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authorPaul Gilbert2011-09-26 22:55:29 +1000
committerPaul Gilbert2011-09-26 22:55:29 +1000
commit072d7dcbc0eff68eee3d5e519efd4746fef6a171 (patch)
treeeead25ceb52fdb9b04747dcbb83049e63c36b74f
parent3fb2973ed572f9e116f9710328e090145d85ceef (diff)
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TSAGE: Implemented Blue Force scene 410
-rw-r--r--engines/tsage/blue_force/blueforce_logic.cpp3
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.cpp892
-rw-r--r--engines/tsage/blue_force/blueforce_scenes4.h135
-rw-r--r--engines/tsage/globals.cpp8
-rw-r--r--engines/tsage/globals.h4
-rw-r--r--engines/tsage/module.mk1
6 files changed, 1043 insertions, 0 deletions
diff --git a/engines/tsage/blue_force/blueforce_logic.cpp b/engines/tsage/blue_force/blueforce_logic.cpp
index 8eb609d810..7b0d27e2ba 100644
--- a/engines/tsage/blue_force/blueforce_logic.cpp
+++ b/engines/tsage/blue_force/blueforce_logic.cpp
@@ -25,6 +25,7 @@
#include "tsage/blue_force/blueforce_scenes0.h"
#include "tsage/blue_force/blueforce_scenes1.h"
#include "tsage/blue_force/blueforce_scenes3.h"
+#include "tsage/blue_force/blueforce_scenes4.h"
#include "tsage/blue_force/blueforce_scenes6.h"
#include "tsage/blue_force/blueforce_scenes8.h"
#include "tsage/blue_force/blueforce_scenes9.h"
@@ -125,6 +126,8 @@ Scene *BlueForceGame::createScene(int sceneNumber) {
// City Jail
return new Scene390();
case 410:
+ // Traffic Stop Gang Members
+ return new Scene410();
case 415:
case 440:
case 450:
diff --git a/engines/tsage/blue_force/blueforce_scenes4.cpp b/engines/tsage/blue_force/blueforce_scenes4.cpp
new file mode 100644
index 0000000000..ab13035311
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes4.cpp
@@ -0,0 +1,892 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "tsage/blue_force/blueforce_scenes4.h"
+#include "tsage/blue_force/blueforce_dialogs.h"
+#include "tsage/scenes.h"
+#include "tsage/tsage.h"
+#include "tsage/staticres.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+/*--------------------------------------------------------------------------
+ * Scene 410 - Traffic Stop Gang Members
+ *
+ *--------------------------------------------------------------------------*/
+
+void Scene410::Action1::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (scene->_field1FB6++) {
+ case 0:
+ if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
+ setDelay(3);
+ } else {
+ scene->_sceneMode = 4101;
+ scene->_stripManager.start(4103, scene);
+ }
+ break;
+ case 1:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4104, scene);
+ break;
+ case 2:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4105, scene);
+ break;
+ default:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4106, scene);
+ break;
+ }
+}
+
+void Scene410::Action2::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+ BF_GLOBALS._player.disableControl();
+
+ switch (scene->_field1FB8++) {
+ case 0:
+ scene->_sceneMode = 4105;
+ scene->_stripManager.start(BF_GLOBALS.getFlag(fTalkedShooterNoBkup) ? 4123 : 4107, scene);
+ break;
+ case 1:
+ scene->_sceneMode = 4110;
+ scene->_stripManager.start(4102, scene);
+ break;
+ case 2:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4108, scene);
+ break;
+ case 3:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4109, scene);
+ break;
+ case 4:
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4110, scene);
+ break;
+ default:
+ SceneItem::display(410, 11, SET_WIDTH, 300,
+ SET_X, GLOBALS._sceneManager._scene->_sceneBounds.left + 10,
+ SET_Y, GLOBALS._sceneManager._scene->_sceneBounds.top + BF_INTERFACE_Y + 2,
+ SET_FONT, 4, SET_BG_COLOR, 1, SET_FG_COLOR, 13, SET_EXT_BGCOLOR, 82,
+ SET_EXT_FGCOLOR, 13, LIST_END);
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene410::Action3::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+ if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2;
+ scene->setAction(&scene->_sequenceManager1, scene, 4102, &scene->_object2, &BF_GLOBALS._player, NULL);
+ } else {
+ BF_GLOBALS.setFlag(fTalkedShooterNoBkup);
+ scene->_sceneMode = 0;
+ scene->_stripManager.start(4107, scene);
+ }
+}
+
+void Scene410::Action4::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if (scene->_field1FC4 == 0) {
+ ADD_PLAYER_MOVER(114, 133);
+ } else {
+ ADD_PLAYER_MOVER(195, 139);
+ }
+ break;
+ case 1:
+ BF_GLOBALS._player.updateAngle(scene->_object2._position);
+ setDelay(3);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ if (BF_GLOBALS.getFlag(fCalledBackup))
+ scene->setAction(&scene->_action2);
+ else
+ scene->setAction(&scene->_action3);
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene410::Action5::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if (scene->_field1FC4 == 0) {
+ ADD_PLAYER_MOVER(114, 133);
+ } else {
+ ADD_PLAYER_MOVER(195, 139);
+ }
+ break;
+ case 1:
+ BF_GLOBALS._player.updateAngle(scene->_object2._position);
+ setDelay(3);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ if (BF_GLOBALS.getFlag(fCalledBackup))
+ scene->setAction(&scene->_action2);
+ else
+ scene->setAction(&scene->_action3);
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene410::Action6::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ if (scene->_field1FC4 == 0) {
+ ADD_PLAYER_MOVER(114, 133);
+ } else {
+ ADD_PLAYER_MOVER(126, 99);
+ }
+ break;
+ case 1:
+ BF_GLOBALS._player.updateAngle(scene->_object1._position);
+ setDelay(3);
+ break;
+ case 2:
+ setDelay(3);
+ break;
+ case 3:
+ if (BF_GLOBALS.getFlag(fCalledBackup))
+ scene->setAction(&scene->_action1);
+ else
+ scene->setAction(&scene->_action4);
+ remove();
+ break;
+ default:
+ break;
+ }
+}
+
+void Scene410::Action7::signal() {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (_actionIndex++) {
+ case 0:
+ BF_GLOBALS._player.disableControl();
+ setDelay(2);
+ break;
+ case 1:
+ BF_GLOBALS._bookmark = bStoppedFrankie;
+ BF_GLOBALS.set2Flags(f1098Frankie);
+ BF_GLOBALS.clearFlag(f1098Marina);
+ scene->_stripManager.start(4113, this);
+ break;
+ case 2:
+ case 4:
+ setDelay(2);
+ break;
+ case 3:
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
+ scene->setAction(&scene->_sequenceManager1, this, 4112, &scene->_object1, &scene->_object2,
+ &scene->_object3, NULL);
+ break;
+ case 5:
+ BF_GLOBALS._uiElements.addScore(30);
+ setAction(&scene->_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL);
+ BF_GLOBALS._player.disableControl();
+ break;
+ case 6:
+ scene->_sceneMode = 3;
+ scene->signal();
+ break;
+ default:
+ break;
+ }
+}
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene410::Item2::startAction(CursorType action, Event &event) {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(fCalledBackup)) {
+ scene->_sceneMode = 4103;
+ scene->signal();
+ } else if (BF_GLOBALS.getFlag(fSearchedTruck) && !BF_GLOBALS._sceneObjects->contains(&scene->_object3)) {
+ scene->_sceneMode = 4103;
+ scene->signal();
+ } else if (scene->_field1FBC != 0) {
+ SceneItem::display(410, 12);
+ } else {
+ scene->_sceneMode = 4103;
+ scene->signal();
+ }
+ return true;
+ default:
+ return NamedHotspot::startAction(action, event);
+ }
+}
+
+bool Scene410::Item4::startAction(CursorType action, Event &event) {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if ((BF_GLOBALS._bookmark < bStoppedFrankie) && (!scene->_field1FBC || !scene->_field1FBA))
+ break;
+ else if (BF_GLOBALS.getFlag(fSearchedTruck))
+ SceneItem::display2(410, 13);
+ else if (BF_GLOBALS.getFlag(fGangInCar)) {
+ BF_GLOBALS._uiElements.addScore(30);
+ scene->_sceneMode = 4118;
+ scene->signal();
+ } else {
+ scene->setAction(&scene->_action7);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedHotspot::startAction(action, event);
+}
+
+
+/*--------------------------------------------------------------------------*/
+
+bool Scene410::Object1::startAction(CursorType action, Event &event) {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(fCalledBackup)) {
+ if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
+ scene->setAction(&scene->_action4);
+ } else {
+ SceneItem::display2(410, 7);
+ }
+ } else if (!scene->_field1FBC) {
+ SceneItem::display2(410, 7);
+ } else if (!scene->_field1FC0) {
+ scene->_sceneMode = 4124;
+ scene->_field1FC0 = 1;
+ BF_GLOBALS._uiElements.addScore(30);
+ scene->signal();
+ } else {
+ break;
+ }
+ return true;
+ case CURSOR_TALK:
+ BF_GLOBALS._player.setAction(&scene->_action6);
+ return true;
+ case INV_HANDCUFFS:
+ if (BF_GLOBALS.getFlag(fCalledBackup)) {
+ if ((scene->_field1FB8 < 5) || (scene->_field1FB6 < 1) || (scene->_field1FBC != 0))
+ break;
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4123;
+ scene->_stripManager.start(4125, scene);
+ scene->_field1FBC = 1;
+ BF_GLOBALS._uiElements.addScore(30);
+ } else {
+ if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
+ scene->setAction(&scene->_action4);
+ } else {
+ break;
+ }
+ }
+ return true;
+ case INV_TICKET_BOOK:
+ if (!BF_GLOBALS.getFlag(fDriverOutOfTruck)) {
+ return startAction(CURSOR_TALK, event);
+ } else if (!scene->_field1FC4) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 2;
+ scene->setAction(&scene->_sequenceManager1, scene, 4120, &scene->_object2, &BF_GLOBALS._player, NULL);
+ } else if ((scene->_field1FBC != 0) || (scene->_field1FC2 != 0)) {
+ break;
+ } else {
+ scene->_field1FC2 = 1;
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4127;
+ scene->setAction(&scene->_sequenceManager1, scene, 4127, &scene->_object1, NULL);
+ }
+ return true;
+ case INV_MIRANDA_CARD:
+ if (scene->_field1FBC == 0)
+ return false;
+
+ if (BF_GLOBALS.getFlag(readFrankRights)) {
+ SceneItem::display2(390, 15);
+ } else {
+ BF_GLOBALS.setFlag(readFrankRights);
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 0;
+
+ // TODO: Original code pushes a copy of the entirety of object1 onto stack
+ scene->setAction(&scene->_sequenceManager1, scene, 4126, &BF_GLOBALS._player, &scene->_object1, NULL);
+ }
+ return true;
+
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+bool Scene410::Object2::startAction(CursorType action, Event &event) {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_USE:
+ if (!BF_GLOBALS.getFlag(fCalledBackup)) {
+ if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
+ scene->setAction(&scene->_action3);
+ } else {
+ SceneItem::display2(410, 5);
+ }
+ } else if (!scene->_field1FBA) {
+ SceneItem::display2(410, 5);
+ } else if (!scene->_field1FBE) {
+ scene->_sceneMode = 4121;
+ scene->_field1FBE = 1;
+ BF_GLOBALS._uiElements.addScore(50);
+ scene->signal();
+ } else {
+ break;
+ }
+ return true;
+ case CURSOR_TALK:
+ scene->setAction(&scene->_action5);
+ return true;
+ case INV_HANDCUFFS:
+ if (BF_GLOBALS.getFlag(fCalledBackup)) {
+ if ((scene->_field1FB8 < 5) || (scene->_field1FBA != 0))
+ break;
+
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 9;
+ ADD_PLAYER_MOVER(195, 139);
+ } else if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
+ scene->setAction(&scene->_action3);
+ } else {
+ break;
+ }
+ return true;
+ case INV_MIRANDA_CARD:
+ if (!scene->_field1FBA)
+ break;
+
+ if (BF_GLOBALS.getFlag(readFrankRights)) {
+ SceneItem::display2(390, 15);
+ } else {
+ BF_GLOBALS.setFlag(readFrankRights);
+ BF_GLOBALS._uiElements.addScore(30);
+ BF_GLOBALS._player.disableControl();
+
+ scene->_sceneMode = 0;
+ scene->setAction(&scene->_sequenceManager1, scene, 4125, &BF_GLOBALS._player,
+ &scene->_object2, NULL);
+ }
+ return true;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+bool Scene410::Object3::startAction(CursorType action, Event &event) {
+ Scene410 *scene = (Scene410 *)BF_GLOBALS._sceneManager._scene;
+
+ switch (action) {
+ case CURSOR_TALK:
+ if (BF_GLOBALS._bookmark == bStoppedFrankie) {
+ if (BF_GLOBALS.getFlag(fSearchedTruck)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 8;
+ ADD_PLAYER_MOVER(147, 143);
+ } else {
+ SceneItem::display2(350, 13);
+ }
+ } else if ((scene->_field1FBA != 0) && (scene->_field1FBC != 0)) {
+ BF_GLOBALS._player.disableControl();
+ scene->_sceneMode = 4112;
+ scene->_stripManager.start(4113, scene);
+ BF_GLOBALS._bookmark = bStoppedFrankie;
+ BF_GLOBALS.set2Flags(f1098Frankie);
+ BF_GLOBALS.clearFlag(f1098Marina);
+ } else if ((BF_INVENTORY.getObjectScene(INV_HANDCUFFS) == 1) ||
+ (!scene->_field1FBA && (scene->_field1FB8 < 5))) {
+ SceneItem::display2(350, 13);
+ } else if (!scene->_field1FBA) {
+ if (scene->_field1FBA)
+ error("Error - want to cuff shooter, but he's cuffed already");
+
+ BF_GLOBALS._player.disableControl();
+ scene->_field1FBA = 1;
+ scene->_field1FBE = 1;
+ BF_GLOBALS._walkRegions.proc2(22);
+ scene->_sceneMode = 4122;
+ scene->_stripManager.start(4112, scene);
+ } else if (scene->_field1FB6 < 1) {
+ break;
+ } else if (scene->_field1FBC != 0) {
+ error("Error - want to cuff driver, but he's cuffed already");
+ } else {
+ BF_GLOBALS._player.disableControl();
+ scene->_field1FBC = 1;
+ scene->_field1FC0 = 1;
+ BF_GLOBALS._walkRegions.proc2(22);
+ scene->_sceneMode = 4109;
+ scene->_stripManager.start(4112, scene);
+ }
+ return true;
+ default:
+ break;
+ }
+
+ return NamedObject::startAction(action, event);
+}
+
+
+/*--------------------------------------------------------------------------*/
+
+Scene410::Scene410(): SceneExt() {
+ _field1FB6 = _field1FB8 = _field1FBA = _field1FBC = 0;
+ _field1FBE = _field1FC0 = _field1FC2 = _field1FC4 = 0;
+}
+
+void Scene410::synchronize(Serializer &s) {
+ SceneExt::synchronize(s);
+ s.syncAsSint16LE(_field1FB6);
+ s.syncAsSint16LE(_field1FB8);
+ s.syncAsSint16LE(_field1FBA);
+ s.syncAsSint16LE(_field1FBC);
+ s.syncAsSint16LE(_field1FBE);
+ s.syncAsSint16LE(_field1FC0);
+ s.syncAsSint16LE(_field1FC2);
+ s.syncAsSint16LE(_field1FC4);
+}
+
+void Scene410::postInit(SceneObjectList *OwnerList) {
+ SceneExt::postInit();
+ loadScene(410);
+ setZoomPercents(74, 75, 120, 100);
+
+ if (BF_GLOBALS._sceneManager._previousScene != 60)
+ _sound1.fadeSound(11);
+ BF_GLOBALS._driveToScene = 64;
+ BF_GLOBALS._mapLocationId = 64;
+ BF_GLOBALS.setFlag(fArrivedAtGangStop);
+
+ _stripManager.addSpeaker(&_gameTextSpeaker);
+ _stripManager.addSpeaker(&_jakeUniformSpeaker);
+ _stripManager.addSpeaker(&_harrisonSpeaker);
+ _stripManager.addSpeaker(&_shooterSpeaker);
+
+ BF_GLOBALS._player.postInit();
+ BF_GLOBALS._player.setVisage(1341);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.changeAngle(90);
+ BF_GLOBALS._player.animate(ANIM_MODE_1, NULL);
+ BF_GLOBALS._player.setPosition(Common::Point(114, 133));
+ BF_GLOBALS._player.changeZoom(-1);
+
+ _item2.setDetails(8, 410, 15, -1, -1, 1);
+
+ _object2.postInit();
+ _object2.setVisage(415);
+ _object2.setStrip(1);
+ _object2.setPosition(Common::Point(278, 92));
+ _object2.setDetails(410, 4, -1, 5, 1, NULL);
+
+ _object1.postInit();
+ _object1.setVisage(416);
+ _object1.setStrip(2);
+ _object1.setPosition(Common::Point(244, 85));
+ _object1.setDetails(410, 6, -1, 7, 1, NULL);
+ _object1.changeZoom(-1);
+
+ _object5.postInit();
+ _object5.setVisage(410);
+ _object5.setStrip(2);
+ _object5.setPosition(Common::Point(282, 96));
+
+ _object6.postInit();
+ _object6.setVisage(410);
+ _object6.setStrip(4);
+ _object6.setPosition(Common::Point(240, 43));
+
+ _item4.setDetails(6, 410, 3, -1, -1, 1);
+ _item3.setDetails(7, 410, 3, -1, -1, 1);
+
+ switch (BF_GLOBALS._sceneManager._previousScene) {
+ case 415:
+ BF_GLOBALS.setFlag(fSearchedTruck);
+ BF_GLOBALS._player.setPosition(Common::Point(210, 90));
+
+ _object2.remove();
+ _object1.remove();
+ BF_GLOBALS._walkRegions.proc1(21);
+ BF_GLOBALS._walkRegions.proc1(22);
+
+ _object3.postInit();
+ _object3.setVisage(343);
+ _object3.setObjectWrapper(new SceneObjectWrapper());
+ _object3.animate(ANIM_MODE_1, NULL);
+ _object3.setDetails(350, 12, 13, 14, 1, NULL);
+ _object3.setPosition(Common::Point(97, 185));
+ _object3.changeZoom(-1);
+
+ _object4.postInit();
+ _object4.setVisage(410);
+ _object4.setDetails(410, 8, 9, 10, 1, NULL);
+ _object4.fixPriority(148);
+ _object4.setPosition(Common::Point(39, 168));
+
+ _field1FC4 = 1;
+ _sceneMode = 0;
+ signal();
+ break;
+ case 60:
+ if (BF_GLOBALS.getFlag(fSearchedTruck)) {
+ _object2.remove();
+ _object1.remove();
+ _sceneMode = 0;
+ } else {
+ _field1FC4 = BF_GLOBALS._v50CC8;
+ _field1FBA = BF_GLOBALS._v50CC2;
+ _field1FB8 = BF_GLOBALS._v50CC6;
+ _field1FB6 = BF_GLOBALS._v50CC4;
+
+ _object2.setVisage(418);
+ _object2.setStrip(6);
+ _object2.setPosition(Common::Point(227, 137));
+
+ if (_field1FB8 > 0) {
+ _object2.setVisage(415);
+ _object2.setStrip(2);
+ _object2.setFrame(5);
+ }
+ if (_field1FBA) {
+ _object2.setVisage(415);
+ _object2.setStrip(6);
+ _object2.setFrame(8);
+ }
+
+ BF_GLOBALS._walkRegions.proc1(16);
+ if (BF_GLOBALS.getFlag(fDriverOutOfTruck)) {
+ _object1.setVisage(417);
+ _object1.setStrip(1);
+ _object1.setPosition(Common::Point(152, 97));
+
+ BF_GLOBALS._walkRegions.proc1(7);
+ }
+
+ if (BF_GLOBALS.getFlag(fCalledBackup)) {
+ BF_GLOBALS._walkRegions.proc1(21);
+ BF_GLOBALS._walkRegions.proc1(22);
+
+ _object3.postInit();
+ _object3.setVisage(343);
+ _object3.setObjectWrapper(new SceneObjectWrapper());
+ _object3.animate(ANIM_MODE_1, NULL);
+ _object3.setDetails(350, 12, 13, 14, 1, NULL);
+ BF_GLOBALS._sceneItems.addBefore(&_object1, &_object3);
+
+ _object3.setPosition(Common::Point(-10, 124));
+ _object3.changeZoom(-1);
+
+ _object4.postInit();
+ _object4.setVisage(410);
+ _object4.setDetails(410, 8, 9, 10, 1, NULL);
+ _object4.fixPriority(148);
+
+ if (_field1FC4) {
+ _object3.setPosition(Common::Point(108, 112));
+ _object4.fixPriority(148);
+ _object4.setPosition(Common::Point(39, 168));
+
+ _sceneMode = 0;
+ } else {
+ _sceneMode = 4104;
+ }
+ } else {
+ _sceneMode = 0;
+ }
+
+ _field1FC4 = 1;
+ }
+ break;
+ case 50:
+ default:
+ BF_GLOBALS.setFlag(onDuty);
+ _sound1.play(21);
+ _sceneMode = 4100;
+ break;
+ }
+
+ signal();
+
+ _item1.setDetails(Rect(0, 0, SCREEN_WIDTH, BF_INTERFACE_Y), 410, 0, 1, 2, 1, NULL);
+}
+
+void Scene410::signal() {
+ switch (_sceneMode) {
+ case 1:
+ BF_GLOBALS.set2Flags(f1097Frankie);
+ BF_GLOBALS.clearFlag(f1097Marina);
+
+ BF_GLOBALS._v50CC8 = _field1FC4;
+ BF_GLOBALS._v50CC2 = _field1FBA;
+ BF_GLOBALS._v50CC6 = _field1FB8;
+ BF_GLOBALS._v50CC4 = _field1FB6;
+ BF_GLOBALS._sceneManager.changeScene(60);
+ break;
+ case 2:
+ BF_GLOBALS._deathReason = 3;
+ BF_GLOBALS._sound1.fadeOut2(NULL);
+ BF_GLOBALS._sceneManager.changeScene(666);
+ break;
+ case 3:
+ BF_GLOBALS._sceneManager.changeScene(415);
+ break;
+ case 5:
+ BF_INVENTORY.setObjectScene(INV_HANDCUFFS, 315);
+ _sceneMode = 0;
+ BF_GLOBALS.set2Flags(f1015Frankie);
+ BF_GLOBALS.clearFlag(f1015Marina);
+ signal();
+ break;
+ case 6:
+ BF_INVENTORY.setObjectScene(INV_22_SNUB, 1);
+ BF_INVENTORY.setObjectScene(INV_FRANKIE_ID, 1);
+ BF_GLOBALS.set2Flags(f1027Frankie);
+ BF_GLOBALS.clearFlag(f1027Marina);
+ _sceneMode = 0;
+ signal();
+ break;
+ case 7:
+ BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 1);
+ signal();
+ break;
+ case 8:
+ BF_GLOBALS._walkRegions.proc2(22);
+ BF_GLOBALS._player.changeAngle(225);
+ _object3.changeAngle(45);
+ _sceneMode = 4114;
+ _stripManager.start(4120, this);
+ break;
+ case 9:
+ _sceneMode = 4106;
+ _stripManager.start(4111, this);
+ _field1FBA = 1;
+ BF_GLOBALS.setFlag(fCuffedFrankie);
+ BF_GLOBALS._uiElements.addScore(30);
+ break;
+ case 10:
+ BF_GLOBALS._player.updateAngle(_object3._position);
+ _sceneMode = 0;
+ break;
+ case 4100:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4100, &_object2, &_object5, NULL);
+ BF_GLOBALS._walkRegions.proc1(16);
+ break;
+ case 4101:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4100, &_object1, &_object6, NULL);
+ BF_GLOBALS.setFlag(fDriverOutOfTruck);
+ BF_GLOBALS._walkRegions.proc1(7);
+ break;
+ case 4103:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 1;
+ setAction(&_sequenceManager1, this, 4103, &BF_GLOBALS._player, NULL);
+ break;
+ case 4104:
+ _field1FC4 = 1;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4104, &_object4, &_object3, NULL);
+ break;
+ case 4105:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4105, &_object2, NULL);
+ case 4106:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 4119;
+ setAction(&_sequenceManager1, this, 4106, &_object2, NULL);
+ break;
+ case 4107:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 5;
+ setAction(&_sequenceManager1, this, 4107, &_object2, NULL);
+ break;
+ case 4108:
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
+ BF_GLOBALS._walkRegions.proc2(22);
+ BF_GLOBALS._walkRegions.proc2(16);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4108, &_object3, NULL);
+ break;
+ case 4109:
+ if ((BF_GLOBALS._player._position.x > 116) && (BF_GLOBALS._player._position.x != 195) &&
+ (BF_GLOBALS._player._position.y != 139)) {
+ ADD_PLAYER_MOVER(195, 139);
+ }
+
+ BF_GLOBALS._walkRegions.proc2(22);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4109, &_object1, &_object3, NULL);
+ break;
+ case 4110:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4110, &_object3, &_object1, NULL);
+ break;
+ case 4112:
+ BF_GLOBALS.setFlag(fGangInCar);
+ BF_GLOBALS._player.setObjectWrapper(new SceneObjectWrapper());
+ BF_GLOBALS._player.updateAngle(Common::Point(100, 170));
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 4108;
+ setAction(&_sequenceManager1, this, 4112, &_object1, &_object2, &_object3, NULL);
+ break;
+ case 4114:
+ BF_GLOBALS._walkRegions.proc2(22);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 4116;
+ setAction(&_sequenceManager1, this, 4114, &_object3, &_object4, NULL);
+ break;
+ case 4116:
+ BF_GLOBALS._walkRegions.proc2(21);
+ BF_GLOBALS._walkRegions.proc2(22);
+ _object3.remove();
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4116, &_object4, NULL);
+ break;
+ case 4118:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 3;
+ setAction(&_sequenceManager1, this, 4118, &BF_GLOBALS._player, NULL);
+ break;
+ case 4119:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 4107;
+ setAction(&_sequenceManager1, this, 4119, &_object2, NULL);
+ break;
+ case 4121:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 6;
+ setAction(&_sequenceManager1, this, 4121, &BF_GLOBALS._player, &_object2, NULL);
+ break;
+ case 4122:
+ BF_GLOBALS._walkRegions.proc2(22);
+ BF_INVENTORY.setObjectScene(INV_22_SNUB, 0);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 0;
+ setAction(&_sequenceManager1, this, 4122, &_object2, &_object3, NULL);
+ break;
+ case 4123:
+ BF_INVENTORY.setObjectScene(INV_TYRONE_ID, 0);
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 5;
+ setAction(&_sequenceManager1, this, 4123, &_object1, &BF_GLOBALS._player, NULL);
+ break;
+ case 4124:
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 7;
+ setAction(&_sequenceManager1, this, 4124, &_object1, &BF_GLOBALS._player, NULL);
+ break;
+ case 4127:
+ SceneItem::display2(410, 16);
+ BF_GLOBALS._player.enableControl();
+ break;
+ case 0:
+ default:
+ BF_GLOBALS._player.enableControl();
+ break;
+ }
+}
+
+void Scene410::process(Event &event) {
+ // Check for gun being clicked on player
+ if ((event.eventType == EVENT_BUTTON_DOWN) && (BF_GLOBALS._events.getCursor() == INV_COLT45) &&
+ BF_GLOBALS._player.contains(event.mousePos) && !BF_GLOBALS.getFlag(fCalledBackup)) {
+ if (BF_GLOBALS.getFlag(fTalkedShooterNoBkup)) {
+ if (!_action) {
+ event.handled = true;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2;
+ setAction(&_sequenceManager1, this, 4102, &_object2, &BF_GLOBALS._player, NULL);
+ }
+ } else if (BF_GLOBALS.getFlag(fTalkedDriverNoBkup)) {
+ if (!_action) {
+ _sceneMode = 1;
+ BF_GLOBALS._player.disableControl();
+ _sceneMode = 2;
+ setAction(&_sequenceManager1, this, 4120, &_object2, &BF_GLOBALS._player, NULL);
+ }
+ }
+ }
+
+ if (!event.handled)
+ SceneExt::process(event);
+}
+
+void Scene410::dispatch() {
+ SceneExt::dispatch();
+ if ((_sceneMode == 4112) || (_sceneMode == 4101)) {
+ _object3.updateAngle(_object1._position);
+ }
+}
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
diff --git a/engines/tsage/blue_force/blueforce_scenes4.h b/engines/tsage/blue_force/blueforce_scenes4.h
new file mode 100644
index 0000000000..a15c23f396
--- /dev/null
+++ b/engines/tsage/blue_force/blueforce_scenes4.h
@@ -0,0 +1,135 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef TSAGE_BLUEFORCE_SCENES4_H
+#define TSAGE_BLUEFORCE_SCENES4_H
+
+#include "common/scummsys.h"
+#include "tsage/blue_force/blueforce_logic.h"
+#include "tsage/blue_force/blueforce_speakers.h"
+#include "tsage/converse.h"
+#include "tsage/events.h"
+#include "tsage/core.h"
+#include "tsage/scenes.h"
+#include "tsage/globals.h"
+#include "tsage/sound.h"
+
+namespace TsAGE {
+
+namespace BlueForce {
+
+using namespace TsAGE;
+
+class Scene410: public SceneExt {
+ /* Actions */
+ class Action1: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action2: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action3: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action4: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action5: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action6: public Action {
+ public:
+ virtual void signal();
+ };
+ class Action7: public Action {
+ public:
+ virtual void signal();
+ };
+
+ /* Objects */
+ class Object1: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object2: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Object3: public NamedObject {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+
+ /* Items */
+ class Item2: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+ class Item4: public NamedHotspot {
+ public:
+ virtual bool startAction(CursorType action, Event &event);
+ };
+public:
+ SequenceManager _sequenceManager1, _sequenceManager2, _sequenceManager3;
+ Object1 _object1;
+ Object2 _object2;
+ Object3 _object3;
+ NamedObject _object4, _object5, _object6;
+ NamedHotspot _item1;
+ Item2 _item2;
+ NamedHotspot _item3;
+ Item4 _item4;
+ Action1 _action1;
+ Action2 _action2;
+ Action3 _action3;
+ Action4 _action4;
+ Action5 _action5;
+ Action6 _action6;
+ Action7 _action7;
+ SpeakerGameText _gameTextSpeaker;
+ SpeakerJakeUniform _jakeUniformSpeaker;
+ SpeakerHarrison _harrisonSpeaker;
+ SpeakerDriver _driverSpeaker;
+ SpeakerShooter _shooterSpeaker;
+ ASoundExt _sound1;
+ int _field1FB6, _field1FB8, _field1FBA;
+ int _field1FBC, _field1FBE;
+ int _field1FC0, _field1FC2, _field1FC4;
+
+ Scene410();
+ virtual void postInit(SceneObjectList *OwnerList = NULL);
+ virtual void synchronize(Serializer &s);
+ virtual void signal();
+ virtual void process(Event &event);
+ virtual void dispatch();
+};
+
+} // End of namespace BlueForce
+
+} // End of namespace TsAGE
+
+#endif
diff --git a/engines/tsage/globals.cpp b/engines/tsage/globals.cpp
index 6ee1d24657..ef0e7fdc14 100644
--- a/engines/tsage/globals.cpp
+++ b/engines/tsage/globals.cpp
@@ -204,6 +204,10 @@ void BlueForceGlobals::synchronize(Serializer &s) {
s.syncAsSint16LE(_v50696);
s.syncAsSint16LE(_v5098C);
s.syncAsSint16LE(_v5098D);
+ s.syncAsSint16LE(_v50CC2);
+ s.syncAsSint16LE(_v50CC4);
+ s.syncAsSint16LE(_v50CC6);
+ s.syncAsSint16LE(_v50CC8);
s.syncAsSint16LE(_v51C42);
s.syncAsSint16LE(_v51C44);
s.syncAsSint16LE(_interfaceY);
@@ -243,6 +247,10 @@ void BlueForceGlobals::reset() {
_v50696 = 0;
_v5098C = 0;
_v5098D = 0;
+ _v50CC2 = 0;
+ _v50CC4 = 0;
+ _v50CC6 = 0;
+ _v50CC8 = 0;
_v51C42 = 0;
_v51C44 = 1;
_clip1Bullets = 8;
diff --git a/engines/tsage/globals.h b/engines/tsage/globals.h
index 850ff40693..8fba716878 100644
--- a/engines/tsage/globals.h
+++ b/engines/tsage/globals.h
@@ -182,6 +182,10 @@ public:
int _v50696;
uint8 _v5098C;
uint8 _v5098D;
+ int _v50CC2;
+ int _v50CC4;
+ int _v50CC6;
+ int _v50CC8;
int _v51C42;
int _v51C44;
int _interfaceY;
diff --git a/engines/tsage/module.mk b/engines/tsage/module.mk
index 2e0a4eb6c3..7ee6194a25 100644
--- a/engines/tsage/module.mk
+++ b/engines/tsage/module.mk
@@ -6,6 +6,7 @@ MODULE_OBJS := \
blue_force/blueforce_scenes0.o \
blue_force/blueforce_scenes1.o \
blue_force/blueforce_scenes3.o \
+ blue_force/blueforce_scenes4.o \
blue_force/blueforce_scenes6.o \
blue_force/blueforce_scenes8.o \
blue_force/blueforce_scenes9.o \