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author | notaz | 2011-10-05 02:11:18 +0300 |
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committer | notaz | 2011-10-08 03:29:24 +0300 |
commit | 983a7cfdccceaa612267a1b045110b4f831d1495 (patch) | |
tree | 9db370d4f7a553f078d8ab4793324ca220a90bc5 /plugins/spunull | |
parent | 4600ba0381ea86bdfdcba8f4f762c89f5c51af5b (diff) | |
download | pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.tar.gz pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.tar.bz2 pcsx_rearmed-983a7cfdccceaa612267a1b045110b4f831d1495.zip |
spu/cdda: sync cdda to spu playback
this will probably make cdrom/vsync timing desync situation
worse (those were never in sync anyway) but fix some cdda
related sound stuttering.
Those magic values are used trying to preserve other SPU plugin
compatibility.
Diffstat (limited to 'plugins/spunull')
-rw-r--r-- | plugins/spunull/spunull.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/plugins/spunull/spunull.c b/plugins/spunull/spunull.c index be798c5..4390be3 100644 --- a/plugins/spunull/spunull.c +++ b/plugins/spunull/spunull.c @@ -347,8 +347,9 @@ void SPUasync(unsigned int cycle) { } -void SPUplayCDDAchannel(short *pcm, int nbytes) +int SPUplayCDDAchannel(short *pcm, int nbytes) { + return -1; } //////////////////////////////////////////////////////////////////////// |