--r-- | frontend/libretro.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/frontend/libretro.c b/frontend/libretro.c index 620cd17..929477f 100644 --- a/frontend/libretro.c +++ b/frontend/libretro.c @@ -1927,7 +1927,6 @@ void retro_run(void) //GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross // Trigger - //input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_O) //The 1 is hardcoded instead of i to prevent the overlay mouse button libretro crash bug if (input_state_cb(1, RETRO_DEVICE_MOUSE, 0, RETRO_DEVICE_ID_MOUSE_LEFT)){ in_keystate[i] |= (1 << DKEY_CIRCLE); |