Age | Commit message (Collapse) | Author |
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Fixes arduous which reads input but never polls
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Cores do not always clean up on unload content, deinit and reinit is
more reliable.
Some cores do not even clean up on deinit and reinit, need all statics
reinitialized. On many platforms dlclose / dlopen will work. FunKey
uses musl libc where dlclose is no-op, so instead will exec again with
current core and new content path.
Overrides decide whether easy or hard clean up is needed. Assume
unknown cores need hard cleanup, otherwise specified by "needs_reopen"
override.
Also
- FunKey will now autosave and resume during load new content
- Load new content deferred until after menu responds to keypress,
otherwise key release can be missed and menu seems stuck
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Includes resume state patch from shauninman, thanks!
https://github.com/shauninman/picoarch/blob/miniui-miyoomini/patches/fake-08/001-fix-resume-state.patch
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Patches named like the content will be auto-applied in memory when the
game is loaded.
Example: /roms/game.gba will apply patches named /roms/game.ips,
/roms/game.ips1, /roms/game.IPS2, /roms/game.bps, etc. This only
happens in memory, original files are unmodified.
Patches are loaded in case-insensitive alphabetical order. Note that
.ips12 loads before .ips2, but after .ips02.
Only supports cores that load from memory (see libretro page at
https://docs.libretro.com/guides/softpatching/ for compatibility list)
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Cheats use RetroArch .cht file format. Cheats are loaded from
[save_dir]/cheats/[name].cht, where name is the name of the ROM
without extension. Cheat menu only shows when cheat file is found.
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When starting without arguments, can select a core in the current
directory and some content (a game). Allows loading a different game
from the in-game menu.
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Smooth is slower (10-15%) than a scaler built for a specific
resolution. Works well for downscaling and for odd screen ratios until
a custom scaler is built.
Replaces the snes smooth scaler (outperforms it) and the gba smooth
scaler (looks better)
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