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2011-03-22r3000a: reset cpu after setting up registersnotaz
drc depends on some of them
2011-03-22drc: start in more consistent statenotaz
useful when comparing things
2011-03-22release r8notaz
2011-03-22dfxvideo: rm some more ZN leftoversnotaz
2011-03-21try to align timing with LCD refreshnotaz
2011-03-21frontend: nub-as-btn option + gamepad fixnotaz
2011-03-21frontend: input: add hack to allow abs-only devicesnotaz
this is for pandora nubs mainly.
2011-03-21frontend: input: detect dead devices, always set keynamesnotaz
2011-03-21frontend: input: kill "merge with defaults" behaviornotaz
this is hard to maintain and reportedly buggy
2011-03-19drc: try even more to not compile code as 64bitnotaz
..when compiling trash
2011-03-17frontend: warn about frameskip problemsnotaz
2011-03-17drc: ujump DS $ra overwrite fix?notaz
2011-03-17minor debug code updatesnotaz
2011-03-15drc: hack for stack-in-RAM-mirror casenotaz
2011-03-15drc: implement ra accesses in ujump DSnotaz
2011-03-14frontend: bios warning bugfixnotaz
2011-03-14cdrom: merge a fix from PCSX-Reloadednotaz
2011-03-14cdrom: restore cdrWrite3 reschedulenotaz
but only when command is being processed
2011-03-14frontend: add screenshot functionalitynotaz
2011-03-14add a simple tool to make pocketiso .z imagesnotaz
2011-03-14dfxvideo: make fskip update on vsync toonotaz
2011-03-12frontend: debug menu adjustmentnotaz
2011-03-10psxinterpreter: do interrupt test after doing target instructionSND\notaz_cp
otherwise in case interrupt happens, target insn is executed twice, causing occasional glitches in Tekken 2. Also clear branch flag for it - it's not in delay slot. git-svn-id: https://pcsxr.svn.codeplex.com/svn/pcsxr@64369 e17a0e51-4ae3-4d35-97c3-1a29b211df97
2011-03-10drc: handle some load delay cases with interpreternotaz
place the code together with other PCSX hacks.
2011-03-08pcsxmem: fix ro write handlernotaz
also refactor things a bit (as usual)
2011-03-08drc: update invalid_code for RAM when mirrors are touchednotaz
the memhandlers always check RAM locations, even when something writes to the mirrors.
2011-03-07spu: fix valgrind errorsnotaz
2011-03-07drc: fix valgrind errorsnotaz
also makes using_tlb constant so that the compiler can remove leftover TLB code.
2011-03-07drc: rm unneeded writebacks in stubs, as suggested by Ari64notaz
also fix leftover moves, missed by last cleanup commit.
2011-03-07frontend: fix valgrind errorsnotaz
also fixes pc build
2011-03-02release r7notaz
2011-03-02dfxvideo: turn off strict-aliasing (causes problems)notaz
all that int16/int32 casting is messing it up I guess.
2011-03-01dfxvideo: use bit31 handling from pcsxr-svnnotaz
2011-03-01drc: clear dynarec completely on CD image changenotaz
most likely only BIOS can be reused anyway, no need to stress invalidation code needlessly (even if it does it all well).
2011-03-01frontend: add BIOS warningnotaz
this will hopefully reduce forum load
2011-03-01frontend: move skin and darken the backgroundnotaz
2011-03-01dfxvideo: avoid division like plaguenotaz
2011-03-01frontend: commit some debug codenotaz
2011-03-01spu: drop unused mono codenotaz
also merge the mix buffers - the idea was to make use of neon there but I've decided againt it, it wouldn't improve things much according to profiling.
2011-03-01spu: refactor adsr (simplify code)notaz
2011-03-01spu: compact chan structure a bitnotaz
2011-03-01gte_neon: hook into recompilernotaz
2011-02-28gte_neon: implement MVMVA, some fixesnotaz
2011-02-25gte_neon: trying to improve codenotaz
2011-02-25gte_neon: implement RTPS and NCLIPnotaz
2011-02-22gte: starting some NEON codenotaz
2011-02-22frontend: make sure color format is setnotaz
2011-02-17drc: some PCSX-specific const addr io handlersnotaz
2011-02-17drc: add i/o penalty cyclesnotaz
.. as done by some other PSX emus
2011-02-17drc: don't pass r3 to memhandlersnotaz
also don't recalculate cycles after reads - PCSX doesn't queue any interrupts on reads.