Age | Commit message (Collapse) | Author |
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NEON GPU plugin for non-ARM targets now
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Initially reported and patch supplied by ssj3gogeta
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stupid Mach-O
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thanks to Exophase for help with coming up with this fix
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also adds libpicofe to pull filters from, and filter related UI stuff
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rare corner case
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seem to be helpful for enhancement
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this handles weird drawing areas better
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otherwise something overflows somewhere and causes num_block overflow.
Also added debug code to cache that issue early.
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otherwise games that position framebuffers horizontally corrupt the
display.
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fixes 448 height issue
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fixes some Tenka problems
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w/h masking untested, I'm lazy
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not using autotools, trying to do something similar like qemu instead.
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name common gpu code gpulib, reduce amount of copy-paste
in plugin Makefiles
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..mostly just in one case though, invalidate as usual otherwise
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and refacor a bit yet again
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should save a couple of cachelines
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a bit of refactoring too
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