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2012-01-21gpu-gles: remove scissor test disable on fillsnotaz
to keep borders black when centered
2012-01-21gpu-gles: add fps displaynotaz
2012-01-21frontend: export fps stats to pluginsnotaz
2012-01-21gpu-gles: add gpulib codenotaz
2012-01-19frontend: add gles plugin optionsnotaz
2012-01-19gpu-gles: keep ClientState and texcache ptrs consistentnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove vram detectionnotaz
supposedly can cause driver crashes
2012-01-19gpu-gles: schtruck/fpse merge: ClientState optimizationnotaz
avoids at least a function call overhead, yeah
2012-01-19gpu-gles: schtruck/fpse merge: additional callsnotaz
no idea what these are for
2012-01-19gpu-gles: schtruck/fpse merge: gl error checksnotaz
useful debugging tool, yeah
2012-01-19gpu-gles: schtruck/fpse merge: don't delay gl initnotaz
2012-01-19gpu-gles: schtruck/fpse merge: remove windows codenotaz
probably a good idea, it's long broken anyway
2012-01-19gpu-gles: clean up headers and stuffnotaz
2012-01-19gpu-gles: remove short typesnotaz
this removes deviation from other forks and brings code closer to original peops release
2012-01-19refactor gpu plugins and Makefilesnotaz
name common gpu code gpulib, reduce amount of copy-paste in plugin Makefiles
2012-01-18gpu_neon/psx_gpu: workaround for library buildnotaz
2012-01-14drc: allow translation cache in data segmentnotaz
useful for Android
2012-01-09gpu_unai: fix build on older toolchainsnotaz
2012-01-09gpu_neon: warning fixnotaz
2012-01-09release r13notaz
2012-01-09cdrom: resume cdda on state loadnotaz
2012-01-09gte_neon: change division againnotaz
rounding up, hope it's better
2012-01-09gpu_neon: psx_gpu: try to update texture cache instead of invalidatingnotaz
..mostly just in one case though, invalidate as usual otherwise
2012-01-08frontend: add minimize supportnotaz
2012-01-08frontend: fbdev buffer fixnotaz
2012-01-08frontend: oshide->xenv refactoringnotaz
change merged from pandora's SDL project
2012-01-07drc: do basic current block modification detectionnotaz
const writes only..
2012-01-07gpu_neon: handle command reset registernotaz
and refacor a bit yet again
2012-01-06drc: never read to r0notaz
r0 can be allocated for a write and program may decide to read to r0 while we have it alloacted, so *_readstub must be ready for it
2012-01-05gpu_neon: merge cmd size tablesnotaz
should save a couple of cachelines
2012-01-05frontend: call setlocale to get LC_TIMEnotaz
2012-01-05gpu_neon: add some intelace mode handlingnotaz
a bit of refactoring too
2012-01-04psx_gpu: partial interlace mode supportExophase
2012-01-04psx_gpu: change fill handling againExophase
2012-01-03bring GPUvBlank backnotaz
to be used for interlace emulation
2012-01-02gpu_neon: fix x86 buildnotaz
2012-01-02gpu_neon: flush queues before reads toonotaz
also small refactoring to read function, might be more accurate (but surely wrong for width 1)
2012-01-01psx_gpu: improve fillsExophase
2012-01-01gpu_neon: start calculating cyclesnotaz
a bit rough (as usual) and list slots only, but better than nothing
2012-01-01change lcf handlingnotaz
not quite right but better than before, I hope
2011-12-30gpu_neon: flush cmd buffer before blit toonotaz
2011-12-29frontend: update descriptionnotaz
2011-12-29psx_gpu: use mask bit for copiesnotaz
2011-12-29gpu_neon: flush queues on upper level toonotaz
2011-12-29psx_gpu: flush render buffer before move/cppy/fillExophase
2011-12-29psx_gpu: fix linesExophase
2011-12-24release r12notaz
2011-12-24psx_gpu: bugfixExophase
2011-12-24psx_gpu: fix sprite sign extendExophase
2011-12-23gte_neon: use more accurate divisionnotaz
texture placement issues in Chrono Cross otherwise with the new GPU