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authorJustin Weiss2020-04-19 10:18:54 -0700
committerJustin Weiss2020-04-20 08:14:12 -0700
commit335c38318d8bc32477a67633cba2a3292a6020dc (patch)
treefa2dd4c19cddc6c73f39296e7d2251ee733e6c13 /plugins
parent92eab56ae97cb8cd2a198f960b61cc8f1086eaf8 (diff)
downloadpcsx_rearmed-335c38318d8bc32477a67633cba2a3292a6020dc.tar.gz
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Clean up indentation / add comments for assembly functions
Diffstat (limited to 'plugins')
-rw-r--r--plugins/gpu_unai/gpu_inner.h12
-rw-r--r--plugins/gpu_unai/gpu_inner_blend_arm.h99
-rw-r--r--plugins/gpu_unai/gpu_inner_light_arm.h135
3 files changed, 138 insertions, 108 deletions
diff --git a/plugins/gpu_unai/gpu_inner.h b/plugins/gpu_unai/gpu_inner.h
index 8314790..76479f9 100644
--- a/plugins/gpu_unai/gpu_inner.h
+++ b/plugins/gpu_unai/gpu_inner.h
@@ -357,10 +357,10 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
// Blend func can save an operation if it knows uSrc MSB is unset.
// Untextured prims can always skip (source color always comes with MSB=0).
// For textured prims, the generic lighting funcs always return it unset. (bonus!)
- const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
+ const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
uint_fast16_t uSrc, uDst, srcMSB;
- bool should_blend;
+ bool should_blend;
u32 u0_mask = gpu_unai.TextureWindow[2];
u8 r5, g5, b5;
@@ -402,7 +402,7 @@ static void gpuSpriteSpanFn(u16 *pDst, u32 count, u8* pTxt, u32 u0)
if (CF_LIGHT)
uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
- should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
+ should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
if (CF_BLEND && should_blend)
uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
@@ -487,8 +487,8 @@ static void gpuPolySpanFn(const gpu_unai_t &gpu_unai, u16 *pDst, u32 count)
// Blend func can save an operation if it knows uSrc MSB is unset.
// Untextured prims can always skip this (src color MSB is always 0).
// For textured prims, the generic lighting funcs always return it unset. (bonus!)
- const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
- bool should_blend;
+ const bool skip_uSrc_mask = MSB_PRESERVED ? (!CF_TEXTMODE) : (!CF_TEXTMODE) || CF_LIGHT;
+ bool should_blend;
u32 bMsk; if (CF_BLITMASK) bMsk = gpu_unai.blit_mask;
@@ -653,7 +653,7 @@ endpolynotextgou:
uSrc = gpuLightingTXT(uSrc, r5, g5, b5);
}
- should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
+ should_blend = MSB_PRESERVED ? uSrc & 0x8000 : srcMSB;
if (CF_BLEND && should_blend)
uSrc = gpuBlending<CF_BLENDMODE, skip_uSrc_mask>(uSrc, uDst);
}
diff --git a/plugins/gpu_unai/gpu_inner_blend_arm.h b/plugins/gpu_unai/gpu_inner_blend_arm.h
index 5ddbdbb..6413527 100644
--- a/plugins/gpu_unai/gpu_inner_blend_arm.h
+++ b/plugins/gpu_unai/gpu_inner_blend_arm.h
@@ -22,79 +22,80 @@ GPU_INLINE uint_fast16_t gpuBlendingARM(uint_fast16_t uSrc, uint_fast16_t uDst)
// http://blargg.8bitalley.com/info/rgb_clamped_add.html
// http://blargg.8bitalley.com/info/rgb_clamped_sub.html
-
uint_fast16_t mix;
- asm ("bic %[uDst], %[uDst], #0x8000" : [uDst] "+r" (uDst));
+ // Clear preserved msb
+ asm ("bic %[uDst], %[uDst], #0x8000" : [uDst] "+r" (uDst));
+
+ if (BLENDMODE == 3) {
+ // Prepare uSrc for blending ((0.25 * uSrc) & (0.25 * mask))
+ asm ("and %[uSrc], %[mask], %[uSrc], lsr #0x2" : [uSrc] "+r" (uSrc) : [mask] "r" (0x1ce7));
+ } else if (!SKIP_USRC_MSB_MASK) {
+ asm ("bic %[uSrc], %[uSrc], #0x8000" : [uSrc] "+r" (uSrc));
+ }
- if (BLENDMODE == 3) {
- asm ("and %[uSrc], %[mask], %[uSrc], lsr #0x2" : [uSrc] "+r" (uSrc) : [mask] "r" (0x1ce7));
- } else if (!SKIP_USRC_MSB_MASK) {
- asm ("bic %[uSrc], %[uSrc], #0x8000" : [uSrc] "+r" (uSrc));
- }
-
// 0.5 x Back + 0.5 x Forward
if (BLENDMODE==0) {
- // mix = ((uSrc + uDst) - ((uSrc ^ uDst) & 0x0421)) >> 1;
- asm ("eor %[mix], %[uSrc], %[uDst]\n\t"
- "and %[mix], %[mix], %[mask]\n\t"
- "sub %[mix], %[uDst], %[mix]\n\t"
- "add %[mix], %[uSrc], %[mix]\n\t"
- "mov %[mix], %[mix], lsr #0x1\n\t"
- : [mix] "=&r" (mix)
- : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
- }
+ // mix = ((uSrc + uDst) - ((uSrc ^ uDst) & 0x0421)) >> 1;
+ asm ("eor %[mix], %[uSrc], %[uDst]\n\t" // uSrc ^ uDst
+ "and %[mix], %[mix], %[mask]\n\t" // ... & 0x0421
+ "sub %[mix], %[uDst], %[mix]\n\t" // uDst - ...
+ "add %[mix], %[uSrc], %[mix]\n\t" // uSrc + ...
+ "mov %[mix], %[mix], lsr #0x1\n\t" // ... >> 1
+ : [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
- if (BLENDMODE == 1 || BLENDMODE == 3) {
- // u32 sum = uSrc + uDst;
+ if (BLENDMODE == 1 || BLENDMODE == 3) {
+ // u32 sum = uSrc + uDst;
// u32 low_bits = (uSrc ^ uDst) & 0x0421;
// u32 carries = (sum - low_bits) & 0x8420;
// u32 modulo = sum - carries;
// u32 clamp = carries - (carries >> 5);
// mix = modulo | clamp;
- u32 sum;
+ u32 sum;
- asm ("add %[sum], %[uSrc], %[uDst]\n\t"
- "eor %[mix], %[uSrc], %[uDst]\n\t"
- "and %[mix], %[mix], %[mask]\n\t"
- "sub %[mix], %[sum], %[mix]\n\t"
- "and %[mix], %[mix], %[mask], lsl #0x05\n\t"
- "sub %[sum], %[sum], %[mix] \n\t"
- "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
- "orr %[mix], %[sum], %[mix]"
- : [sum] "=&r" (sum), [mix] "=&r" (mix)
- : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
- }
+ asm ("add %[sum], %[uSrc], %[uDst]\n\t" // sum = uSrc + uDst
+ "eor %[mix], %[uSrc], %[uDst]\n\t" // uSrc ^ uDst
+ "and %[mix], %[mix], %[mask]\n\t" // low_bits = (... & 0x0421)
+ "sub %[mix], %[sum], %[mix]\n\t" // sum - low_bits
+ "and %[mix], %[mix], %[mask], lsl #0x05\n\t" // carries = ... & 0x8420
+ "sub %[sum], %[sum], %[mix] \n\t" // modulo = sum - carries
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t" // clamp = carries - (carries >> 5)
+ "orr %[mix], %[sum], %[mix]" // mix = modulo | clamp
+ : [sum] "=&r" (sum), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x0421));
+ }
// 1.0 x Back - 1.0 x Forward
if (BLENDMODE==2) {
- u32 diff;
- // u32 diff = uDst - uSrc + 0x8420;
+ u32 diff;
+ // u32 diff = uDst - uSrc + 0x8420;
// u32 low_bits = (uDst ^ uSrc) & 0x8420;
// u32 borrows = (diff - low_bits) & 0x8420;
// u32 modulo = diff - borrows;
// u32 clamp = borrows - (borrows >> 5);
// mix = modulo & clamp;
- asm ("sub %[diff], %[uDst], %[uSrc]\n\t"
- "add %[diff], %[diff], %[mask]\n\t"
- "eor %[mix], %[uDst], %[uSrc]\n\t"
- "and %[mix], %[mix], %[mask]\n\t"
- "sub %[mix], %[diff], %[mix]\n\t"
- "and %[mix], %[mix], %[mask]\n\t"
- "sub %[diff], %[diff], %[mix]\n\t"
- "sub %[mix], %[mix], %[mix], lsr #0x05\n\t"
- "and %[mix], %[diff], %[mix]"
- : [diff] "=&r" (diff), [mix] "=&r" (mix)
- : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x8420));
+ asm ("sub %[diff], %[uDst], %[uSrc]\n\t" // uDst - uSrc
+ "add %[diff], %[diff], %[mask]\n\t" // diff = ... + 0x8420
+ "eor %[mix], %[uDst], %[uSrc]\n\t" // uDst ^ uSrc
+ "and %[mix], %[mix], %[mask]\n\t" // low_bits = ... & 0x8420
+ "sub %[mix], %[diff], %[mix]\n\t" // diff - low_bits
+ "and %[mix], %[mix], %[mask]\n\t" // borrows = ... & 0x8420
+ "sub %[diff], %[diff], %[mix]\n\t" // modulo = diff - borrows
+ "sub %[mix], %[mix], %[mix], lsr #0x05\n\t" // clamp = borrows - (borrows >> 5)
+ "and %[mix], %[diff], %[mix]" // mix = modulo & clamp
+ : [diff] "=&r" (diff), [mix] "=&r" (mix)
+ : [uSrc] "r" (uSrc), [uDst] "r" (uDst), [mask] "r" (0x8420));
}
- // There's not a case where we can get into this function,
- // SKIP_USRC_MSB_MASK is false, and the msb of uSrc is unset.
- if (!SKIP_USRC_MSB_MASK) {
- asm ("orr %[mix], %[mix], #0x8000" : [mix] "+r" (mix));
- }
+ // There's not a case where we can get into this function,
+ // SKIP_USRC_MSB_MASK is false, and the msb of uSrc is unset.
+ if (!SKIP_USRC_MSB_MASK) {
+ asm ("orr %[mix], %[mix], #0x8000" : [mix] "+r" (mix));
+ }
return mix;
}
diff --git a/plugins/gpu_unai/gpu_inner_light_arm.h b/plugins/gpu_unai/gpu_inner_light_arm.h
index a1c3628..7bd5890 100644
--- a/plugins/gpu_unai/gpu_inner_light_arm.h
+++ b/plugins/gpu_unai/gpu_inner_light_arm.h
@@ -14,70 +14,99 @@
////////////////////////////////////////////////////////////////////////////////
GPU_INLINE uint_fast16_t gpuLightingRGBARM(u32 gCol)
{
- uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output
- u32 tmp;
+ uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output
+ u32 tmp;
- asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000
- "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000
- "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000
- "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr
- : [out] "+&r" (out), [tmp] "=&r" (tmp)
- : [gCol] "r" (gCol)
- );
+ asm ("and %[tmp], %[gCol], %[out]\n\t" // tmp holds 0x000000bbbbb00000
+ "and %[out], %[out], %[gCol], lsr #0x0B\n\t" // out holds 0x000000ggggg00000
+ "orr %[tmp], %[out], %[tmp], lsl #0x05\n\t" // tmp holds 0x0bbbbbggggg00000
+ "orr %[out], %[tmp], %[gCol], lsr #0x1B\n\t" // out holds 0x0bbbbbgggggrrrrr
+ : [out] "+&r" (out), [tmp] "=&r" (tmp)
+ : [gCol] "r" (gCol)
+ );
- return out;
+ return out;
}
-
+////////////////////////////////////////////////////////////////////////////////
+// Apply fast (low-precision) 5-bit lighting to bgr555 texture color:
+//
+// INPUT:
+// 'r5','g5','b5' are unsigned 5-bit color values, value of 15
+// is midpoint that doesn't modify that component of texture
+// 'uSrc' input: mbbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// u16 output: mbbbbbgggggrrrrr
+// Where 'X' are fixed-pt bits.
+////////////////////////////////////////////////////////////////////////////////
GPU_INLINE uint_fast16_t gpuLightingTXTARM(uint_fast16_t uSrc, u8 r5, u8 g5, u8 b5)
{
- uint_fast16_t out = 0x03E0;
- u32 db, dg;
- asm ("and %[dg], %[out], %[src] \n\t"
- "orr %[dg], %[dg], %[g5] \n\t"
- "and %[db], %[out], %[src], lsr #0x05 \n\t"
- "ldrb %[dg], [%[lut], %[dg]] \n\t"
- "and %[out], %[out], %[src], lsl #0x05 \n\t"
- "orr %[out], %[out], %[r5] \n\t"
- "orr %[db], %[db], %[b5] \n\t"
- "ldrb %[out], [%[lut], %[out]] \n\t"
- "ldrb %[db], [%[lut], %[db]] \n\t"
- "tst %[src], #0x8000\n\t"
- "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
- "orrne %[out], %[out], #0x8000\n\t"
- "orr %[out], %[out], %[db], lsl #0x0A \n\t"
- : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg)
- : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5),
- [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out)
- : "cc");
- return out;
+ uint_fast16_t out = 0x03E0;
+ u32 db, dg;
+
+ // Using `g` for src, `G` for dest
+ asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000
+ "orr %[dg], %[dg], %[g5] \n\t" // dg holds 0x000000gggggGGGGG
+ "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000
+ "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg
+ "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000
+ "orr %[out], %[out], %[r5] \n\t" // out holds 0x000000rrrrrRRRRR
+ "orr %[db], %[db], %[b5] \n\t" // db holds 0x000000bbbbbBBBBB
+ "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr
+ "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb
+ "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr
+ "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg)
+ : [r5] "r" (r5), [g5] "r" (g5), [b5] "r" (b5),
+ [lut] "r" (gpu_unai.LightLUT), [src] "r" (uSrc), "0" (out)
+ : "cc");
+ return out;
}
+////////////////////////////////////////////////////////////////////////////////
+// Apply fast (low-precision) 5-bit Gouraud lighting to bgr555 texture color:
+//
+// INPUT:
+// 'gCol' is a packed Gouraud u32 fixed-pt 8.3:8.3:8.2 rgb triplet, value of
+// 15.0 is midpoint that does not modify color of texture
+// gCol input : rrrrrXXXXXXgggggXXXXXXbbbbbXXXXX
+// ^ bit 31
+// 'uSrc' input: mbbbbbgggggrrrrr
+// ^ bit 16
+// RETURNS:
+// u16 output: mbbbbbgggggrrrrr
+// Where 'X' are fixed-pt bits, '0' is zero-padding, and '-' is don't care
+////////////////////////////////////////////////////////////////////////////////
GPU_INLINE uint_fast16_t gpuLightingTXTGouraudARM(uint_fast16_t uSrc, u32 gCol)
{
- uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output
- u32 db,dg,gtmp;
- asm ("and %[dg], %[out], %[src] \n\t"
- "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t"
- "and %[db], %[out], %[src], lsr #0x05 \n\t"
- "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t"
- "and %[gtmp],%[out], %[gCol] \n\t"
- "ldrb %[dg], [%[lut], %[dg]] \n\t"
- "and %[out], %[out], %[src], lsl #0x05 \n\t"
- "orr %[out], %[out], %[gCol], lsr #0x1B \n\t"
- "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t"
- "ldrb %[out], [%[lut], %[out]] \n\t"
- "ldrb %[db], [%[lut], %[db]] \n\t"
- "tst %[src], #0x8000\n\t"
- "orr %[out], %[out], %[dg], lsl #0x05 \n\t"
- "orrne %[out], %[out], #0x8000\n\t"
- "orr %[out], %[out], %[db], lsl #0x0A \n\t"
- : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg),
- [gtmp] "=&r" (gtmp) \
- : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc)
- : "cc");
+ uint_fast16_t out = 0x03E0; // don't need the mask after starting to write output
+ u32 db,dg,gtmp;
+
+ // Using `g` for src, `G` for dest
+ asm ("and %[dg], %[out], %[src] \n\t" // dg holds 0x000000ggggg00000
+ "and %[gtmp],%[out], %[gCol], lsr #0x0B \n\t" // gtmp holds 0x000000GGGGG00000
+ "and %[db], %[out], %[src], lsr #0x05 \n\t" // db holds 0x000000bbbbb00000
+ "orr %[dg], %[dg], %[gtmp], lsr #0x05 \n\t" // dg holds 0x000000gggggGGGGG
+ "and %[gtmp],%[out], %[gCol] \n\t" // gtmp holds 0x000000BBBBB00000
+ "ldrb %[dg], [%[lut], %[dg]] \n\t" // dg holds result 0x00000000000ggggg
+ "and %[out], %[out], %[src], lsl #0x05 \n\t" // out holds 0x000000rrrrr00000
+ "orr %[out], %[out], %[gCol], lsr #0x1B \n\t" // out holds 0x000000rrrrrRRRRR
+ "orr %[db], %[db], %[gtmp], lsr #0x05 \n\t" // db holds 0x000000bbbbbBBBBB
+ "ldrb %[out], [%[lut], %[out]] \n\t" // out holds result 0x00000000000rrrrr
+ "ldrb %[db], [%[lut], %[db]] \n\t" // db holds result 0x00000000000bbbbb
+ "tst %[src], #0x8000\n\t" // check whether msb was set on uSrc
+ "orr %[out], %[out], %[dg], lsl #0x05 \n\t" // out holds 0x000000gggggrrrrr
+ "orrne %[out], %[out], #0x8000\n\t" // add msb to out if set on uSrc
+ "orr %[out], %[out], %[db], lsl #0x0A \n\t" // out holds 0xmbbbbbgggggrrrrr
+ : [out] "=&r" (out), [db] "=&r" (db), [dg] "=&r" (dg),
+ [gtmp] "=&r" (gtmp) \
+ : [gCol] "r" (gCol), [lut] "r" (gpu_unai.LightLUT), "0" (out), [src] "r" (uSrc)
+ : "cc");
- return out;
+ return out;
}
#endif //_OP_LIGHT_ARM_H_