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2024-04-28Adds RTC read and writeHEADmainneonloop
2023-07-22Opens internal file browser to last played content on coreneonloop
2023-02-05Uses file size instead of core-reported size for state loadsneonloop
Fixes dosbox-pure and other cores with varying state sizes
2023-01-28Adds XRGB8888 core supportneonloop
Simple version, conversion can still be optimized
2023-01-26Forces poll for input before readingneonloop
Fixes arduous which reads input but never polls
2023-01-25Fixes load new contentneonloop
Cores do not always clean up on unload content, deinit and reinit is more reliable. Some cores do not even clean up on deinit and reinit, need all statics reinitialized. On many platforms dlclose / dlopen will work. FunKey uses musl libc where dlclose is no-op, so instead will exec again with current core and new content path. Overrides decide whether easy or hard clean up is needed. Assume unknown cores need hard cleanup, otherwise specified by "needs_reopen" override. Also - FunKey will now autosave and resume during load new content - Load new content deferred until after menu responds to keypress, otherwise key release can be missed and menu seems stuck
2023-01-25Implements RETRO_ENVIRONMENT_SHUTDOWNneonloop
Fixes in-game quit for prboom, tyrquake, scummvm
2023-01-22Moves save / config dir under .picoarchneonloop
Still uses old dir if exists to not need migration
2023-01-16Adds fake-08 coreneonloop
Includes resume state patch from shauninman, thanks! https://github.com/shauninman/picoarch/blob/miniui-miyoomini/patches/fake-08/001-fix-resume-state.patch
2023-01-09Adds initial Funkey S supportneonloop
2021-11-28Adds fMSX core and builds trimui picoarch.zipneonloop
2021-09-29Fixes inability to lower audio buffer sizeneonloop
2021-09-22Skips audio writing when buffer size is 0neonloop
This keeps from hanging when audio is sent before content is loaded (pcsx_rearmed). picoarch cannot know correct frame rate / sample rate before content is loaded (incorrect to call retro_get_system_av_info then) so best to just skip it
2021-09-06Adds ips/bps softpatchingneonloop
Patches named like the content will be auto-applied in memory when the game is loaded. Example: /roms/game.gba will apply patches named /roms/game.ips, /roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only happens in memory, original files are unmodified. Patches are loaded in case-insensitive alphabetical order. Note that .ips12 loads before .ips2, but after .ips02. Only supports cores that load from memory (see libretro page at https://docs.libretro.com/guides/softpatching/ for compatibility list)
2021-08-30Adds cheat supportneonloop
Cheats use RetroArch .cht file format. Cheats are loaded from [save_dir]/cheats/[name].cht, where name is the name of the ROM without extension. Cheat menu only shows when cheat file is found.
2021-08-28Fixes config override detection after loading new gameneonloop
2021-08-27Fixes GBA save methodneonloop
This was not set to libretro, so SRAM was not properly written.
2021-08-27Adds a standalone multi-emulator modeneonloop
When starting without arguments, can select a core in the current directory and some content (a game). Allows loading a different game from the in-game menu.
2021-08-21Updates message display and adds loading message to pcsxneonloop
2021-08-20Adds disc control to MinUIneonloop
2021-08-15Moves core option changes into picoarchneonloop
Keeps cores cleaner and avoids conflicts
2021-08-14Adds simple disc control for games that require itneonloop
2021-08-13Adds screenshots to savestatesneonloop
2021-08-12Allows core-hidden optionsneonloop
2021-08-12Adds screenshot functionneonloop
2021-08-12Places bios/etc in cwd/system rather than cwdneonloop
2021-08-10Hides state menus if states are unsupportedneonloop
2021-08-10Adds mame2000 core and fixes options/scalerneonloop
2021-08-07Adds generic nearest and smooth scalersneonloop
Smooth is slower (10-15%) than a scaler built for a specific resolution. Works well for downscaling and for odd screen ratios until a custom scaler is built. Replaces the snes smooth scaler (outperforms it) and the gba smooth scaler (looks better)
2021-08-04Initial commitneonloop