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2011-07-08arm_utils: relax alignment requirementsnotaz
the code needing alignment isn't reached often anyway.
2011-06-14drc: re-add bt part that was removed with pass7notaz
..as noticed by Ari64.
2011-06-14dfinput: return 0xff when the packet ends, like the real thing doesnotaz
2011-06-07enable Wall warnings by defaultnotaz
still disable it in some cases (instead of fixing) to avoid drifting from upstream projects too much.
2011-06-07psxbios: fix some -Wall warningsnotaz
2011-06-07drc: comment out some broken codenotaz
2011-06-07drc: init vars that gcc thinks can be used uninitialized, just in casenotaz
2011-06-07drc: fix warning in my codenotaz
2011-06-07pandora: keep package name between versionsnotaz
2011-06-07r3000a: don't patch RAM to work around BIOSnotaz
BIOS steps over if GTE instructions are interrupted, we must work around that since we don't emulate the pipeline. Previous workaround sucks since it hacks emulated RAM..
2011-06-06cdrom: do a NULL check, some plugins may return thatnotaz
2011-06-06frontend: support some emu actions in x11 buildnotaz
2011-04-05frontend: allow loading states from specified filenotaz
2011-04-05plugins: expand GPUvBlank to pass hcounter pointernotaz
2011-04-05frontend: make -psxout cmd arg override confignotaz
2011-03-26dfxvideo: allow frameskip in interlace mode toonotaz
2011-03-22r3000a: reset cpu after setting up registersnotaz
drc depends on some of them
2011-03-22drc: start in more consistent statenotaz
useful when comparing things
2011-03-22release r8notaz
2011-03-22dfxvideo: rm some more ZN leftoversnotaz
2011-03-21try to align timing with LCD refreshnotaz
2011-03-21frontend: nub-as-btn option + gamepad fixnotaz
2011-03-21frontend: input: add hack to allow abs-only devicesnotaz
this is for pandora nubs mainly.
2011-03-21frontend: input: detect dead devices, always set keynamesnotaz
2011-03-21frontend: input: kill "merge with defaults" behaviornotaz
this is hard to maintain and reportedly buggy
2011-03-19drc: try even more to not compile code as 64bitnotaz
..when compiling trash
2011-03-17frontend: warn about frameskip problemsnotaz
2011-03-17drc: ujump DS $ra overwrite fix?notaz
2011-03-17minor debug code updatesnotaz
2011-03-15drc: hack for stack-in-RAM-mirror casenotaz
2011-03-15drc: implement ra accesses in ujump DSnotaz
2011-03-14frontend: bios warning bugfixnotaz
2011-03-14cdrom: merge a fix from PCSX-Reloadednotaz
2011-03-14cdrom: restore cdrWrite3 reschedulenotaz
but only when command is being processed
2011-03-14frontend: add screenshot functionalitynotaz
2011-03-14add a simple tool to make pocketiso .z imagesnotaz
2011-03-14dfxvideo: make fskip update on vsync toonotaz
2011-03-12frontend: debug menu adjustmentnotaz
2011-03-10psxinterpreter: do interrupt test after doing target instructionSND\notaz_cp
otherwise in case interrupt happens, target insn is executed twice, causing occasional glitches in Tekken 2. Also clear branch flag for it - it's not in delay slot. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-10drc: handle some load delay cases with interpreternotaz
place the code together with other PCSX hacks.
2011-03-08pcsxmem: fix ro write handlernotaz
also refactor things a bit (as usual)
2011-03-08drc: update invalid_code for RAM when mirrors are touchednotaz
the memhandlers always check RAM locations, even when something writes to the mirrors.
2011-03-07spu: fix valgrind errorsnotaz
2011-03-07drc: fix valgrind errorsnotaz
also makes using_tlb constant so that the compiler can remove leftover TLB code.
2011-03-07drc: rm unneeded writebacks in stubs, as suggested by Ari64notaz
also fix leftover moves, missed by last cleanup commit.
2011-03-07frontend: fix valgrind errorsnotaz
also fixes pc build
2011-03-02release r7notaz
2011-03-02dfxvideo: turn off strict-aliasing (causes problems)notaz
all that int16/int32 casting is messing it up I guess.
2011-03-01dfxvideo: use bit31 handling from pcsxr-svnnotaz
2011-03-01drc: clear dynarec completely on CD image changenotaz
most likely only BIOS can be reused anyway, no need to stress invalidation code needlessly (even if it does it all well).