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author | Torbjörn Andersson | 2005-10-30 16:21:54 +0000 |
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committer | Torbjörn Andersson | 2005-10-30 16:21:54 +0000 |
commit | 089ce9a9825015839f6794c3de90d04803a59b43 (patch) | |
tree | cf34c5e484cffd9ab79bf78936bd5360fc23466e | |
parent | ce3d1f204955064d284b53e287a9c4b138f6f55d (diff) | |
download | scummvm-rg350-089ce9a9825015839f6794c3de90d04803a59b43.tar.gz scummvm-rg350-089ce9a9825015839f6794c3de90d04803a59b43.tar.bz2 scummvm-rg350-089ce9a9825015839f6794c3de90d04803a59b43.zip |
Always fade down the palette at the end of the credits. This fixes a
palette glitch that would only happen if the credits were allowed to run in
their entirety.
svn-id: r19371
-rw-r--r-- | sword2/build_display.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/sword2/build_display.cpp b/sword2/build_display.cpp index d483355df6..8a07c82b51 100644 --- a/sword2/build_display.cpp +++ b/sword2/build_display.cpp @@ -974,6 +974,8 @@ void Screen::rollCredits() { free(logoData); if (!abortCredits) { + fadeDown(); + // The music should either have stopped or be about to stop, so // wait for it to really happen. @@ -986,6 +988,8 @@ void Screen::rollCredits() { if (_vm->_quit) return; + waitForFade(); + _vm->_sound->muteFx(false); _vm->_sound->muteSpeech(false); |