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author | Filippos Karapetis | 2011-09-26 15:41:43 +0300 |
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committer | Filippos Karapetis | 2011-09-26 15:42:31 +0300 |
commit | 3fb2973ed572f9e116f9710328e090145d85ceef (patch) | |
tree | 5b8e60f4c0d6b744c02f5d401244cfcd3cae2951 | |
parent | bff2e73dc1ebf3c018b0b5acaa0c30b12fc465f3 (diff) | |
download | scummvm-rg350-3fb2973ed572f9e116f9710328e090145d85ceef.tar.gz scummvm-rg350-3fb2973ed572f9e116f9710328e090145d85ceef.tar.bz2 scummvm-rg350-3fb2973ed572f9e116f9710328e090145d85ceef.zip |
AGI: Fixed several incorrect substitutions of "game" with "_game"
-rw-r--r-- | engines/agi/op_cmd.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 07db0ae750..72f60e2516 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -73,9 +73,9 @@ void cmdDecrement(AgiGame *state, uint8 *p) { void cmdAssignN(AgiGame *state, uint8 *p) { _v[p0] = p1; - // WORKAROUND for a bug in fan _game "Get outta SQ" + // WORKAROUND for a bug in fan game "Get outta SQ" // Total number of points is stored in variable 7, which - // is then incorrectly assigned to 0. Thus, when the _game + // is then incorrectly assigned to 0. Thus, when the game // is restarted, "Points 0 of 0" is shown. We set the // variable to the correct value here // Fixes bug #1942476 - "AGI: Fan(Get Outta SQ) - Score @@ -184,10 +184,10 @@ void cmdNewRoom(AgiGame *state, uint8 *p) { // of the copy protection string (Copy protection is in logic.128) was // left over to the intro scene (Starts with room 73 i.e. logic.073). // The intro scene checks for any keys pressed and if it finds any it - // jumps to the _game's start (Room 1 i.e. logic.001). We clear the + // jumps to the game's start (Room 1 i.e. logic.001). We clear the // keyboard buffer when the intro sequence's first room (Room 73) is // loaded so that no keys from the copy protection scene can be left - // over to cause the intro to skip to the _game's start. + // over to cause the intro to skip to the game's start. if (getGameID() == GID_GOLDRUSH && p0 == 73) state->keypress = 0; } @@ -275,9 +275,9 @@ void cmdSetPriority(AgiGame *state, uint8 *p) { // It seems that in this scene, ego's priority is set to 8, but the priority of // the last dwarf with the soup bowls (view 152) is also set to 8, which causes // the dwarf to be drawn behind ego - // With this workaround, when the _game scripts set the priority of view 152 + // With this workaround, when the game scripts set the priority of view 152 // (seventh dwarf with soup bowls), ego's priority is set to 7 - // The _game script itself sets priotity 8 for ego before she starts walking, + // The game script itself sets priotity 8 for ego before she starts walking, // and then releases the fixed priority set on ego after ego is seated // Therefore, this workaround only affects that specific part of this scene // Ego is set to object 19 by script 54 @@ -902,7 +902,7 @@ void cmdDraw(AgiGame *state, uint8 *p) { state->_vm->_sprites->eraseUpdSprites(); vt.flags |= fDrawn; - // WORKAROUND: This fixes a bug with AGI Fanmade _game Space Trek. + // WORKAROUND: This fixes a bug with AGI Fanmade game Space Trek. // The original workaround checked if AGI version was <= 2.440, which could // cause regressions with some AGI games. The original workaround no longer // works for Space Trek in ScummVM, as all fanmade games are set to use |