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author | md5 | 2011-03-04 01:42:53 +0200 |
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committer | md5 | 2011-03-04 01:42:53 +0200 |
commit | 08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa (patch) | |
tree | a70991e7461323ed093deff10fd62cdb4b7395e5 | |
parent | 18c0dae5fcd0314a77cf30ac0bd7c6494961de24 (diff) | |
download | scummvm-rg350-08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa.tar.gz scummvm-rg350-08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa.tar.bz2 scummvm-rg350-08af1d9d3fcd8c288f04f0175f6cc6b1ead10dfa.zip |
SCI: Don't patch save/restore dialogs in Phantasmagoria
That game has its own custom made save/load system
-rw-r--r-- | engines/sci/sci.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/engines/sci/sci.cpp b/engines/sci/sci.cpp index de33a59647..b590103874 100644 --- a/engines/sci/sci.cpp +++ b/engines/sci/sci.cpp @@ -477,10 +477,11 @@ void SciEngine::patchGameSaveRestore() { byte kernelIdSave = 0; switch (_gameId) { - case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs - case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all case GID_HOYLE2: // gets confused, see hoyle1 + case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required + case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs + case GID_PHANTASMAGORIA: // has custom save/load code return; default: break; |