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author | Strangerke | 2014-02-16 18:32:36 +0100 |
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committer | Strangerke | 2014-02-16 18:32:36 +0100 |
commit | 0261045ead709702b92b22530b59e8267b8da5db (patch) | |
tree | 236c0a91b0c54290799412f348ee6657185bbcb4 | |
parent | 2bc174a3d05e39b415cdae951afff03b2ef3654b (diff) | |
download | scummvm-rg350-0261045ead709702b92b22530b59e8267b8da5db.tar.gz scummvm-rg350-0261045ead709702b92b22530b59e8267b8da5db.tar.bz2 scummvm-rg350-0261045ead709702b92b22530b59e8267b8da5db.zip |
TSAGE: Janitorial - Remove trailing spaces
-rw-r--r-- | engines/tsage/blue_force/blueforce_scenes4.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/core.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/graphics.cpp | 4 | ||||
-rw-r--r-- | engines/tsage/ringworld/ringworld_scenes1.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_logic.cpp | 2 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 8 | ||||
-rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes1.cpp | 38 |
7 files changed, 29 insertions, 29 deletions
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp index 2b4c0ff348..4eb848cfa4 100644 --- a/engines/tsage/blue_force/blueforce_scenes4.cpp +++ b/engines/tsage/blue_force/blueforce_scenes4.cpp @@ -140,7 +140,7 @@ void Scene410::Action5::signal() { ADD_PLAYER_MOVER(114, 133); } else { ADD_PLAYER_MOVER(195, 139); - } + } break; case 1: BF_GLOBALS._player.updateAngle(scene->_passenger._position); diff --git a/engines/tsage/core.cpp b/engines/tsage/core.cpp index ba14830add..25570b3272 100644 --- a/engines/tsage/core.cpp +++ b/engines/tsage/core.cpp @@ -2721,7 +2721,7 @@ GfxSurface SceneObject::getFrame() { _visageImages.setVisage(_visage, _strip); GfxSurface frame = _visageImages.getFrame(_frame); - // Reset any centroid adjustment flags, in + // Reset any centroid adjustment flags, in frame._flags &= ~(FRAME_FLIP_CENTROID_X | FRAME_FLIP_CENTROID_Y); // For later games, check whether the appropriate object flags are set for flipping diff --git a/engines/tsage/graphics.cpp b/engines/tsage/graphics.cpp index eb7adbe53a..622a979dac 100644 --- a/engines/tsage/graphics.cpp +++ b/engines/tsage/graphics.cpp @@ -199,9 +199,9 @@ void Rect::resize(const GfxSurface &surface, int xp, int yp, int percent) { this->moveTo(xp, yp); - int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x : + int xa = (surface._flags & FRAME_FLIP_CENTROID_X) == 0 ? surface._centroid.x : bounds.width() - (surface._centroid.x + 1); - int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y : + int ya = (surface._flags & FRAME_FLIP_CENTROID_Y) == 0 ? surface._centroid.y : bounds.height() - (surface._centroid.y + 1); int xd = xa * percent / 100; diff --git a/engines/tsage/ringworld/ringworld_scenes1.cpp b/engines/tsage/ringworld/ringworld_scenes1.cpp index df456f9ced..c2dcebd438 100644 --- a/engines/tsage/ringworld/ringworld_scenes1.cpp +++ b/engines/tsage/ringworld/ringworld_scenes1.cpp @@ -1789,7 +1789,7 @@ Scene50::Scene50() : _background(0, CURSOR_LOOK, 50, 3, LIST_END), _item1(0, OBJECT_SCANNER, 50, 15, CURSOR_USE, 50, 16, CURSOR_LOOK, 50, 3, LIST_END), _entrance(0, CURSOR_LOOK, 50, 7, LIST_END), - // The original was using dialog 50/3 for CURSOR_LOOK, which is too generic. + // The original was using dialog 50/3 for CURSOR_LOOK, which is too generic. _bulwark(8, OBJECT_STUNNER, 50, 14, OBJECT_SCANNER, 50, 13, CURSOR_LOOK, 30, 0, LIST_END), _tree(9, OBJECT_SCANNER, 40, 39, OBJECT_STUNNER, 40, 40, CURSOR_USE, 40, 41, CURSOR_LOOK, 50, 5, LIST_END), _flagstones(10, OBJECT_SCANNER, 50, 17, OBJECT_STUNNER, 50, 18, CURSOR_LOOK, 50, 6, CURSOR_USE, 30, 8, LIST_END) { diff --git a/engines/tsage/ringworld2/ringworld2_logic.cpp b/engines/tsage/ringworld2/ringworld2_logic.cpp index c67e5c18c2..1f958d5d6f 100644 --- a/engines/tsage/ringworld2/ringworld2_logic.cpp +++ b/engines/tsage/ringworld2/ringworld2_logic.cpp @@ -294,7 +294,7 @@ Scene *Ringworld2Game::createScene(int sceneNumber) { // Confrontation return new Scene3400(); case 3500: - // Flub tube maze + // Flub tube maze return new Scene3500(); case 3600: // Cutscene - walking at gunpoint diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index fc7e34bc16..d33ad9eb68 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -2561,7 +2561,7 @@ void Scene205Demo::postInit(SceneObjectList *OwnerList) { loadScene(1000); R2_GLOBALS._uiElements._active = false; R2_GLOBALS._player.enableControl(); - + SceneExt::postInit(); _sound1.play(337); @@ -4158,8 +4158,8 @@ void Scene325::signal() { if (R2_GLOBALS.getFlag(44) && !R2_GLOBALS.getFlag(51)) { if (v != 13) { if (_priorConsoleAction == 6) { - // Fix for original game bug. - // The passive short scan geographical and astronomical sentences + // Fix for original game bug. + // The passive short scan geographical and astronomical sentences // are inverted in the original game. if (v == 6) v = 8; @@ -5784,7 +5784,7 @@ void Scene600::Smoke::draw() { Graphics::Surface screen = g_globals->gfxManager().getSurface().lockSurface(); byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap; - // Loop through every pixel of the frame. Any pixel of the frame that's not a + // Loop through every pixel of the frame. Any pixel of the frame that's not a // tranparency, get the same pixel from the screen background, and shade it using // the scene's pixel translation map for (int yp = 0; yp < s.h; ++yp) { diff --git a/engines/tsage/ringworld2/ringworld2_scenes1.cpp b/engines/tsage/ringworld2/ringworld2_scenes1.cpp index 486c88e65d..058a1cb8be 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes1.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes1.cpp @@ -2277,11 +2277,11 @@ void Scene1337::Action1337::waitFrames(int32 frameCount) { g_globals->_events.getEvent(event); curFrame = g_globals->_events.getFrameNumber(); } - + // CHECKME: The original is calling _eventManager.waitEvent(); } -/** +/** * Display instructions */ void Scene1337::Action1::signal() { @@ -3366,7 +3366,7 @@ void Scene1337::Action3::signal() { } } -/** +/** * Action used to handle the other players' turn */ void Scene1337::Action4::signal() { @@ -3542,7 +3542,7 @@ void Scene1337::Action4::signal() { } } -/** +/** * Animations for discarding a card */ void Scene1337::Action5::signal() { @@ -3587,7 +3587,7 @@ void Scene1337::Action5::signal() { } } -/** +/** * Animations for playing a platform card */ void Scene1337::Action6::signal() { @@ -4529,9 +4529,9 @@ void Scene1337::actionDisplay(int resNum, int lineNum, int x, int y, int keepOnS // TODO: Check if it's normal that arg5 is unused and replaced by an hardcoded 0 value // May hide an original bug - SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, - SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, - SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, + SceneItem::display(resNum, lineNum, SET_X, x, SET_Y, y, SET_KEEP_ONSCREEN, 0, + SET_WIDTH, width, SET_POS_MODE, -1, SET_TEXT_MODE, textMode, + SET_FONT, fontNum, SET_FG_COLOR, colFG, SET_EXT_BGCOLOR, colBGExt, SET_EXT_FGCOLOR, colFGExt, LIST_END); } @@ -5956,7 +5956,7 @@ void Scene1337::handlePlayer1() { break; } } - // The original was only updating in the rndVal block, + // The original was only updating in the rndVal block, // which was a bug as the checks were stopping at this point rndVal--; if (rndVal < 0) @@ -6261,7 +6261,7 @@ void Scene1337::handlePlayer2() { return; } else { // The original code is calling a function full of dead code. - // Only this message remains after a cleanup. + // Only this message remains after a cleanup. MessageDialog::show(WRONG_ANSWER_MSG, OK_BTN_STRING); // handleAutoplayPlayer2(); @@ -6635,11 +6635,11 @@ void Scene1337::setCursorData(int resNum, int rlbNum, int frameNum) { _cursorCurFrame = frameNum; if (!frameNum) { - // Should be a hardcoded cursor displaying only a dot. + // Should be a hardcoded cursor displaying only a dot. // FIXME: Use another cursor when possible R2_GLOBALS._events.setCursor(CURSOR_CROSSHAIRS); } else { - // TODO: The original was using some ressource caching, which was useless and complex + // TODO: The original was using some ressource caching, which was useless and complex // and which has been removed. This cursor behavior clearly made intensive use of this caching... // We now have to find a way to cache these cursor pointers and avoid loading them multiple times per seconds uint size; @@ -6697,7 +6697,7 @@ void Scene1337::OptionsDialog::show() { R2_GLOBALS._sceneManager.changeScene(125); else if (btn == &dlg->_restartGame) R2_GLOBALS._sceneManager.changeScene(1330); - + // Remove the dialog dlg->remove(); delete dlg; @@ -8560,7 +8560,7 @@ void Scene1550::enterArea() { int varA = 0; - // This section handles checks if the ARM spacecraft have not yet seized + // This section handles checks if the ARM spacecraft have not yet seized // control of Lance of Truth. if (!R2_GLOBALS.getFlag(16)) { switch (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y - 2) { @@ -8654,9 +8654,9 @@ void Scene1550::enterArea() { default: break; } - if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && - (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && - ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x < 20) || + if ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 0) && + (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x <= 29) && + ((R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].x < 20) || (R2_GLOBALS._s1550PlayerArea[R2_GLOBALS._player._characterIndex].y > 7))) { // In an area where the cutscene can be triggered, so start it R2_GLOBALS.setFlag(16); @@ -11095,7 +11095,7 @@ bool Scene1800::Doors::startAction(CursorType action, Event &event) { } else { // Seeker failing to force open doors scene->_sceneMode = 1813; - // Original was using 1813 in setAction too, but it somewhat broken. + // Original was using 1813 in setAction too, but it somewhat broken. // Seeker goes 2 pixels to high, hiding behind the door scene->setAction(&scene->_sequenceManager, scene, 1808, &R2_GLOBALS._player, &scene->_doors, NULL); } @@ -13182,7 +13182,7 @@ bool Scene1945::Ladder::startAction(CursorType action, Event &event) { } else if ( ((R2_GLOBALS._player._position.x == 197) && (R2_GLOBALS._player._position.y == 158)) || ((R2_GLOBALS._player._position.x == 191) && (R2_GLOBALS._player._position.y == 142)) ) { scene->_sceneMode = 1947; - } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) + } else if ((R2_GLOBALS._player._position.x == 154) && (R2_GLOBALS._player._position.y == 50) && (event.mousePos.y >= 30)) { scene->_sceneMode = 1940; } else { |