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psx_gpu_arm_neon.S
Age
Commit message (
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Author
2013-11-04
psx_gpu: workaround binutils bug #14887
notaz
2013-04-02
drc/psx_gpu: handle more calling conventions
notaz
2013-04-01
psx_gpu: support relative jumptables
notaz
2013-04-01
psx_gpu: convert to UAL, load everything from context
notaz
2013-03-15
psx_gpu: fix mask set in blend_blocks variant
notaz
2012-11-13
psx_gpu: fix interlace mode
notaz
2012-10-28
psx_gpu: workaround overflow crash
notaz
2012-10-27
psx_gpu: add some preloads
notaz
2012-10-27
psx_gpu: implement setup_sprite_untextured in asm
notaz
2012-10-23
psx_gpu: consolidate C code, implement exnhancement asm
notaz
2012-10-12
psx_gpu: start handling vram loads/moves for enhancement
notaz
2012-10-12
psx_gpu: use different uvrgb phase for enhancement
notaz
2012-10-12
psx_gpu: add enhanced triangle rendering
notaz
2012-10-12
psx_gpu: add a tool to generate asm offsets
notaz
2012-10-07
psx_gpu: increase reciprocal accuracy
Exophase
2012-06-24
psx_gpu: fix a blending issue
Exophase
2012-01-18
gpu_neon/psx_gpu: workaround for library build
notaz
2012-01-04
psx_gpu: change fill handling again
Exophase
2012-01-01
psx_gpu: improve fills
Exophase
2011-12-24
psx_gpu: bugfix
Exophase
2011-12-23
psx_gpu: texture cache fix, updates
Exophase
2011-12-21
gpu_neon/psx_gpu: fix bad masking/alignment fault
notaz
2011-12-21
gpu_neon/psx_gpu: use external vram
notaz
2011-12-20
add NEON GPU rasterizer
Exophase