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2012-03-04release r14notaz
2012-03-04frontend: save gpu-gles settings toonotaz
2012-03-02gpulib: yet another frameskip hacknotaz
or should I call it heuristic?
2012-03-02gpulib: make gpulib.a a dependencynotaz
so that stuff rebuilds when it changes
2012-03-02gpu-gles: enable texture garbage collectionnotaz
fixes OOM problems according to schtruck
2012-03-02gpu-gles: schtruck/fpse merge: rearrangementnotaz
no idea what this does
2012-03-01improve vibration support for Caanoonotaz
..maybe, not tested much.
2012-02-29gte_arm: fix gteOF sign extensionnotaz
2012-02-28dfxvideo: use stricter alignment checknotaz
for pre-ARMv6 mostly
2012-02-28frontend: add an option to disable scaling (Caanoo)notaz
some minor menu tuning too
2012-02-28frontend: sync workaround for caanoonotaz
trying to deal with "save corruption", no idea if this helps as this never happens for me.
2012-02-27gpu_unai: move command handler to main loopnotaz
2012-02-27gpulib: eliminate list scan-aheadnotaz
2012-02-27gpu_unai: update CFLAGSnotaz
avoid -fPIC if not really needed, no need for a performance hit
2012-01-21gpu-gles: refactor for caanoo/wiz supportnotaz
too bad it's unusable there.
2012-01-21gpu-gles: remove scissor test disable on fillsnotaz
to keep borders black when centered
2012-01-21gpu-gles: add fps displaynotaz
2012-01-21frontend: export fps stats to pluginsnotaz
2012-01-21gpu-gles: add gpulib codenotaz
2012-01-19frontend: add gles plugin optionsnotaz
2012-01-19gpu-gles: keep ClientState and texcache ptrs consistentnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove vram detectionnotaz
supposedly can cause driver crashes
2012-01-19gpu-gles: schtruck/fpse merge: ClientState optimizationnotaz
avoids at least a function call overhead, yeah
2012-01-19gpu-gles: schtruck/fpse merge: additional callsnotaz
no idea what these are for
2012-01-19gpu-gles: schtruck/fpse merge: gl error checksnotaz
useful debugging tool, yeah
2012-01-19gpu-gles: schtruck/fpse merge: don't delay gl initnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove windows codenotaz
probably a good idea, it's long broken anyway
2012-01-19gpu-gles: clean up headers and stuffnotaz
2012-01-19gpu-gles: remove short typesnotaz
this removes deviation from other forks and brings code closer to original peops release
2012-01-19refactor gpu plugins and Makefilesnotaz
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles
2012-01-18gpu_neon/psx_gpu: workaround for library buildnotaz
2012-01-14drc: allow translation cache in data segmentnotaz
useful for Android
2012-01-09gpu_unai: fix build on older toolchainsnotaz
2012-01-09gpu_neon: warning fixnotaz
2012-01-09release r13notaz
2012-01-09cdrom: resume cdda on state loadnotaz
2012-01-09gte_neon: change division againnotaz
rounding up, hope it's better
2012-01-09gpu_neon: psx_gpu: try to update texture cache instead of invalidatingnotaz
..mostly just in one case though, invalidate as usual otherwise
2012-01-08frontend: add minimize supportnotaz
2012-01-08frontend: fbdev buffer fixnotaz
2012-01-08frontend: oshide->xenv refactoringnotaz
change merged from pandora's SDL project
2012-01-07drc: do basic current block modification detectionnotaz
const writes only..
2012-01-07gpu_neon: handle command reset registernotaz
and refacor a bit yet again
2012-01-06drc: never read to r0notaz
r0 can be allocated for a write and program may decide to read to r0 while we have it alloacted, so *_readstub must be ready for it
2012-01-05gpu_neon: merge cmd size tablesnotaz
should save a couple of cachelines
2012-01-05frontend: call setlocale to get LC_TIMEnotaz
2012-01-05gpu_neon: add some intelace mode handlingnotaz
a bit of refactoring too
2012-01-04psx_gpu: partial interlace mode supportExophase
2012-01-04psx_gpu: change fill handling againExophase
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation