Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-05-06 | Adding enable/disable dithering core option with support for Neon GPU | pjft | |
2013-04-01 | psx_gpu: convert to UAL, load everything from context | notaz | |
2012-10-24 | psx_gpu: select buffers differently | notaz | |
this handles weird drawing areas better | |||
2012-10-12 | psx_gpu: do enhanced lines | notaz | |
2012-10-12 | psx_gpu: switch to 1024 width again. | notaz | |
2012-10-12 | psx_gpu: use different uvrgb phase for enhancement | notaz | |
2012-10-12 | psx_gpu: switch enhancement to 2048 width | notaz | |
otherwise games that position framebuffers horizontally corrupt the display. | |||
2012-10-12 | psx_gpu: add enhanced triangle rendering | notaz | |
2012-02-27 | gpulib: eliminate list scan-ahead | notaz | |
2012-01-04 | psx_gpu: partial interlace mode support | Exophase | |
2011-12-23 | psx_gpu: texture cache fix, updates | Exophase | |
2011-12-21 | gpu_neon/psx_gpu: use external vram | notaz | |
2011-12-20 | add NEON GPU rasterizer | Exophase | |