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authorFilippos Karapetis2016-09-20 10:56:07 +0300
committerFilippos Karapetis2016-10-03 00:33:21 +0300
commit078cbf0b089588836784513a558cb7dc99b4758b (patch)
treec8a681d2d6d90a0d83693e36793babd95c7289b6
parent8ab1846f59504dc7edd8d26b7702d520e3bab631 (diff)
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CHEWY: Add a sound player class and use the proper game resolution
Currently, speech and sound effects are supported, but the current music playing implementation is wrong, as the game's music is encoded in custom MOD-like files. With the current music implementation, the PCM parts of these files are played
-rw-r--r--engines/chewy/chewy.cpp26
-rw-r--r--engines/chewy/chewy.h7
-rw-r--r--engines/chewy/module.mk4
-rw-r--r--engines/chewy/sound.cpp87
-rw-r--r--engines/chewy/sound.h53
5 files changed, 165 insertions, 12 deletions
diff --git a/engines/chewy/chewy.cpp b/engines/chewy/chewy.cpp
index a040e16315..b5271d5969 100644
--- a/engines/chewy/chewy.cpp
+++ b/engines/chewy/chewy.cpp
@@ -30,8 +30,10 @@
#include "engines/util.h"
#include "chewy/chewy.h"
+#include "chewy/console.h"
#include "chewy/graphics.h"
#include "chewy/resource.h"
+#include "chewy/sound.h"
namespace Chewy {
@@ -40,8 +42,6 @@ ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
_gameDescription(gameDesc),
_rnd("chewy") {
- _console = new Console(this);
-
const Common::FSNode gameDataDir(ConfMan.get("path"));
SearchMan.addSubDirectoryMatching(gameDataDir, "back");
@@ -54,17 +54,28 @@ ChewyEngine::ChewyEngine(OSystem *syst, const ChewyGameDescription *gameDesc)
}
ChewyEngine::~ChewyEngine() {
+ delete _console;
+ delete _sound;
+ delete _graphics;
+}
+
+void ChewyEngine::initialize() {
+ _console = new Console(this);
+ _graphics = new Graphics();
+ _sound = new Sound();
}
Common::Error ChewyEngine::run() {
// Initialize backend
- initGraphics(640, 480, true);
+ //initGraphics(640, 480, true);
+ initGraphics(320, 200, false);
initialize();
- Graphics *g = new Graphics();
- g->drawImage("comic.tgp", 0);
- delete g;
+ _graphics->drawImage("episode1.tgp", 0);
+ //_sound->playSpeech(1);
+ //_sound->playSound(1);
+ //_sound->playMusic(2);
// Run a dummy loop
Common::Event event;
@@ -84,7 +95,4 @@ Common::Error ChewyEngine::run() {
return Common::kNoError;
}
-void ChewyEngine::initialize() {
-}
-
} // End of namespace Chewy
diff --git a/engines/chewy/chewy.h b/engines/chewy/chewy.h
index b832144efa..2235d5f1cf 100644
--- a/engines/chewy/chewy.h
+++ b/engines/chewy/chewy.h
@@ -33,11 +33,13 @@
#include "common/random.h"
#include "engines/engine.h"
-#include "chewy/console.h"
namespace Chewy {
struct ChewyGameDescription;
+class Console;
+class Graphics;
+class Sound;
class ChewyEngine : public Engine {
@@ -63,6 +65,9 @@ public:
const ChewyGameDescription *_gameDescription;
Common::RandomSource _rnd;
+
+ Graphics *_graphics;
+ Sound *_sound;
};
} // End of namespace Chewy
diff --git a/engines/chewy/module.mk b/engines/chewy/module.mk
index df932c7056..5b96ab9ba3 100644
--- a/engines/chewy/module.mk
+++ b/engines/chewy/module.mk
@@ -5,8 +5,8 @@ MODULE_OBJS = \
console.o \
detection.o \
graphics.o \
- resource.o
-
+ resource.o \
+ sound.o
# This module can be built as a plugin
ifeq ($(ENABLE_CHEWY), DYNAMIC_PLUGIN)
diff --git a/engines/chewy/sound.cpp b/engines/chewy/sound.cpp
new file mode 100644
index 0000000000..41f91d0886
--- /dev/null
+++ b/engines/chewy/sound.cpp
@@ -0,0 +1,87 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "audio/audiostream.h"
+#include "audio/mixer.h"
+#include "audio/decoders/raw.h"
+#include "common/system.h"
+
+#include "chewy/resource.h"
+#include "chewy/sound.h"
+
+namespace Chewy {
+
+Sound::Sound() {
+ _speechRes = new Resource("speech.tvp");
+ _soundRes = new Resource("details.tap");
+}
+
+Sound::~Sound() {
+ delete _soundRes;
+ delete _speechRes;
+}
+
+void Sound::playSound(int num, bool loop) {
+ Chunk *chunk = _soundRes->getChunk(num);
+ byte *data = _soundRes->getChunkData(num);
+
+ Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
+ Audio::makeRawStream(data,
+ chunk->size, 22050, Audio::FLAG_UNSIGNED,
+ DisposeAfterUse::NO),
+ loop ? 0 : 1);
+
+ g_engine->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream);
+}
+
+void Sound::playMusic(int num, bool loop) {
+ uint32 musicNum = _soundRes->getChunkCount() - 1 - num;
+ Chunk *chunk = _soundRes->getChunk(musicNum);
+ byte *data = _soundRes->getChunkData(musicNum);
+
+ // TODO: TMF music files are similar to MOD files. With the following
+ // incorrect implementation, the PCM parts of these files can be played
+ warning("The current music playing implementation is wrong");
+
+ Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
+ Audio::makeRawStream(data,
+ chunk->size, 22050, Audio::FLAG_UNSIGNED,
+ DisposeAfterUse::NO),
+ loop ? 0 : 1);
+
+ g_engine->_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, stream);
+}
+
+void Sound::playSpeech(int num) {
+ Chunk *chunk = _speechRes->getChunk(num);
+ byte *data = _speechRes->getChunkData(num);
+
+ Audio::AudioStream *stream = Audio::makeLoopingAudioStream(
+ Audio::makeRawStream(data,
+ chunk->size, 22050, Audio::FLAG_UNSIGNED,
+ DisposeAfterUse::NO),
+ 1);
+
+ g_engine->_mixer->playStream(Audio::Mixer::kSpeechSoundType, &_speechHandle, stream);
+}
+
+} // End of namespace Chewy
diff --git a/engines/chewy/sound.h b/engines/chewy/sound.h
new file mode 100644
index 0000000000..6537f3eabe
--- /dev/null
+++ b/engines/chewy/sound.h
@@ -0,0 +1,53 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef CHEWY_SOUND_H
+#define CHEWY_SOUND_H
+
+#include "audio/mixer.h"
+#include "chewy/chewy.h"
+
+namespace Chewy {
+
+class Resource;
+
+class Sound {
+public:
+ Sound();
+ ~Sound();
+
+ void playSound(int num, bool loop = false);
+ void playMusic(int num, bool loop = false);
+ void playSpeech(int num);
+
+private:
+ Audio::SoundHandle _soundHandle;
+ Audio::SoundHandle _musicHandle;
+ Audio::SoundHandle _speechHandle;
+
+ Resource *_speechRes;
+ Resource *_soundRes;
+};
+
+} // End of namespace Chewy
+
+#endif