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2011-01-04try to ensure fbdev buffer is validnotaz
2011-01-04add savestate previewnotaz
2011-01-03frontend cleanupnotaz
2011-01-03dfxvideo: massive cleanupnotaz
based on pcsx4all code.
2011-01-03gpu_unai: basic frameskipnotaz
only partially works but oh well
2011-01-03gpu_unai: avoid useless blitsnotaz
2011-01-02gpu_unai: warning fixnotaz
2011-01-02gpu_unai: pcsx-rearmed portnotaz
2011-01-02plugin_lib: export more functionsnotaz
2011-01-02import gpu_unai from PCSX4ALL projectnotaz
2011-01-02add a way for GPU plugin to get layer confignotaz
2011-01-01gles: tweak Makefile, creditsnotaz
2010-12-31Pickle's port for this emunotaz
2010-12-31gpu-gles from psx4mnotaz
2010-12-31gui/Plugin: don't open/close gpunotaz
this is handled by frontend, so prevent double open/close
2010-12-31prepare for external gpu pluginsnotaz
also fixes framelimiter and some config being overwritten by dfxvideo
2010-12-31fbdev: resize: do single ioctl in nonerror pathnotaz
2010-12-30decouple input/frame limiter from GPU pluginnotaz
2010-12-29release r2notaz
2010-12-29add some plugin control from the menu, include spunullnotaz
some random refactoring too.
2010-12-28add per game configs (by popular demand, no controls yet though)notaz
2010-12-28move layer control to plugin/plugin_libnotaz
2010-12-28more complete credit listing in readmenotaz
2010-12-28bios: fix firstfile() return valuenotaz
it should only return dir when finds a match, bufile macro already does that.
2010-12-28drc: fix wrong address reg use in c2ls, small refactoringnotaz
2010-12-28fix another alignment issuenotaz
also switch to PreviousPSXDisplay, it seems to be range checked.
2010-12-28drc: fix BxxZALnotaz
Leaving BxxZALL unhadled, need a test as it's real easy to mess it all up here.
2010-12-27drc: fix SWL/SWR confusion in do_unalignedwritestubnotaz
2010-12-27some debug code improvementsnotaz
2010-12-27io asm: always write out to psxH, like C code doesnotaz
2010-12-27omap: reserve enough memory for 24bpp modesnotaz
2010-12-27properly implement pad handlingnotaz
fixes one pad controlling both players and player2 controls.
2010-12-26fix a keybind copy-paste bugnotaz
2010-12-26set memcard paths, rm dead codenotaz
2010-12-25add .pnd stuffnotaz
2010-12-25sync cdrom.h with pcsxr-svnnotaz
this may help to avoid savestate format change in the future.
2010-12-25menu: add config save/loadnotaz
2010-12-25add default skinnotaz
2010-12-25menu: add most optionsnotaz
2010-12-25cdriso: add hack for cdda pausingnotaz
2010-12-25gpu: be sure bSkipNextFrame is consistent when fskip opt is togglednotaz
2010-12-25spu: kill voldiv on ARM toonotaz
2010-12-23drc: map bios and fix dummy readsnotaz
2010-12-23init some forgotten stuffnotaz
otherwise glitches happen if certain games are ran in a row.
2010-12-23update gpu DMA related code to pcsxr-svn Nov 28notaz
mostly authored by shalma, some by weimingzhi.
2010-12-23update mdec code to pcsxr-svn Nov 26notaz
lots of patches from shalma and gschwnd.
2010-12-23drc: improved interrupt code for emu_ifnotaz
2010-12-22core: update to newer interrupt code, seems to affect timings toonotaz
pcsxr-svn commit: Author: weimingzhi Date: Sat Aug 7 23:52:44 2010 +0000 refactored the interrupt scheduling code a bit to make it a little more readable than using those "magic" numbers.
2010-12-21omap: only setup mem before using fbnotaz
newer DSS2 driver rejects mem changes on the fly.
2010-12-21hack: use simple GTE divisionnotaz
that large table was slow, probably because of dcache trashing.