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author | Filippos Karapetis | 2007-08-25 13:01:22 +0000 |
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committer | Filippos Karapetis | 2007-08-25 13:01:22 +0000 |
commit | 05ba86577eea6697c36123c0dd09b91709db33c3 (patch) | |
tree | b97ddfd08028887927c97e1b4d32efe1643c5c47 | |
parent | b68f2532c5383e20a010d503e3a9cafee9689b6a (diff) | |
download | scummvm-rg350-05ba86577eea6697c36123c0dd09b91709db33c3.tar.gz scummvm-rg350-05ba86577eea6697c36123c0dd09b91709db33c3.tar.bz2 scummvm-rg350-05ba86577eea6697c36123c0dd09b91709db33c3.zip |
Added a note on mouse right button action for IHNM
svn-id: r28721
-rw-r--r-- | engines/saga/script.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/engines/saga/script.cpp b/engines/saga/script.cpp index fb7d1676f6..5153e9ffd2 100644 --- a/engines/saga/script.cpp +++ b/engines/saga/script.cpp @@ -771,7 +771,13 @@ void Script::whichObject(const Point& mousePoint) { objectId = newObjectId; if (_vm->getGameType() == GType_ITE) objectFlags = kObjUseWith; + // Note: for IHNM, the default right button action is "Look at" for actors, + // but "Talk to" makes much more sense newRightButtonVerb = getVerbType(kVerbTalkTo); + // Slight hack because of the above change: the jukebox in Gorrister's chapter + // is an actor, so change the right button action to "Look at" + if (_vm->getGameType() == GType_IHNM && objectId == 8199) + newRightButtonVerb = getVerbType(kVerbLookAt); if ((_currentVerb == getVerbType(kVerbPickUp)) || (_currentVerb == getVerbType(kVerbOpen)) || |