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2021-10-21Adds gme (Game Music Emu) coreneonloop
2021-10-20Adds QuickNES coreneonloop
2021-09-06Adds ips/bps softpatchingneonloop
Patches named like the content will be auto-applied in memory when the game is loaded. Example: /roms/game.gba will apply patches named /roms/game.ips, /roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only happens in memory, original files are unmodified. Patches are loaded in case-insensitive alphabetical order. Note that .ips12 loads before .ips2, but after .ips02. Only supports cores that load from memory (see libretro page at https://docs.libretro.com/guides/softpatching/ for compatibility list)
2021-08-30Adds cheat supportneonloop
Cheats use RetroArch .cht file format. Cheats are loaded from [save_dir]/cheats/[name].cht, where name is the name of the ROM without extension. Cheat menu only shows when cheat file is found.
2021-08-27Adds a standalone multi-emulator modeneonloop
When starting without arguments, can select a core in the current directory and some content (a game). Allows loading a different game from the in-game menu.
2021-08-23Adds fceumm coreneonloop
Needs PGO to hit fullspeed. Nestopia won't run (needs XRGB8888) and would probably be slow. Maybe try QuickNES if speed is an issue with fceumm.
2021-08-22Adds beetle-pce-fast coreneonloop
2021-08-22Uses libretro-common as a submoduleneonloop
2021-08-21Updates message display and adds loading message to pcsxneonloop
2021-08-20Adds disc control to MinUIneonloop
2021-08-20Switches patch to git applyneonloop
Should fail earlier when patches don't apply, easier to fix / update failing patches
2021-08-15Moves core option changes into picoarchneonloop
Keeps cores cleaner and avoids conflicts
2021-08-14Updates pcsx_rearmed core options text / defaultsneonloop
2021-08-14Adds basic pcsx_rearmed core supportneonloop
2021-08-13Adds gambatte coreneonloop
2021-08-12Adds combo key support to libpicofeneonloop
2021-08-10Adds mame2000 core and fixes options/scalerneonloop
2021-08-07Adds generic nearest and smooth scalersneonloop
Smooth is slower (10-15%) than a scaler built for a specific resolution. Works well for downscaling and for odd screen ratios until a custom scaler is built. Replaces the snes smooth scaler (outperforms it) and the gba smooth scaler (looks better)
2021-08-04Only wrap option info if it existsneonloop
2021-08-04Initial commitneonloop