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| author | Travis Howell | 2004-07-05 06:29:38 +0000 | 
|---|---|---|
| committer | Travis Howell | 2004-07-05 06:29:38 +0000 | 
| commit | 03ddb782d143e9ce67c8453006768d805c9286f5 (patch) | |
| tree | 04ebb9cc8c6e8acfd20036228bd48a8e22ede477 | |
| parent | a1cd1787e847831557e4f880f3eaad03330ccc90 (diff) | |
| download | scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.tar.gz scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.tar.bz2 scummvm-rg350-03ddb782d143e9ce67c8453006768d805c9286f5.zip  | |
Code is correct, check against disasm.
svn-id: r14172
| -rw-r--r-- | scumm/script_v8.cpp | 1 | 
1 files changed, 0 insertions, 1 deletions
diff --git a/scumm/script_v8.cpp b/scumm/script_v8.cpp index 4ab32b3a0c..dd8e744f3d 100644 --- a/scumm/script_v8.cpp +++ b/scumm/script_v8.cpp @@ -1022,7 +1022,6 @@ void ScummEngine_v8::o8_actorOps() {  		break;  //	case 0x7A:		// SO_ACTOR_INIT Set current actor (handled above)  	case 0x7B:		// SO_ACTOR_VARIABLE Set actor variable -		// FIXME - is this right??  		i = pop();  		a->setAnimVar(pop(), i);  		break;  | 
