Age | Commit message (Collapse) | Author |
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this handles weird drawing areas better
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otherwise something overflows somewhere and causes num_block overflow.
Also added debug code to cache that issue early.
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otherwise games that position framebuffers horizontally corrupt the
display.
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fixes 448 height issue
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fixes some Tenka problems
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w/h masking untested, I'm lazy
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not using autotools, trying to do something similar like qemu instead.
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name common gpu code gpulib, reduce amount of copy-paste
in plugin Makefiles
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..mostly just in one case though, invalidate as usual otherwise
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and refacor a bit yet again
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should save a couple of cachelines
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a bit of refactoring too
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to be used for interlace emulation
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also small refactoring to read function, might be more accurate
(but surely wrong for width 1)
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a bit rough (as usual) and list slots only, but better than nothing
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