Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-01-04 | try to ensure fbdev buffer is valid | notaz | |
2011-01-04 | add savestate preview | notaz | |
2011-01-03 | frontend cleanup | notaz | |
2011-01-03 | dfxvideo: massive cleanup | notaz | |
based on pcsx4all code. | |||
2011-01-03 | gpu_unai: basic frameskip | notaz | |
only partially works but oh well | |||
2011-01-03 | gpu_unai: avoid useless blits | notaz | |
2011-01-02 | gpu_unai: warning fix | notaz | |
2011-01-02 | gpu_unai: pcsx-rearmed port | notaz | |
2011-01-02 | plugin_lib: export more functions | notaz | |
2011-01-02 | import gpu_unai from PCSX4ALL project | notaz | |
2011-01-02 | add a way for GPU plugin to get layer config | notaz | |
2011-01-01 | gles: tweak Makefile, credits | notaz | |
2010-12-31 | Pickle's port for this emu | notaz | |
2010-12-31 | gpu-gles from psx4m | notaz | |
2010-12-31 | gui/Plugin: don't open/close gpu | notaz | |
this is handled by frontend, so prevent double open/close | |||
2010-12-31 | prepare for external gpu plugins | notaz | |
also fixes framelimiter and some config being overwritten by dfxvideo | |||
2010-12-31 | fbdev: resize: do single ioctl in nonerror path | notaz | |
2010-12-30 | decouple input/frame limiter from GPU plugin | notaz | |
2010-12-29 | release r2 | notaz | |
2010-12-29 | add some plugin control from the menu, include spunull | notaz | |
some random refactoring too. | |||
2010-12-28 | add per game configs (by popular demand, no controls yet though) | notaz | |
2010-12-28 | move layer control to plugin/plugin_lib | notaz | |
2010-12-28 | more complete credit listing in readme | notaz | |
2010-12-28 | bios: fix firstfile() return value | notaz | |
it should only return dir when finds a match, bufile macro already does that. | |||
2010-12-28 | drc: fix wrong address reg use in c2ls, small refactoring | notaz | |
2010-12-28 | fix another alignment issue | notaz | |
also switch to PreviousPSXDisplay, it seems to be range checked. | |||
2010-12-28 | drc: fix BxxZAL | notaz | |
Leaving BxxZALL unhadled, need a test as it's real easy to mess it all up here. | |||
2010-12-27 | drc: fix SWL/SWR confusion in do_unalignedwritestub | notaz | |
2010-12-27 | some debug code improvements | notaz | |
2010-12-27 | io asm: always write out to psxH, like C code does | notaz | |
2010-12-27 | omap: reserve enough memory for 24bpp modes | notaz | |
2010-12-27 | properly implement pad handling | notaz | |
fixes one pad controlling both players and player2 controls. | |||
2010-12-26 | fix a keybind copy-paste bug | notaz | |
2010-12-26 | set memcard paths, rm dead code | notaz | |
2010-12-25 | add .pnd stuff | notaz | |
2010-12-25 | sync cdrom.h with pcsxr-svn | notaz | |
this may help to avoid savestate format change in the future. | |||
2010-12-25 | menu: add config save/load | notaz | |
2010-12-25 | add default skin | notaz | |
2010-12-25 | menu: add most options | notaz | |
2010-12-25 | cdriso: add hack for cdda pausing | notaz | |
2010-12-25 | gpu: be sure bSkipNextFrame is consistent when fskip opt is toggled | notaz | |
2010-12-25 | spu: kill voldiv on ARM too | notaz | |
2010-12-23 | drc: map bios and fix dummy reads | notaz | |
2010-12-23 | init some forgotten stuff | notaz | |
otherwise glitches happen if certain games are ran in a row. | |||
2010-12-23 | update gpu DMA related code to pcsxr-svn Nov 28 | notaz | |
mostly authored by shalma, some by weimingzhi. | |||
2010-12-23 | update mdec code to pcsxr-svn Nov 26 | notaz | |
lots of patches from shalma and gschwnd. | |||
2010-12-23 | drc: improved interrupt code for emu_if | notaz | |
2010-12-22 | core: update to newer interrupt code, seems to affect timings too | notaz | |
pcsxr-svn commit: Author: weimingzhi Date: Sat Aug 7 23:52:44 2010 +0000 refactored the interrupt scheduling code a bit to make it a little more readable than using those "magic" numbers. | |||
2010-12-21 | omap: only setup mem before using fb | notaz | |
newer DSS2 driver rejects mem changes on the fly. | |||
2010-12-21 | hack: use simple GTE division | notaz | |
that large table was slow, probably because of dcache trashing. |