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authorMax Horn2011-12-12 17:24:06 +0100
committerMax Horn2011-12-12 17:24:06 +0100
commit00e6ab43f8db3b79486f324dfb11febbd4ad8c6b (patch)
treeb508f15ae02b9aef6eaa2afe961ee39f71554935
parent6310cce74e224818dab3d714afd08a6cf6789874 (diff)
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AGI: Add FIXME to cmdCallV1
-rw-r--r--engines/agi/op_cmd.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp
index 41d9cc3ac9..7e04328a67 100644
--- a/engines/agi/op_cmd.cpp
+++ b/engines/agi/op_cmd.cpp
@@ -1702,6 +1702,9 @@ void cmdSetItemView(AgiGame *state, uint8 *p) {
void cmdCallV1(AgiGame *state, uint8 *p) {
state->_vm->agiLoadResource(rLOGIC, p0);
+ // FIXME: The following instruction looks incomplete.
+ // Maybe something is meant to be assigned to, or read from,
+ // the logic_list entry?
state->logic_list[++state->max_logics];
_v[13] = 1;
}