Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-22 | Adds per-game config when loading a game from args | neonloop | |
Per-game config can only be loaded after the CD image is loaded, which has to happen after plugins are initialized, which has to happen after the config is loaded. This change loads the global config first, and tries to load per-game config after the CD is loaded. This may not work 100% of the time, but works better than it does right now. | |||
2021-03-14 | Better default config for trimui | neonloop | |
2021-03-14 | Adds frameskip based on free audio buffer space | neonloop | |
2021-03-14 | Adds scale hires setting to the menu | neonloop | |
2021-03-14 | Don't show peops / gl settings | neonloop | |
2021-03-14 | Config and saves go in ~/.pcsx | neonloop | |
2021-03-14 | Initial trimui s support | neonloop | |
2020-10-22 | Add a threaded renderer | Justin Weiss | |
This change adds a gpulib implementation that accepts GPU commands and runs them through a real gpulib implementation on a thread. Depending on a setting, it can either force a sync every frame, or continue to work until the next frame arrives. | |||
2020-08-13 | Add an option to downscale hi-res views | Justin Weiss | |
Some older devices that use gpu_unai don't have a high enough resolution to display all of the pixels in high-res mode. There's a setting in unai to skip rendering of these pixels, but it's not connected to the libretro frontend, and does not appear to be used in the gpulib implementation at all. This commit adds a gpu_unai setting, Enable Hi-Res Downscaling, that will enable pixel skipping and blit only the pixels actually rendered into a buffer no larger than 384x240. This buffer is then treated as the actual framebuffer by gpulib and the libretro frontend. | |||
2020-02-24 | Merge pull request #389 from notaz/master | Twinaphex | |
Merge upstream changes | |||
2020-02-08 | menu: fix a buffer overflow | notaz | |
Reported by @wwhheerree, closes #152. | |||
2019-08-17 | Backport GPU Unai plugin from PCSX4ALL | negativeExponent | |
- backports gpu unai plugin from PCSX4ALL - sync necessary files with notaz/master to allow building standalone app | |||
2019-03-13 | merge remote-tracking branch 'notaz/master' | retro-wertz | |
2019-03-07 | Diablo Music fix for PCSX Rearmed. (optional hack) | gameblabla | |
Let's also allow it to be changed from the menu. Set to off by default as it could cause issues in some other games. | |||
2018-04-22 | Changed default clock speed to 100% from 57% | Kelduum Revaan | |
Default to 100% CPU speed as most hardware can handle it nowadays using the dynamic recompiler. If not, the option is in the advanced speed hacks menu, so in a logical place. | |||
2016-04-22 | Merge branch 'master' of https://github.com/notaz/pcsx_rearmed into notaz-master | dankcushions | |
2016-04-01 | don't use __ARM_ARCH_7A__ | notaz | |
github issue #68 | |||
2016-03-02 | Merge https://github.com/notaz/pcsx_rearmed | twinaphex | |
2016-01-07 | menu: fix input config for device names ending with space | notaz | |
reported by KP142EH12 and perhaps somebody else I forgot also take the opportunity to update libpicofe | |||
2015-11-16 | initial neGcon controller support | phaseIV | |
2015-01-13 | release r21 | notaz | |
2015-01-13 | frontend: show C64x option | notaz | |
2015-01-04 | spu: threaded implementation | notaz | |
unlike original P.E.Op.S. implementation, the goal here is to carefully avoid any side effects caused by having the thread enabled | |||
2014-12-25 | release r20 | notaz | |
2014-12-25 | frontend: savestate autoload support | notaz | |
2014-12-25 | frontend: scanline efect and memcard saving | notaz | |
2014-12-25 | frontend: add 2x scaling option | notaz | |
2014-12-24 | menu: file browser fixes | notaz | |
2014-12-20 | spu: put globals into a structure | notaz | |
- also clean up some unused stuff - put spu config into it's own structure and header | |||
2013-03-15 | frontend/menu: clean up cht loader | notaz | |
2013-02-08 | move cspace back to frontend | notaz | |
plugins no longer depend on it | |||
2013-01-31 | frontend: change how exit is done | notaz | |
will no longer be done from recompiler callback that could cause still used data to be freed | |||
2013-01-28 | ange how no memcards are specified | notaz | |
empty string now just means "don't save/load" | |||
2013-01-28 | frontend: path handling fix | notaz | |
2013-01-13 | frontend: save gamma too | notaz | |
2013-01-06 | frontend: minor menu refactoring | notaz | |
2013-01-06 | frontend: get rid of _FILE_OFFSET_BITS | notaz | |
pandora's zlib is too old to handle off_t with that define | |||
2013-01-06 | fully reinit drc on change | notaz | |
2013-01-06 | frontend: filter more unneeded files in browser | notaz | |
2013-01-03 | frontend: remove unneeded hack options | notaz | |
2012-12-23 | frontend: switch to libpicofe sdl code | notaz | |
2012-12-02 | mave plugin and core shared includes to single location | notaz | |
2012-11-18 | frontend: initial sdl overlay implementation | notaz | |
2012-11-18 | fix gun handling in enhancement mode | notaz | |
2012-11-13 | fix some random corner cases | notaz | |
2012-11-11 | frontend: add toggle FPS option | notaz | |
2012-11-10 | frontend: avoid loading msg when not needed | notaz | |
2012-11-10 | frontend: improve pandora nub to PSX analog mapping | notaz | |
2012-11-06 | frontend: make platform menu customizations more explicit | notaz | |
2012-11-06 | frontend: add fast forward support | notaz | |