Age | Commit message (Collapse) | Author |
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Includes resume state patch from shauninman, thanks!
https://github.com/shauninman/picoarch/blob/miniui-miyoomini/patches/fake-08/001-fix-resume-state.patch
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Makes crop scaler more useful for PlayStation / SNES games that use
high horizontal resolution
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Icons are downloaded when needed, for now
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picodrive now supports GG
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Patches named like the content will be auto-applied in memory when the
game is loaded.
Example: /roms/game.gba will apply patches named /roms/game.ips,
/roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only
happens in memory, original files are unmodified.
Patches are loaded in case-insensitive alphabetical order. Note that
.ips12 loads before .ips2, but after .ips02.
Only supports cores that load from memory (see libretro page at
https://docs.libretro.com/guides/softpatching/ for compatibility list)
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Cheats use RetroArch .cht file format. Cheats are loaded from
[save_dir]/cheats/[name].cht, where name is the name of the ROM
without extension. Cheat menu only shows when cheat file is found.
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When starting without arguments, can select a core in the current
directory and some content (a game). Allows loading a different game
from the in-game menu.
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Needs PGO to hit fullspeed. Nestopia won't run (needs XRGB8888) and
would probably be slow. Maybe try QuickNES if speed is an issue with
fceumm.
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Should fail earlier when patches don't apply, easier to fix / update
failing patches
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Keeps cores cleaner and avoids conflicts
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Smooth is slower (10-15%) than a scaler built for a specific
resolution. Works well for downscaling and for odd screen ratios until
a custom scaler is built.
Replaces the snes smooth scaler (outperforms it) and the gba smooth
scaler (looks better)
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