Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-10-30 | gte_arm: some asm experiments | notaz | |
also removes wrong (?) MAC0 saturation. | |||
2011-10-30 | pcnt: measure gte too | notaz | |
2011-10-30 | drc: do MVMVA decoding; parametrize handlers | notaz | |
2011-10-30 | drc: finish GTE reg liveness analysis | notaz | |
2011-10-30 | frontend/pollux: program MLC2 for TV-out, save/restore regs | notaz | |
2011-10-30 | drc: implement literal dupe merging | notaz | |
doesn't seem to make much difference, but theoretically should help. | |||
2011-10-30 | inline/parametrize rootcounter reads | notaz | |
makes rcnt1 hack impossible though, overclock PSX instead | |||
2011-10-30 | psxcounters: avoid doing excessive updates | notaz | |
this may cause missed interrupts in very rare cases, but performance penalty this makes is surely not worth it. | |||
2011-10-16 | psxmem: set fixed flag on mappings that really need it | notaz | |
also fix unmap | |||
2011-10-10 | release r10, for real | notaz | |
2011-10-10 | spu: fix gaussian interpolation | notaz | |
2011-10-10 | frontend: fix integer-prefer scaler | notaz | |
2011-10-10 | use faster PSX clock on armv7 devices | notaz | |
games that were too slow run better now, but others are too fast now.. I hope this is a good tradeoff. | |||
2011-10-10 | add caanoo frontend files, move pandora files | notaz | |
2011-10-10 | psxcounters: change spu update ~2ms | notaz | |
old value ~1.4 was weird anyway | |||
2011-10-10 | drc: check for interrupts after RFE | notaz | |
this missing check wasn't causing too many problems because of events on every hsync, which are gone now. | |||
2011-10-10 | new ability to adjust psx cpu clock | notaz | |
2011-10-10 | get rid of old memhandlers | notaz | |
2011-10-10 | drc: remove some old inline memhandlers | notaz | |
generic code handles it better now. | |||
2011-10-10 | drc: implement memory access speculation | notaz | |
try to guess RAM mirror we are going to hit | |||
2011-10-08 | drc: implement shiftimm constant propagation | notaz | |
it's rare, but it happens. | |||
2011-10-08 | spu: make "simple" interpolation even more simple | notaz | |
that division is not worth the quality increase it might give, also sinc now can be 0 after resets, causing div0 fault. | |||
2011-10-08 | recompilation-caused frameskip workaround | notaz | |
2011-10-08 | spu/cdda: sync cdda to spu playback | notaz | |
this will probably make cdrom/vsync timing desync situation worse (those were never in sync anyway) but fix some cdda related sound stuttering. Those magic values are used trying to preserve other SPU plugin compatibility. | |||
2011-10-08 | try to support more compilers | notaz | |
2011-10-08 | rewrite memhandlers (write) | notaz | |
2011-10-04 | rewrite memhandlers (read) | notaz | |
2011-10-02 | yet more random armv5 tweaks | notaz | |
2011-09-30 | gte_arm: implement RTPS, RTPT | notaz | |
2011-09-27 | dfxvideo: remove unneeded double division in line code | notaz | |
2011-09-27 | psxcounters: avoid update on each hsync | notaz | |
no useful work is done on hsync, no reason to interrupt the recompiler that often, set up events as needed. | |||
2011-09-27 | drc: do gte flag liveness detection | notaz | |
just copy-paste existing code and use _nf handlers from previous patch. | |||
2011-09-27 | gte: split arm code for pollux, generate flagless handlers | notaz | |
flagless are unused but will be used later, at least I hope so. | |||
2011-09-27 | frontend: few more pollux/caanoo tweaks | notaz | |
2011-09-25 | frontend: menu: don't assume onoff vars are int | notaz | |
2011-09-25 | gte: switch divider back to table | notaz | |
pandora won't be affected because it uses VFP anyway, and pollux prefers the table for some reason. Also send the divider to it's own .c file for future reuse. | |||
2011-09-25 | add pollux/caanoo port, refactor things | notaz | |
2011-09-25 | drc: fix PCSX HLE hack for armv5 | notaz | |
also adds some asserts I did during debugging this | |||
2011-09-23 | get rid of hard libbz2 dependency | notaz | |
it just keeps getting in my way when trying to run this elsewhere. | |||
2011-09-23 | support armv5 build | notaz | |
2011-09-23 | release r10 | notaz | |
2011-09-23 | fix build on some ARM toolchains | notaz | |
R1 redefined.. | |||
2011-09-23 | frontend: fix a couple of annoyancies | notaz | |
2011-09-22 | spu: handle loop write vs loop flag race (bIgnoreLoop alternative) | notaz | |
it feels this should be better, but shouldn't write much here without testing really (Heart of Darkness). | |||
2011-09-22 | spu: clean up unneeded code | notaz | |
2011-09-22 | spu: use last written loop value when starting | notaz | |
Now that we play silent channels, at least Alien Ressurection wants this. I should really bring out my PSX and test this properly.. | |||
2011-09-22 | drc: do modification check in smaller than page granularity | notaz | |
There are some games that keep writing in the same 4k page where the code resides (Alien Ressurection is one such example). I've noticed those accesses are usually to a small region, so keep range of addresses that has no code and has been recently accessed and check it when the writes come. | |||
2011-09-21 | spu: get rid of pCurr -1, pass right chans to silent handler | notaz | |
pCurr -1 would work weird with savestates and could screw things up in general.. | |||
2011-09-20 | spu: fix a few mixing issues | notaz | |
2011-09-20 | frontend: always detect region | notaz | |
override later if needed |