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authorPCSX* teams2010-11-16 14:15:22 +0200
committerGrazvydas Ignotas2010-11-16 14:15:22 +0200
commitef79bbde537d6b9c745a7d86cb9df1d04c35590d (patch)
treeef8d2520dbb9e1e345b41b12c9959f300ca8fd10 /macosx/plugins/DFInput/SDL/src/haptic
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Diffstat (limited to 'macosx/plugins/DFInput/SDL/src/haptic')
-rw-r--r--macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic.c708
-rw-r--r--macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic_c.h26
-rw-r--r--macosx/plugins/DFInput/SDL/src/haptic/SDL_syshaptic.h201
-rw-r--r--macosx/plugins/DFInput/SDL/src/haptic/darwin/SDL_syshaptic.c1321
4 files changed, 2256 insertions, 0 deletions
diff --git a/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic.c b/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic.c
new file mode 100644
index 0000000..af8c39a
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic.c
@@ -0,0 +1,708 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 2008 Edgar Simo
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#include "SDL_syshaptic.h"
+#include "SDL_haptic_c.h"
+#include "../joystick/SDL_joystick_c.h" /* For SDL_PrivateJoystickValid */
+
+
+Uint8 SDL_numhaptics = 0;
+SDL_Haptic **SDL_haptics = NULL;
+
+
+/*
+ * Initializes the Haptic devices.
+ */
+int
+SDL_HapticInit(void)
+{
+ int arraylen;
+ int status;
+
+ SDL_numhaptics = 0;
+ status = SDL_SYS_HapticInit();
+ if (status >= 0) {
+ arraylen = (status + 1) * sizeof(*SDL_haptics);
+ SDL_haptics = (SDL_Haptic **) SDL_malloc(arraylen);
+ if (SDL_haptics == NULL) { /* Out of memory. */
+ SDL_numhaptics = 0;
+ } else {
+ SDL_memset(SDL_haptics, 0, arraylen);
+ SDL_numhaptics = status;
+ }
+ status = 0;
+ }
+
+ return status;
+}
+
+
+/*
+ * Checks to see if the haptic device is valid
+ */
+static int
+ValidHaptic(SDL_Haptic * haptic)
+{
+ int i;
+ int valid;
+
+ valid = 0;
+ if (haptic != NULL) {
+ for (i = 0; i < SDL_numhaptics; i++) {
+ if (SDL_haptics[i] == haptic) {
+ valid = 1;
+ break;
+ }
+ }
+ }
+
+ /* Create the error here. */
+ if (valid == 0) {
+ SDL_SetError("Haptic: Invalid haptic device identifier");
+ }
+
+ return valid;
+}
+
+
+/*
+ * Returns the number of available devices.
+ */
+int
+SDL_NumHaptics(void)
+{
+ return SDL_numhaptics;
+}
+
+
+/*
+ * Gets the name of a Haptic device by index.
+ */
+const char *
+SDL_HapticName(int device_index)
+{
+ if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_numhaptics);
+ return NULL;
+ }
+ return SDL_SYS_HapticName(device_index);
+}
+
+
+/*
+ * Opens a Haptic device.
+ */
+SDL_Haptic *
+SDL_HapticOpen(int device_index)
+{
+ int i;
+ SDL_Haptic *haptic;
+
+ if ((device_index < 0) || (device_index >= SDL_numhaptics)) {
+ SDL_SetError("Haptic: There are %d haptic devices available",
+ SDL_numhaptics);
+ return NULL;
+ }
+
+ /* If the haptic is already open, return it */
+ for (i = 0; SDL_haptics[i]; i++) {
+ if (device_index == SDL_haptics[i]->index) {
+ haptic = SDL_haptics[i];
+ ++haptic->ref_count;
+ return haptic;
+ }
+ }
+
+ /* Create the haptic device */
+ haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
+ if (haptic == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize the haptic device */
+ SDL_memset(haptic, 0, (sizeof *haptic));
+ haptic->index = device_index;
+ if (SDL_SYS_HapticOpen(haptic) < 0) {
+ SDL_free(haptic);
+ return NULL;
+ }
+
+ /* Disable autocenter and set gain to max. */
+ if (haptic->supported & SDL_HAPTIC_GAIN)
+ SDL_HapticSetGain(haptic, 100);
+ if (haptic->supported & SDL_HAPTIC_AUTOCENTER)
+ SDL_HapticSetAutocenter(haptic, 0);
+
+ /* Add haptic to list */
+ ++haptic->ref_count;
+ for (i = 0; SDL_haptics[i]; i++)
+ /* Skip to next haptic */ ;
+ SDL_haptics[i] = haptic;
+
+ return haptic;
+}
+
+
+/*
+ * Returns 1 if the device has been opened.
+ */
+int
+SDL_HapticOpened(int device_index)
+{
+ int i, opened;
+
+ opened = 0;
+ for (i = 0; SDL_haptics[i]; i++) {
+ if (SDL_haptics[i]->index == (Uint8) device_index) {
+ opened = 1;
+ break;
+ }
+ }
+ return opened;
+}
+
+
+/*
+ * Returns the index to a haptic device.
+ */
+int
+SDL_HapticIndex(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->index;
+}
+
+
+/*
+ * Returns SDL_TRUE if mouse is haptic, SDL_FALSE if it isn't.
+ */
+int
+SDL_MouseIsHaptic(void)
+{
+ if (SDL_SYS_HapticMouse() < 0)
+ return SDL_FALSE;
+ return SDL_TRUE;
+}
+
+
+/*
+ * Returns the haptic device if mouse is haptic or NULL elsewise.
+ */
+SDL_Haptic *
+SDL_HapticOpenFromMouse(void)
+{
+ int device_index;
+
+ device_index = SDL_SYS_HapticMouse();
+
+ if (device_index < 0) {
+ SDL_SetError("Haptic: Mouse isn't a haptic device.");
+ return NULL;
+ }
+
+ return SDL_HapticOpen(device_index);
+}
+
+
+/*
+ * Returns SDL_TRUE if joystick has haptic features.
+ */
+int
+SDL_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ int ret;
+
+ /* Must be a valid joystick */
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ return -1;
+ }
+
+ ret = SDL_SYS_JoystickIsHaptic(joystick);
+
+ if (ret > 0)
+ return SDL_TRUE;
+ else if (ret == 0)
+ return SDL_FALSE;
+ else
+ return -1;
+}
+
+
+/*
+ * Opens a haptic device from a joystick.
+ */
+SDL_Haptic *
+SDL_HapticOpenFromJoystick(SDL_Joystick * joystick)
+{
+ int i;
+ SDL_Haptic *haptic;
+
+ /* Must be a valid joystick */
+ if (!SDL_PrivateJoystickValid(&joystick)) {
+ SDL_SetError("Haptic: Joystick isn't valid.");
+ return NULL;
+ }
+
+ /* Joystick must be haptic */
+ if (SDL_SYS_JoystickIsHaptic(joystick) <= 0) {
+ SDL_SetError("Haptic: Joystick isn't a haptic device.");
+ return NULL;
+ }
+
+ /* Check to see if joystick's haptic is already open */
+ for (i = 0; SDL_haptics[i]; i++) {
+ if (SDL_SYS_JoystickSameHaptic(SDL_haptics[i], joystick)) {
+ haptic = SDL_haptics[i];
+ ++haptic->ref_count;
+ return haptic;
+ }
+ }
+
+ /* Create the haptic device */
+ haptic = (SDL_Haptic *) SDL_malloc((sizeof *haptic));
+ if (haptic == NULL) {
+ SDL_OutOfMemory();
+ return NULL;
+ }
+
+ /* Initialize the haptic device */
+ SDL_memset(haptic, 0, sizeof(SDL_Haptic));
+ if (SDL_SYS_HapticOpenFromJoystick(haptic, joystick) < 0) {
+ SDL_free(haptic);
+ return NULL;
+ }
+
+ /* Add haptic to list */
+ ++haptic->ref_count;
+ for (i = 0; SDL_haptics[i]; i++)
+ /* Skip to next haptic */ ;
+ SDL_haptics[i] = haptic;
+
+ return haptic;
+}
+
+
+/*
+ * Closes a SDL_Haptic device.
+ */
+void
+SDL_HapticClose(SDL_Haptic * haptic)
+{
+ int i;
+
+ /* Must be valid */
+ if (!ValidHaptic(haptic)) {
+ return;
+ }
+
+ /* Check if it's still in use */
+ if (--haptic->ref_count < 0) {
+ return;
+ }
+
+ /* Close it, properly removing effects if needed */
+ for (i = 0; i < haptic->neffects; i++) {
+ if (haptic->effects[i].hweffect != NULL) {
+ SDL_HapticDestroyEffect(haptic, i);
+ }
+ }
+ SDL_SYS_HapticClose(haptic);
+
+ /* Remove from the list */
+ for (i = 0; SDL_haptics[i]; ++i) {
+ if (haptic == SDL_haptics[i]) {
+ SDL_haptics[i] = NULL;
+ SDL_memcpy(&SDL_haptics[i], &SDL_haptics[i + 1],
+ (SDL_numhaptics - i) * sizeof(haptic));
+ break;
+ }
+ }
+
+ /* Free */
+ SDL_free(haptic);
+}
+
+/*
+ * Cleans up after the subsystem.
+ */
+void
+SDL_HapticQuit(void)
+{
+ SDL_SYS_HapticQuit();
+ if (SDL_haptics != NULL) {
+ SDL_free(SDL_haptics);
+ SDL_haptics = NULL;
+ }
+ SDL_numhaptics = 0;
+}
+
+/*
+ * Returns the number of effects a haptic device has.
+ */
+int
+SDL_HapticNumEffects(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->neffects;
+}
+
+
+/*
+ * Returns the number of effects a haptic device can play.
+ */
+int
+SDL_HapticNumEffectsPlaying(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->nplaying;
+}
+
+
+/*
+ * Returns supported effects by the device.
+ */
+unsigned int
+SDL_HapticQuery(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->supported;
+}
+
+
+/*
+ * Returns the number of axis on the device.
+ */
+int
+SDL_HapticNumAxes(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return haptic->naxes;
+}
+
+/*
+ * Checks to see if the device can support the effect.
+ */
+int
+SDL_HapticEffectSupported(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & effect->type) != 0)
+ return SDL_TRUE;
+ return SDL_FALSE;
+}
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect)
+{
+ int i;
+
+ /* Check for device validity. */
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ /* Check to see if effect is supported */
+ if (SDL_HapticEffectSupported(haptic, effect) == SDL_FALSE) {
+ SDL_SetError("Haptic: Effect not supported by haptic device.");
+ return -1;
+ }
+
+ /* See if there's a free slot */
+ for (i = 0; i < haptic->neffects; i++) {
+ if (haptic->effects[i].hweffect == NULL) {
+
+ /* Now let the backend create the real effect */
+ if (SDL_SYS_HapticNewEffect(haptic, &haptic->effects[i], effect)
+ != 0) {
+ return -1; /* Backend failed to create effect */
+ }
+
+ SDL_memcpy(&haptic->effects[i].effect, effect,
+ sizeof(SDL_HapticEffect));
+ return i;
+ }
+ }
+
+ SDL_SetError("Haptic: Device has no free space left.");
+ return -1;
+}
+
+/*
+ * Checks to see if an effect is valid.
+ */
+static int
+ValidEffect(SDL_Haptic * haptic, int effect)
+{
+ if ((effect < 0) || (effect >= haptic->neffects)) {
+ SDL_SetError("Haptic: Invalid effect identifier.");
+ return 0;
+ }
+ return 1;
+}
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_HapticUpdateEffect(SDL_Haptic * haptic, int effect,
+ SDL_HapticEffect * data)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Can't change type dynamically. */
+ if (data->type != haptic->effects[effect].effect.type) {
+ SDL_SetError("Haptic: Updating effect type is illegal.");
+ return -1;
+ }
+
+ /* Updates the effect */
+ if (SDL_SYS_HapticUpdateEffect(haptic, &haptic->effects[effect], data) <
+ 0) {
+ return -1;
+ }
+
+ SDL_memcpy(&haptic->effects[effect].effect, data,
+ sizeof(SDL_HapticEffect));
+ return 0;
+}
+
+
+/*
+ * Runs the haptic effect on the device.
+ */
+int
+SDL_HapticRunEffect(SDL_Haptic * haptic, int effect, Uint32 iterations)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Run the effect */
+ if (SDL_SYS_HapticRunEffect(haptic, &haptic->effects[effect], iterations)
+ < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Stops the haptic effect on the device.
+ */
+int
+SDL_HapticStopEffect(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ /* Stop the effect */
+ if (SDL_SYS_HapticStopEffect(haptic, &haptic->effects[effect]) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Gets rid of a haptic effect.
+ */
+void
+SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return;
+ }
+
+ /* Not allocated */
+ if (haptic->effects[effect].hweffect == NULL) {
+ return;
+ }
+
+ SDL_SYS_HapticDestroyEffect(haptic, &haptic->effects[effect]);
+}
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_HapticGetEffectStatus(SDL_Haptic * haptic, int effect)
+{
+ if (!ValidHaptic(haptic) || !ValidEffect(haptic, effect)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_STATUS) == 0) {
+ SDL_SetError("Haptic: Device does not support status queries.");
+ return -1;
+ }
+
+ return SDL_SYS_HapticGetEffectStatus(haptic, &haptic->effects[effect]);
+}
+
+/*
+ * Sets the global gain of the device.
+ */
+int
+SDL_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ const char *env;
+ int real_gain, max_gain;
+
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_GAIN) == 0) {
+ SDL_SetError("Haptic: Device does not support setting gain.");
+ return -1;
+ }
+
+ if ((gain < 0) || (gain > 100)) {
+ SDL_SetError("Haptic: Gain must be between 0 and 100.");
+ return -1;
+ }
+
+ /* We use the envvar to get the maximum gain. */
+ env = SDL_getenv("SDL_HAPTIC_GAIN_MAX");
+ if (env != NULL) {
+ max_gain = SDL_atoi(env);
+
+ /* Check for sanity. */
+ if (max_gain < 0)
+ max_gain = 0;
+ else if (max_gain > 100)
+ max_gain = 100;
+
+ /* We'll scale it linearly with SDL_HAPTIC_GAIN_MAX */
+ real_gain = (gain * max_gain) / 100;
+ } else {
+ real_gain = gain;
+ }
+
+ if (SDL_SYS_HapticSetGain(haptic, real_gain) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Makes the device autocenter, 0 disables.
+ */
+int
+SDL_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_AUTOCENTER) == 0) {
+ SDL_SetError("Haptic: Device does not support setting autocenter.");
+ return -1;
+ }
+
+ if ((autocenter < 0) || (autocenter > 100)) {
+ SDL_SetError("Haptic: Autocenter must be between 0 and 100.");
+ return -1;
+ }
+
+ if (SDL_SYS_HapticSetAutocenter(haptic, autocenter) < 0) {
+ return -1;
+ }
+
+ return 0;
+}
+
+/*
+ * Pauses the haptic device.
+ */
+int
+SDL_HapticPause(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
+ SDL_SetError("Haptic: Device does not support setting pausing.");
+ return -1;
+ }
+
+ return SDL_SYS_HapticPause(haptic);
+}
+
+/*
+ * Unpauses the haptic device.
+ */
+int
+SDL_HapticUnpause(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ if ((haptic->supported & SDL_HAPTIC_PAUSE) == 0) {
+ return 0; /* Not going to be paused, so we pretend it's unpaused. */
+ }
+
+ return SDL_SYS_HapticUnpause(haptic);
+}
+
+/*
+ * Stops all the currently playing effects.
+ */
+int
+SDL_HapticStopAll(SDL_Haptic * haptic)
+{
+ if (!ValidHaptic(haptic)) {
+ return -1;
+ }
+
+ return SDL_SYS_HapticStopAll(haptic);
+}
diff --git a/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic_c.h b/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic_c.h
new file mode 100644
index 0000000..4144a0f
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/src/haptic/SDL_haptic_c.h
@@ -0,0 +1,26 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 1997-2010 Sam Lantinga
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+extern int SDL_HapticInit(void);
+extern void SDL_HapticQuit(void);
+
+/* vi: set ts=4 sw=4 expandtab: */
diff --git a/macosx/plugins/DFInput/SDL/src/haptic/SDL_syshaptic.h b/macosx/plugins/DFInput/SDL/src/haptic/SDL_syshaptic.h
new file mode 100644
index 0000000..9542a0d
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/src/haptic/SDL_syshaptic.h
@@ -0,0 +1,201 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 2008 Edgar Simo
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+
+#include "SDL_config.h"
+
+#include "SDL_haptic.h"
+
+
+/*
+ * Number of haptic devices on the system.
+ */
+extern Uint8 SDL_numhaptics;
+
+
+struct haptic_effect
+{
+ SDL_HapticEffect effect; /* The current event */
+ struct haptic_hweffect *hweffect; /* The hardware behind the event */
+};
+
+/*
+ * The real SDL_Haptic struct.
+ */
+struct _SDL_Haptic
+{
+ Uint8 index; /* Stores index it is attached to */
+
+ struct haptic_effect *effects; /* Allocated effects */
+ int neffects; /* Maximum amount of effects */
+ int nplaying; /* Maximum amount of effects to play at the same time */
+ unsigned int supported; /* Supported effects */
+ int naxes; /* Number of axes on the device. */
+
+ struct haptic_hwdata *hwdata; /* Driver dependent */
+ int ref_count; /* Count for multiple opens */
+};
+
+/*
+ * Scans the system for haptic devices.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticInit(void);
+
+/*
+ * Gets the device dependent name of the haptic device
+ */
+extern const char *SDL_SYS_HapticName(int index);
+
+/*
+ * Opens the haptic device for usage. The haptic device should have
+ * the index value set previously.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
+
+/*
+ * Returns the index of the haptic core pointer or -1 if none is found.
+ */
+int SDL_SYS_HapticMouse(void);
+
+/*
+ * Checks to see if the joystick has haptic capabilities.
+ *
+ * Returns >0 if haptic capabilities are detected, 0 if haptic
+ * capabilities aren't detected and -1 on error.
+ */
+extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
+
+/*
+ * Opens the haptic device for usage using the same device as
+ * the joystick.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+/*
+ * Checks to see if haptic device and joystick device are the same.
+ *
+ * Returns 1 if they are the same, 0 if they aren't.
+ */
+extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
+ SDL_Joystick * joystick);
+
+/*
+ * Closes a haptic device after usage.
+ */
+extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
+
+/*
+ * Performs a cleanup on the haptic subsystem.
+ */
+extern void SDL_SYS_HapticQuit(void);
+
+/*
+ * Creates a new haptic effect on the haptic device using base
+ * as a template for the effect.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * base);
+
+/*
+ * Updates the haptic effect on the haptic device using data
+ * as a template.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data);
+
+/*
+ * Runs the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ Uint32 iterations);
+
+/*
+ * Stops the effect on the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Cleanups up the effect on the haptic device.
+ */
+extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Queries the device for the status of effect.
+ *
+ * Returns 0 if device is stopped, >0 if device is playing and
+ * -1 on error.
+ */
+extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect);
+
+/*
+ * Sets the global gain of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
+
+/*
+ * Sets the autocenter feature of the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
+
+/*
+ * Pauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
+
+/*
+ * Unpauses the haptic device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
+
+/*
+ * Stops all the currently playing haptic effects on the device.
+ *
+ * Returns 0 on success, -1 on error.
+ */
+extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
diff --git a/macosx/plugins/DFInput/SDL/src/haptic/darwin/SDL_syshaptic.c b/macosx/plugins/DFInput/SDL/src/haptic/darwin/SDL_syshaptic.c
new file mode 100644
index 0000000..c5b1e54
--- /dev/null
+++ b/macosx/plugins/DFInput/SDL/src/haptic/darwin/SDL_syshaptic.c
@@ -0,0 +1,1321 @@
+/*
+ SDL - Simple DirectMedia Layer
+ Copyright (C) 2008 Edgar Simo
+
+ This library is free software; you can redistribute it and/or
+ modify it under the terms of the GNU Lesser General Public
+ License as published by the Free Software Foundation; either
+ version 2.1 of the License, or (at your option) any later version.
+
+ This library is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ Lesser General Public License for more details.
+
+ You should have received a copy of the GNU Lesser General Public
+ License along with this library; if not, write to the Free Software
+ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+
+ Sam Lantinga
+ slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifdef SDL_HAPTIC_IOKIT
+
+#include "SDL_haptic.h"
+#include "../SDL_syshaptic.h"
+#include "SDL_joystick.h"
+#include "../../joystick/SDL_sysjoystick.h" /* For the real SDL_Joystick */
+#include "../../joystick/darwin/SDL_sysjoystick_c.h" /* For joystick hwdata */
+
+#include <IOKit/IOKitLib.h>
+#include <IOKit/hid/IOHIDKeys.h>
+#include <IOKit/hid/IOHIDUsageTables.h>
+#include <ForceFeedback/ForceFeedback.h>
+#include <ForceFeedback/ForceFeedbackConstants.h>
+
+#ifndef IO_OBJECT_NULL
+#define IO_OBJECT_NULL ((io_service_t)0)
+#endif
+
+#define MAX_HAPTICS 32
+
+
+/*
+ * List of available haptic devices.
+ */
+static struct
+{
+ char name[256]; /* Name of the device. */
+
+ io_service_t dev; /* Node we use to create the device. */
+ SDL_Haptic *haptic; /* Haptic currently assosciated with it. */
+
+ /* Usage pages for determining if it's a mouse or not. */
+ long usage;
+ long usagePage;
+} SDL_hapticlist[MAX_HAPTICS];
+
+
+/*
+ * Haptic system hardware data.
+ */
+struct haptic_hwdata
+{
+ FFDeviceObjectReference device; /* Hardware device. */
+ UInt8 axes[3];
+};
+
+
+/*
+ * Haptic system effect data.
+ */
+struct haptic_hweffect
+{
+ FFEffectObjectReference ref; /* Reference. */
+ struct FFEFFECT effect; /* Hardware effect. */
+};
+
+/*
+ * Prototypes.
+ */
+static void SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type);
+static int HIDGetDeviceProduct(io_service_t dev, char *name);
+
+
+/*
+ * Like strerror but for force feedback errors.
+ */
+static const char *
+FFStrError(HRESULT err)
+{
+ switch (err) {
+ case FFERR_DEVICEFULL:
+ return "device full";
+ /* This should be valid, but for some reason isn't defined... */
+ /*case FFERR_DEVICENOTREG:
+ return "device not registered"; */
+ case FFERR_DEVICEPAUSED:
+ return "device paused";
+ case FFERR_DEVICERELEASED:
+ return "device released";
+ case FFERR_EFFECTPLAYING:
+ return "effect playing";
+ case FFERR_EFFECTTYPEMISMATCH:
+ return "effect type mismatch";
+ case FFERR_EFFECTTYPENOTSUPPORTED:
+ return "effect type not supported";
+ case FFERR_GENERIC:
+ return "undetermined error";
+ case FFERR_HASEFFECTS:
+ return "device has effects";
+ case FFERR_INCOMPLETEEFFECT:
+ return "incomplete effect";
+ case FFERR_INTERNAL:
+ return "internal fault";
+ case FFERR_INVALIDDOWNLOADID:
+ return "invalid download id";
+ case FFERR_INVALIDPARAM:
+ return "invalid parameter";
+ case FFERR_MOREDATA:
+ return "more data";
+ case FFERR_NOINTERFACE:
+ return "interface not supported";
+ case FFERR_NOTDOWNLOADED:
+ return "effect is not downloaded";
+ case FFERR_NOTINITIALIZED:
+ return "object has not been initialized";
+ case FFERR_OUTOFMEMORY:
+ return "out of memory";
+ case FFERR_UNPLUGGED:
+ return "device is unplugged";
+ case FFERR_UNSUPPORTED:
+ return "function call unsupported";
+ case FFERR_UNSUPPORTEDAXIS:
+ return "axis unsupported";
+
+ default:
+ return "unknown error";
+ }
+}
+
+
+/*
+ * Initializes the haptic subsystem.
+ */
+int
+SDL_SYS_HapticInit(void)
+{
+ int numhaptics;
+ IOReturn result;
+ io_iterator_t iter;
+ CFDictionaryRef match;
+ io_service_t device;
+ CFMutableDictionaryRef hidProperties;
+ CFTypeRef refCF;
+
+ /* Clear all the memory. */
+ SDL_memset(SDL_hapticlist, 0, sizeof(SDL_hapticlist));
+
+ /* Get HID devices. */
+ match = IOServiceMatching(kIOHIDDeviceKey);
+ if (match == NULL) {
+ SDL_SetError("Haptic: Failed to get IOServiceMatching.");
+ return -1;
+ }
+
+ /* Now search I/O Registry for matching devices. */
+ result = IOServiceGetMatchingServices(kIOMasterPortDefault, match, &iter);
+ if (result != kIOReturnSuccess) {
+ SDL_SetError("Haptic: Couldn't create a HID object iterator.");
+ return -1;
+ }
+ /* IOServiceGetMatchingServices consumes dictionary. */
+
+ if (!IOIteratorIsValid(iter)) { /* No iterator. */
+ numhaptics = 0;
+ return 0;
+ }
+
+ numhaptics = 0;
+ while ((device = IOIteratorNext(iter)) != IO_OBJECT_NULL) {
+
+ /* Check for force feedback. */
+ if (FFIsForceFeedback(device) == FF_OK) {
+
+ /* Set basic device data. */
+ HIDGetDeviceProduct(device, SDL_hapticlist[numhaptics].name);
+ SDL_hapticlist[numhaptics].dev = device;
+ SDL_hapticlist[numhaptics].haptic = NULL;
+
+ /* Set usage pages. */
+ hidProperties = 0;
+ refCF = 0;
+ result = IORegistryEntryCreateCFProperties(device,
+ &hidProperties,
+ kCFAllocatorDefault,
+ kNilOptions);
+ if ((result == KERN_SUCCESS) && hidProperties) {
+ refCF =
+ CFDictionaryGetValue(hidProperties,
+ CFSTR(kIOHIDPrimaryUsagePageKey));
+ if (refCF) {
+ if (!CFNumberGetValue(refCF, kCFNumberLongType,
+ &SDL_hapticlist[numhaptics].
+ usagePage))
+ SDL_SetError
+ ("Haptic: Recieving device's usage page.");
+ refCF =
+ CFDictionaryGetValue(hidProperties,
+ CFSTR(kIOHIDPrimaryUsageKey));
+ if (refCF) {
+ if (!CFNumberGetValue(refCF, kCFNumberLongType,
+ &SDL_hapticlist[numhaptics].
+ usage))
+ SDL_SetError("Haptic: Recieving device's usage.");
+ }
+ }
+ CFRelease(hidProperties);
+ }
+
+ /* Device has been added. */
+ numhaptics++;
+ } else { /* Free the unused device. */
+ IOObjectRelease(device);
+ }
+
+ /* Reached haptic limit. */
+ if (numhaptics >= MAX_HAPTICS)
+ break;
+ }
+ IOObjectRelease(iter);
+
+ return numhaptics;
+}
+
+
+/*
+ * Return the name of a haptic device, does not need to be opened.
+ */
+const char *
+SDL_SYS_HapticName(int index)
+{
+ return SDL_hapticlist[index].name;
+}
+
+/*
+ * Gets the device's product name.
+ */
+static int
+HIDGetDeviceProduct(io_service_t dev, char *name)
+{
+ CFMutableDictionaryRef hidProperties, usbProperties;
+ io_registry_entry_t parent1, parent2;
+ kern_return_t ret;
+
+ hidProperties = usbProperties = 0;
+
+ ret = IORegistryEntryCreateCFProperties(dev, &hidProperties,
+ kCFAllocatorDefault, kNilOptions);
+ if ((ret != KERN_SUCCESS) || !hidProperties) {
+ SDL_SetError("Haptic: Unable to create CFProperties.");
+ return -1;
+ }
+
+ /* Mac OS X currently is not mirroring all USB properties to HID page so need to look at USB device page also
+ * get dictionary for usb properties: step up two levels and get CF dictionary for USB properties
+ */
+ if ((KERN_SUCCESS ==
+ IORegistryEntryGetParentEntry(dev, kIOServicePlane, &parent1))
+ && (KERN_SUCCESS ==
+ IORegistryEntryGetParentEntry(parent1, kIOServicePlane, &parent2))
+ && (KERN_SUCCESS ==
+ IORegistryEntryCreateCFProperties(parent2, &usbProperties,
+ kCFAllocatorDefault,
+ kNilOptions))) {
+ if (usbProperties) {
+ CFTypeRef refCF = 0;
+ /* get device info
+ * try hid dictionary first, if fail then go to usb dictionary
+ */
+
+
+ /* Get product name */
+ refCF =
+ CFDictionaryGetValue(hidProperties, CFSTR(kIOHIDProductKey));
+ if (!refCF)
+ refCF =
+ CFDictionaryGetValue(usbProperties,
+ CFSTR("USB Product Name"));
+ if (refCF) {
+ if (!CFStringGetCString(refCF, name, 256,
+ CFStringGetSystemEncoding())) {
+ SDL_SetError
+ ("Haptic: CFStringGetCString error retrieving pDevice->product.");
+ return -1;
+ }
+ }
+
+ CFRelease(usbProperties);
+ } else {
+ SDL_SetError
+ ("Haptic: IORegistryEntryCreateCFProperties failed to create usbProperties.");
+ return -1;
+ }
+
+ /* Release stuff. */
+ if (kIOReturnSuccess != IOObjectRelease(parent2)) {
+ SDL_SetError("Haptic: IOObjectRelease error with parent2.");
+ }
+ if (kIOReturnSuccess != IOObjectRelease(parent1)) {
+ SDL_SetError("Haptic: IOObjectRelease error with parent1.");
+ }
+ } else {
+ SDL_SetError("Haptic: Error getting registry entries.");
+ return -1;
+ }
+
+ return 0;
+}
+
+
+#define FF_TEST(ff, s) \
+if (features.supportedEffects & (ff)) supported |= (s)
+/*
+ * Gets supported features.
+ */
+static unsigned int
+GetSupportedFeatures(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+ FFDeviceObjectReference device;
+ FFCAPABILITIES features;
+ unsigned int supported;
+ Uint32 val;
+
+ device = haptic->hwdata->device;
+
+ ret = FFDeviceGetForceFeedbackCapabilities(device, &features);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to get device's supported features.");
+ return -1;
+ }
+
+ supported = 0;
+
+ /* Get maximum effects. */
+ haptic->neffects = features.storageCapacity;
+ haptic->nplaying = features.playbackCapacity;
+
+ /* Test for effects. */
+ FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
+ FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
+ FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);
+ FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
+ FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
+ FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
+ FF_TEST(FFCAP_ET_SAWTOOTHDOWN, SDL_HAPTIC_SAWTOOTHDOWN);
+ FF_TEST(FFCAP_ET_SPRING, SDL_HAPTIC_SPRING);
+ FF_TEST(FFCAP_ET_DAMPER, SDL_HAPTIC_DAMPER);
+ FF_TEST(FFCAP_ET_INERTIA, SDL_HAPTIC_INERTIA);
+ FF_TEST(FFCAP_ET_FRICTION, SDL_HAPTIC_FRICTION);
+ FF_TEST(FFCAP_ET_CUSTOMFORCE, SDL_HAPTIC_CUSTOM);
+
+ /* Check if supports gain. */
+ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_FFGAIN,
+ &val, sizeof(val));
+ if (ret == FF_OK)
+ supported |= SDL_HAPTIC_GAIN;
+ else if (ret != FFERR_UNSUPPORTED) {
+ SDL_SetError("Haptic: Unable to get if device supports gain: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ /* Checks if supports autocenter. */
+ ret = FFDeviceGetForceFeedbackProperty(device, FFPROP_AUTOCENTER,
+ &val, sizeof(val));
+ if (ret == FF_OK)
+ supported |= SDL_HAPTIC_AUTOCENTER;
+ else if (ret != FFERR_UNSUPPORTED) {
+ SDL_SetError
+ ("Haptic: Unable to get if device supports autocenter: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ /* Check for axes, we have an artificial limit on axes */
+ haptic->naxes = ((features.numFfAxes) > 3) ? 3 : features.numFfAxes;
+ /* Actually store the axes we want to use */
+ SDL_memcpy(haptic->hwdata->axes, features.ffAxes,
+ haptic->naxes * sizeof(Uint8));
+
+ /* Always supported features. */
+ supported |= SDL_HAPTIC_STATUS | SDL_HAPTIC_PAUSE;
+
+ haptic->supported = supported;
+ return 0;;
+}
+
+
+/*
+ * Opens the haptic device from the file descriptor.
+ */
+static int
+SDL_SYS_HapticOpenFromService(SDL_Haptic * haptic, io_service_t service)
+{
+ HRESULT ret;
+ int ret2;
+
+ /* Allocate the hwdata */
+ haptic->hwdata = (struct haptic_hwdata *)
+ SDL_malloc(sizeof(*haptic->hwdata));
+ if (haptic->hwdata == NULL) {
+ SDL_OutOfMemory();
+ goto creat_err;
+ }
+ SDL_memset(haptic->hwdata, 0, sizeof(*haptic->hwdata));
+
+ /* Open the device */
+ ret = FFCreateDevice(service, &haptic->hwdata->device);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to create device from service: %s.",
+ FFStrError(ret));
+ goto creat_err;
+ }
+
+ /* Get supported features. */
+ ret2 = GetSupportedFeatures(haptic);
+ if (haptic->supported < 0) {
+ goto open_err;
+ }
+
+
+ /* Reset and then enable actuators. */
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_RESET);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to reset device: %s.", FFStrError(ret));
+ goto open_err;
+ }
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_SETACTUATORSON);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to enable actuators: %s.",
+ FFStrError(ret));
+ goto open_err;
+ }
+
+
+ /* Allocate effects memory. */
+ haptic->effects = (struct haptic_effect *)
+ SDL_malloc(sizeof(struct haptic_effect) * haptic->neffects);
+ if (haptic->effects == NULL) {
+ SDL_OutOfMemory();
+ goto open_err;
+ }
+ /* Clear the memory */
+ SDL_memset(haptic->effects, 0,
+ sizeof(struct haptic_effect) * haptic->neffects);
+
+ return 0;
+
+ /* Error handling */
+ open_err:
+ FFReleaseDevice(haptic->hwdata->device);
+ creat_err:
+ if (haptic->hwdata != NULL) {
+ free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+ return -1;
+
+}
+
+
+/*
+ * Opens a haptic device for usage.
+ */
+int
+SDL_SYS_HapticOpen(SDL_Haptic * haptic)
+{
+ return SDL_SYS_HapticOpenFromService(haptic,
+ SDL_hapticlist[haptic->index].dev);
+}
+
+
+/*
+ * Opens a haptic device from first mouse it finds for usage.
+ */
+int
+SDL_SYS_HapticMouse(void)
+{
+ int i;
+
+ for (i = 0; i < SDL_numhaptics; i++) {
+ if ((SDL_hapticlist[i].usagePage == kHIDPage_GenericDesktop) &&
+ (SDL_hapticlist[i].usage == kHIDUsage_GD_Mouse))
+ return i;
+ }
+
+ return -1;
+}
+
+
+/*
+ * Checks to see if a joystick has haptic features.
+ */
+int
+SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick)
+{
+ if (joystick->hwdata->ffservice != 0)
+ return SDL_TRUE;
+ return SDL_FALSE;
+}
+
+
+/*
+ * Checks to see if the haptic device and joystick and in reality the same.
+ */
+int
+SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ if (IOObjectIsEqualTo((io_object_t) haptic->hwdata->device,
+ joystick->hwdata->ffservice))
+ return 1;
+ return 0;
+}
+
+
+/*
+ * Opens a SDL_Haptic from a SDL_Joystick.
+ */
+int
+SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic, SDL_Joystick * joystick)
+{
+ return SDL_SYS_HapticOpenFromService(haptic, joystick->hwdata->ffservice);
+}
+
+
+/*
+ * Closes the haptic device.
+ */
+void
+SDL_SYS_HapticClose(SDL_Haptic * haptic)
+{
+ if (haptic->hwdata) {
+
+ /* Free Effects. */
+ SDL_free(haptic->effects);
+ haptic->effects = NULL;
+ haptic->neffects = 0;
+
+ /* Clean up */
+ FFReleaseDevice(haptic->hwdata->device);
+
+ /* Free */
+ SDL_free(haptic->hwdata);
+ haptic->hwdata = NULL;
+ }
+}
+
+
+/*
+ * Clean up after system specific haptic stuff
+ */
+void
+SDL_SYS_HapticQuit(void)
+{
+ int i;
+
+ for (i = 0; i < SDL_numhaptics; i++) {
+ /* Opened and not closed haptics are leaked, this is on purpose.
+ * Close your haptic devices after usage. */
+
+ /* Free the io_service_t */
+ IOObjectRelease(SDL_hapticlist[i].dev);
+ }
+}
+
+
+/*
+ * Converts an SDL trigger button to an FFEFFECT trigger button.
+ */
+static DWORD
+FFGetTriggerButton(Uint16 button)
+{
+ DWORD dwTriggerButton;
+
+ dwTriggerButton = FFEB_NOTRIGGER;
+
+ if (button != 0) {
+ dwTriggerButton = FFJOFS_BUTTON(button - 1);
+ }
+
+ return dwTriggerButton;
+}
+
+
+/*
+ * Sets the direction.
+ */
+static int
+SDL_SYS_SetDirection(FFEFFECT * effect, SDL_HapticDirection * dir, int naxes)
+{
+ LONG *rglDir;
+
+ /* Handle no axes a part. */
+ if (naxes == 0) {
+ effect->dwFlags |= FFEFF_SPHERICAL; /* Set as default. */
+ effect->rglDirection = NULL;
+ return 0;
+ }
+
+ /* Has axes. */
+ rglDir = SDL_malloc(sizeof(LONG) * naxes);
+ if (rglDir == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(rglDir, 0, sizeof(LONG) * naxes);
+ effect->rglDirection = rglDir;
+
+ switch (dir->type) {
+ case SDL_HAPTIC_POLAR:
+ effect->dwFlags |= FFEFF_POLAR;
+ rglDir[0] = dir->dir[0];
+ return 0;
+ case SDL_HAPTIC_CARTESIAN:
+ effect->dwFlags |= FFEFF_CARTESIAN;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1)
+ rglDir[1] = dir->dir[1];
+ if (naxes > 2)
+ rglDir[2] = dir->dir[2];
+ return 0;
+ case SDL_HAPTIC_SPHERICAL:
+ effect->dwFlags |= FFEFF_SPHERICAL;
+ rglDir[0] = dir->dir[0];
+ if (naxes > 1)
+ rglDir[1] = dir->dir[1];
+ if (naxes > 2)
+ rglDir[2] = dir->dir[2];
+ return 0;
+
+ default:
+ SDL_SetError("Haptic: Unknown direction type.");
+ return -1;
+ }
+}
+
+
+/* Clamps and converts. */
+#define CCONVERT(x) (((x) > 0x7FFF) ? 10000 : ((x)*10000) / 0x7FFF)
+/* Just converts. */
+#define CONVERT(x) (((x)*10000) / 0x7FFF)
+/*
+ * Creates the FFEFFECT from a SDL_HapticEffect.
+ */
+static int
+SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
+ SDL_HapticEffect * src)
+{
+ int i;
+ FFCONSTANTFORCE *constant;
+ FFPERIODIC *periodic;
+ FFCONDITION *condition; /* Actually an array of conditions - one per axis. */
+ FFRAMPFORCE *ramp;
+ FFCUSTOMFORCE *custom;
+ FFENVELOPE *envelope;
+ SDL_HapticConstant *hap_constant;
+ SDL_HapticPeriodic *hap_periodic;
+ SDL_HapticCondition *hap_condition;
+ SDL_HapticRamp *hap_ramp;
+ SDL_HapticCustom *hap_custom;
+ DWORD *axes;
+
+ /* Set global stuff. */
+ SDL_memset(dest, 0, sizeof(FFEFFECT));
+ dest->dwSize = sizeof(FFEFFECT); /* Set the structure size. */
+ dest->dwSamplePeriod = 0; /* Not used by us. */
+ dest->dwGain = 10000; /* Gain is set globally, not locally. */
+ dest->dwFlags = FFEFF_OBJECTOFFSETS; /* Seems obligatory. */
+
+ /* Envelope. */
+ envelope = SDL_malloc(sizeof(FFENVELOPE));
+ if (envelope == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(envelope, 0, sizeof(FFENVELOPE));
+ dest->lpEnvelope = envelope;
+ envelope->dwSize = sizeof(FFENVELOPE); /* Always should be this. */
+
+ /* Axes. */
+ dest->cAxes = haptic->naxes;
+ if (dest->cAxes > 0) {
+ axes = SDL_malloc(sizeof(DWORD) * dest->cAxes);
+ if (axes == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ axes[0] = haptic->hwdata->axes[0]; /* Always at least one axis. */
+ if (dest->cAxes > 1) {
+ axes[1] = haptic->hwdata->axes[1];
+ }
+ if (dest->cAxes > 2) {
+ axes[2] = haptic->hwdata->axes[2];
+ }
+ dest->rgdwAxes = axes;
+ }
+
+
+ /* The big type handling switch, even bigger then linux's version. */
+ switch (src->type) {
+ case SDL_HAPTIC_CONSTANT:
+ hap_constant = &src->constant;
+ constant = SDL_malloc(sizeof(FFCONSTANTFORCE));
+ if (constant == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(constant, 0, sizeof(FFCONSTANTFORCE));
+
+ /* Specifics */
+ constant->lMagnitude = CONVERT(hap_constant->level);
+ dest->cbTypeSpecificParams = sizeof(FFCONSTANTFORCE);
+ dest->lpvTypeSpecificParams = constant;
+
+ /* Generics */
+ dest->dwDuration = hap_constant->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_constant->button);
+ dest->dwTriggerRepeatInterval = hap_constant->interval;
+ dest->dwStartDelay = hap_constant->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_constant->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_constant->attack_length == 0)
+ && (hap_constant->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_constant->attack_level);
+ envelope->dwAttackTime = hap_constant->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_constant->fade_level);
+ envelope->dwFadeTime = hap_constant->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SINE:
+ case SDL_HAPTIC_SQUARE:
+ case SDL_HAPTIC_TRIANGLE:
+ case SDL_HAPTIC_SAWTOOTHUP:
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ hap_periodic = &src->periodic;
+ periodic = SDL_malloc(sizeof(FFPERIODIC));
+ if (periodic == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(periodic, 0, sizeof(FFPERIODIC));
+
+ /* Specifics */
+ periodic->dwMagnitude = CONVERT(hap_periodic->magnitude);
+ periodic->lOffset = CONVERT(hap_periodic->offset);
+ periodic->dwPhase = hap_periodic->phase;
+ periodic->dwPeriod = hap_periodic->period * 1000;
+ dest->cbTypeSpecificParams = sizeof(FFPERIODIC);
+ dest->lpvTypeSpecificParams = periodic;
+
+ /* Generics */
+ dest->dwDuration = hap_periodic->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_periodic->button);
+ dest->dwTriggerRepeatInterval = hap_periodic->interval;
+ dest->dwStartDelay = hap_periodic->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_periodic->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_periodic->attack_length == 0)
+ && (hap_periodic->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_periodic->attack_level);
+ envelope->dwAttackTime = hap_periodic->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_periodic->fade_level);
+ envelope->dwFadeTime = hap_periodic->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_SPRING:
+ case SDL_HAPTIC_DAMPER:
+ case SDL_HAPTIC_INERTIA:
+ case SDL_HAPTIC_FRICTION:
+ hap_condition = &src->condition;
+ condition = SDL_malloc(sizeof(FFCONDITION) * dest->cAxes);
+ if (condition == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(condition, 0, sizeof(FFCONDITION));
+
+ /* Specifics */
+ for (i = 0; i < dest->cAxes; i++) {
+ condition[i].lOffset = CONVERT(hap_condition->center[i]);
+ condition[i].lPositiveCoefficient =
+ CONVERT(hap_condition->right_coeff[i]);
+ condition[i].lNegativeCoefficient =
+ CONVERT(hap_condition->left_coeff[i]);
+ condition[i].dwPositiveSaturation =
+ CCONVERT(hap_condition->right_sat[i]);
+ condition[i].dwNegativeSaturation =
+ CCONVERT(hap_condition->left_sat[i]);
+ condition[i].lDeadBand = CCONVERT(hap_condition->deadband[i]);
+ }
+ dest->cbTypeSpecificParams = sizeof(FFCONDITION) * dest->cAxes;
+ dest->lpvTypeSpecificParams = condition;
+
+ /* Generics */
+ dest->dwDuration = hap_condition->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_condition->button);
+ dest->dwTriggerRepeatInterval = hap_condition->interval;
+ dest->dwStartDelay = hap_condition->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_condition->direction, dest->cAxes)
+ < 0) {
+ return -1;
+ }
+
+ /* Envelope - Not actually supported by most CONDITION implementations. */
+ SDL_free(dest->lpEnvelope);
+ dest->lpEnvelope = NULL;
+
+ break;
+
+ case SDL_HAPTIC_RAMP:
+ hap_ramp = &src->ramp;
+ ramp = SDL_malloc(sizeof(FFRAMPFORCE));
+ if (ramp == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(ramp, 0, sizeof(FFRAMPFORCE));
+
+ /* Specifics */
+ ramp->lStart = CONVERT(hap_ramp->start);
+ ramp->lEnd = CONVERT(hap_ramp->end);
+ dest->cbTypeSpecificParams = sizeof(FFRAMPFORCE);
+ dest->lpvTypeSpecificParams = ramp;
+
+ /* Generics */
+ dest->dwDuration = hap_ramp->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_ramp->button);
+ dest->dwTriggerRepeatInterval = hap_ramp->interval;
+ dest->dwStartDelay = hap_ramp->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_ramp->direction, dest->cAxes) < 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_ramp->attack_length == 0) && (hap_ramp->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_ramp->attack_level);
+ envelope->dwAttackTime = hap_ramp->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_ramp->fade_level);
+ envelope->dwFadeTime = hap_ramp->fade_length * 1000;
+ }
+
+ break;
+
+ case SDL_HAPTIC_CUSTOM:
+ hap_custom = &src->custom;
+ custom = SDL_malloc(sizeof(FFCUSTOMFORCE));
+ if (custom == NULL) {
+ SDL_OutOfMemory();
+ return -1;
+ }
+ SDL_memset(custom, 0, sizeof(FFCUSTOMFORCE));
+
+ /* Specifics */
+ custom->cChannels = hap_custom->channels;
+ custom->dwSamplePeriod = hap_custom->period * 1000;
+ custom->cSamples = hap_custom->samples;
+ custom->rglForceData =
+ SDL_malloc(sizeof(LONG) * custom->cSamples * custom->cChannels);
+ for (i = 0; i < hap_custom->samples * hap_custom->channels; i++) { /* Copy data. */
+ custom->rglForceData[i] = CCONVERT(hap_custom->data[i]);
+ }
+ dest->cbTypeSpecificParams = sizeof(FFCUSTOMFORCE);
+ dest->lpvTypeSpecificParams = custom;
+
+ /* Generics */
+ dest->dwDuration = hap_custom->length * 1000; /* In microseconds. */
+ dest->dwTriggerButton = FFGetTriggerButton(hap_custom->button);
+ dest->dwTriggerRepeatInterval = hap_custom->interval;
+ dest->dwStartDelay = hap_custom->delay * 1000; /* In microseconds. */
+
+ /* Direction. */
+ if (SDL_SYS_SetDirection(dest, &hap_custom->direction, dest->cAxes) <
+ 0) {
+ return -1;
+ }
+
+ /* Envelope */
+ if ((hap_custom->attack_length == 0)
+ && (hap_custom->fade_length == 0)) {
+ SDL_free(envelope);
+ dest->lpEnvelope = NULL;
+ } else {
+ envelope->dwAttackLevel = CCONVERT(hap_custom->attack_level);
+ envelope->dwAttackTime = hap_custom->attack_length * 1000;
+ envelope->dwFadeLevel = CCONVERT(hap_custom->fade_level);
+ envelope->dwFadeTime = hap_custom->fade_length * 1000;
+ }
+
+ break;
+
+
+ default:
+ SDL_SetError("Haptic: Unknown effect type.");
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees an FFEFFECT allocated by SDL_SYS_ToFFEFFECT.
+ */
+static void
+SDL_SYS_HapticFreeFFEFFECT(FFEFFECT * effect, int type)
+{
+ FFCUSTOMFORCE *custom;
+
+ if (effect->lpEnvelope != NULL) {
+ SDL_free(effect->lpEnvelope);
+ effect->lpEnvelope = NULL;
+ }
+ if (effect->rgdwAxes != NULL) {
+ SDL_free(effect->rgdwAxes);
+ effect->rgdwAxes = NULL;
+ }
+ if (effect->lpvTypeSpecificParams != NULL) {
+ if (type == SDL_HAPTIC_CUSTOM) { /* Must free the custom data. */
+ custom = (FFCUSTOMFORCE *) effect->lpvTypeSpecificParams;
+ SDL_free(custom->rglForceData);
+ custom->rglForceData = NULL;
+ }
+ SDL_free(effect->lpvTypeSpecificParams);
+ effect->lpvTypeSpecificParams = NULL;
+ }
+ if (effect->rglDirection != NULL) {
+ SDL_free(effect->rglDirection);
+ effect->rglDirection = NULL;
+ }
+}
+
+
+/*
+ * Gets the effect type from the generic SDL haptic effect wrapper.
+ */
+CFUUIDRef
+SDL_SYS_HapticEffectType(Uint16 type)
+{
+ switch (type) {
+ case SDL_HAPTIC_CONSTANT:
+ return kFFEffectType_ConstantForce_ID;
+
+ case SDL_HAPTIC_RAMP:
+ return kFFEffectType_RampForce_ID;
+
+ case SDL_HAPTIC_SQUARE:
+ return kFFEffectType_Square_ID;
+
+ case SDL_HAPTIC_SINE:
+ return kFFEffectType_Sine_ID;
+
+ case SDL_HAPTIC_TRIANGLE:
+ return kFFEffectType_Triangle_ID;
+
+ case SDL_HAPTIC_SAWTOOTHUP:
+ return kFFEffectType_SawtoothUp_ID;
+
+ case SDL_HAPTIC_SAWTOOTHDOWN:
+ return kFFEffectType_SawtoothDown_ID;
+
+ case SDL_HAPTIC_SPRING:
+ return kFFEffectType_Spring_ID;
+
+ case SDL_HAPTIC_DAMPER:
+ return kFFEffectType_Damper_ID;
+
+ case SDL_HAPTIC_INERTIA:
+ return kFFEffectType_Inertia_ID;
+
+ case SDL_HAPTIC_FRICTION:
+ return kFFEffectType_Friction_ID;
+
+ case SDL_HAPTIC_CUSTOM:
+ return kFFEffectType_CustomForce_ID;
+
+ default:
+ SDL_SetError("Haptic: Unknown effect type.");
+ return NULL;
+ }
+}
+
+
+/*
+ * Creates a new haptic effect.
+ */
+int
+SDL_SYS_HapticNewEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ SDL_HapticEffect * base)
+{
+ HRESULT ret;
+ CFUUIDRef type;
+
+ /* Alloc the effect. */
+ effect->hweffect = (struct haptic_hweffect *)
+ SDL_malloc(sizeof(struct haptic_hweffect));
+ if (effect->hweffect == NULL) {
+ SDL_OutOfMemory();
+ goto err_hweffect;
+ }
+
+ /* Get the type. */
+ type = SDL_SYS_HapticEffectType(base->type);
+ if (type == NULL) {
+ goto err_hweffect;
+ }
+
+ /* Get the effect. */
+ if (SDL_SYS_ToFFEFFECT(haptic, &effect->hweffect->effect, base) < 0) {
+ goto err_effectdone;
+ }
+
+ /* Create the actual effect. */
+ ret = FFDeviceCreateEffect(haptic->hwdata->device, type,
+ &effect->hweffect->effect,
+ &effect->hweffect->ref);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to create effect: %s.", FFStrError(ret));
+ goto err_effectdone;
+ }
+
+ return 0;
+
+ err_effectdone:
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, base->type);
+ err_hweffect:
+ if (effect->hweffect != NULL) {
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+ }
+ return -1;
+}
+
+
+/*
+ * Updates an effect.
+ */
+int
+SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
+ struct haptic_effect *effect,
+ SDL_HapticEffect * data)
+{
+ HRESULT ret;
+ FFEffectParameterFlag flags;
+ FFEFFECT temp;
+
+ /* Get the effect. */
+ SDL_memset(&temp, 0, sizeof(FFEFFECT));
+ if (SDL_SYS_ToFFEFFECT(haptic, &temp, data) < 0) {
+ goto err_update;
+ }
+
+ /* Set the flags. Might be worthwhile to diff temp with loaded effect and
+ * only change those parameters. */
+ flags = FFEP_DIRECTION |
+ FFEP_DURATION |
+ FFEP_ENVELOPE |
+ FFEP_STARTDELAY |
+ FFEP_TRIGGERBUTTON |
+ FFEP_TRIGGERREPEATINTERVAL | FFEP_TYPESPECIFICPARAMS;
+
+ /* Create the actual effect. */
+ ret = FFEffectSetParameters(effect->hweffect->ref, &temp, flags);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to update effect: %s.", FFStrError(ret));
+ goto err_update;
+ }
+
+ /* Copy it over. */
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect, data->type);
+ SDL_memcpy(&effect->hweffect->effect, &temp, sizeof(FFEFFECT));
+
+ return 0;
+
+ err_update:
+ SDL_SYS_HapticFreeFFEFFECT(&temp, data->type);
+ return -1;
+}
+
+
+/*
+ * Runs an effect.
+ */
+int
+SDL_SYS_HapticRunEffect(SDL_Haptic * haptic, struct haptic_effect *effect,
+ Uint32 iterations)
+{
+ HRESULT ret;
+ Uint32 iter;
+
+ /* Check if it's infinite. */
+ if (iterations == SDL_HAPTIC_INFINITY) {
+ iter = FF_INFINITE;
+ } else
+ iter = iterations;
+
+ /* Run the effect. */
+ ret = FFEffectStart(effect->hweffect->ref, iter, 0);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to run the effect: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Stops an effect.
+ */
+int
+SDL_SYS_HapticStopEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret = FFEffectStop(effect->hweffect->ref);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to stop the effect: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Frees the effect.
+ */
+void
+SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic, struct haptic_effect *effect)
+{
+ HRESULT ret;
+
+ ret =
+ FFDeviceReleaseEffect(haptic->hwdata->device, effect->hweffect->ref);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error removing the effect from the device: %s.",
+ FFStrError(ret));
+ }
+ SDL_SYS_HapticFreeFFEFFECT(&effect->hweffect->effect,
+ effect->effect.type);
+ SDL_free(effect->hweffect);
+ effect->hweffect = NULL;
+}
+
+
+/*
+ * Gets the status of a haptic effect.
+ */
+int
+SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
+ struct haptic_effect *effect)
+{
+ HRESULT ret;
+ FFEffectStatusFlag status;
+
+ ret = FFEffectGetEffectStatus(effect->hweffect->ref, &status);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Unable to get effect status: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ if (status == 0)
+ return SDL_FALSE;
+ return SDL_TRUE; /* Assume it's playing or emulated. */
+}
+
+
+/*
+ * Sets the gain.
+ */
+int
+SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain)
+{
+ HRESULT ret;
+ Uint32 val;
+
+ val = gain * 100; /* Mac OS X uses 0 to 10,000 */
+ ret =
+ FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
+ FFPROP_FFGAIN, &val);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error setting gain: %s.", FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Sets the autocentering.
+ */
+int
+SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter)
+{
+ HRESULT ret;
+ Uint32 val;
+
+ /* Mac OS X only has 0 (off) and 1 (on) */
+ if (autocenter == 0)
+ val = 0;
+ else
+ val = 1;
+
+ ret = FFDeviceSetForceFeedbackProperty(haptic->hwdata->device,
+ FFPROP_AUTOCENTER, &val);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error setting autocenter: %s.",
+ FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Pauses the device.
+ */
+int
+SDL_SYS_HapticPause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_PAUSE);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Unpauses the device.
+ */
+int
+SDL_SYS_HapticUnpause(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_CONTINUE);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error pausing device: %s.", FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+/*
+ * Stops all currently playing effects.
+ */
+int
+SDL_SYS_HapticStopAll(SDL_Haptic * haptic)
+{
+ HRESULT ret;
+
+ ret = FFDeviceSendForceFeedbackCommand(haptic->hwdata->device,
+ FFSFFC_STOPALL);
+ if (ret != FF_OK) {
+ SDL_SetError("Haptic: Error stopping device: %s.", FFStrError(ret));
+ return -1;
+ }
+
+ return 0;
+}
+
+
+#endif /* SDL_HAPTIC_IOKIT */